feat: add clearer explanations to effects
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24 changed files with 155 additions and 155 deletions
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@ -52,13 +52,13 @@ void process(void* u, float** in, float** out, int inChans, int outChans, unsign
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const char* DivEngine::getEffectDesc(unsigned char effect, int chan, bool notNull) {
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switch (effect) {
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case 0x00:
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return _("00xy: Arpeggio");
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return _("00xy: Arpeggio (x: semitones; y: semitones)");
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case 0x01:
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return _("01xx: Pitch slide up");
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return _("01xx: Pitch slide up (xx: speed)");
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case 0x02:
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return _("02xx: Pitch slide down");
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return _("02xx: Pitch slide down (xx: speed)");
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case 0x03:
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return _("03xx: Portamento");
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return _("03xx: Portamento (xx: speed)");
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case 0x04:
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return _("04xy: Vibrato (x: speed; y: depth)");
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case 0x05:
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