delay collapse/expand pattern/song feature :<
too much work...
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TODO.md
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TODO.md
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@ -3,7 +3,6 @@
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- additional YM2612 features
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- additional YM2612 features
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- CSM
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- CSM
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- MSM6258 pitch and clock select
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- MSM6258 pitch and clock select
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- collapse/expand pattern and song
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- Game Boy envelope macro/sequence
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- Game Boy envelope macro/sequence
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- rewrite the system name detection function anyway
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- rewrite the system name detection function anyway
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- volume commands should work on Game Boy
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- volume commands should work on Game Boy
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@ -2197,7 +2197,7 @@ void FurnaceGUI::editOptions(bool topMenu) {
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if (ImGui::MenuItem("collapse",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_ROWS))) doCollapse(2);
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if (ImGui::MenuItem("collapse",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_ROWS))) doCollapse(2);
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if (ImGui::MenuItem("expand",BIND_FOR(GUI_ACTION_PAT_EXPAND_ROWS))) doExpand(2);
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if (ImGui::MenuItem("expand",BIND_FOR(GUI_ACTION_PAT_EXPAND_ROWS))) doExpand(2);
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if (topMenu) {
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/*if (topMenu) {
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ImGui::Separator();
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ImGui::Separator();
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ImGui::MenuItem("collapse pattern",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_PAT));
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ImGui::MenuItem("collapse pattern",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_PAT));
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ImGui::MenuItem("expand pattern",BIND_FOR(GUI_ACTION_PAT_EXPAND_PAT));
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ImGui::MenuItem("expand pattern",BIND_FOR(GUI_ACTION_PAT_EXPAND_PAT));
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@ -2205,7 +2205,7 @@ void FurnaceGUI::editOptions(bool topMenu) {
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ImGui::Separator();
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ImGui::Separator();
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ImGui::MenuItem("collapse song",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_SONG));
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ImGui::MenuItem("collapse song",BIND_FOR(GUI_ACTION_PAT_COLLAPSE_SONG));
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ImGui::MenuItem("expand song",BIND_FOR(GUI_ACTION_PAT_EXPAND_SONG));
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ImGui::MenuItem("expand song",BIND_FOR(GUI_ACTION_PAT_EXPAND_SONG));
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}
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}*/
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}
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}
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void FurnaceGUI::toggleMobileUI(bool enable, bool force) {
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void FurnaceGUI::toggleMobileUI(bool enable, bool force) {
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