SoundUnit: fix order of filter bits
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2 changed files with 2 additions and 2 deletions
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@ -44,7 +44,7 @@ const char* DivPlatformSoundUnit::getEffectName(unsigned char effect) {
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return "13xx: Set resonance (0 to F)";
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break;
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case 0x14:
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return "14xx: Set filter mode (bit 0: ring mod; bit 1: low pass; bit 2: band pass; bit 3: high pass)";
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return "14xx: Set filter mode (bit 0: ring mod; bit 1: low pass; bit 2: high pass; bit 3: band pass)";
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break;
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case 0x15:
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return "15xx: Set frequency sweep period low byte";
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