out of bounds and non-determinism fixes

the soldiers play properly now
This commit is contained in:
tildearrow 2021-05-28 02:02:54 -05:00
parent 485c4bbadc
commit 23dc645ced
7 changed files with 74 additions and 16 deletions

View file

@ -68,6 +68,8 @@ void DivPlatformGB::tick() {
} else {
chan[i].baseFreq=chan[i].note+chan[i].std.arp-12;
}
if (chan[i].baseFreq>255) chan[i].baseFreq=255;
if (chan[i].baseFreq<0) chan[i].baseFreq=0;
} else {
if (chan[i].std.arpMode) {
chan[i].baseFreq=round(FREQ_BASE/pow(2.0f,((float)(chan[i].std.arp+24)/12.0f)));
@ -76,6 +78,11 @@ void DivPlatformGB::tick() {
}
}
chan[i].freqChanged=true;
} else {
if (chan[i].std.arpMode && chan[i].std.finishedArp) {
chan[i].baseFreq=round(FREQ_BASE/pow(2.0f,((float)(chan[i].note)/12.0f)));
chan[i].freqChanged=true;
}
}
if (chan[i].std.hadDuty) {
chan[i].duty=chan[i].std.duty;
@ -139,13 +146,6 @@ void DivPlatformGB::tick() {
chan[i].freqChanged=false;
}
}
for (int i=0; i<64; i++) {
if (pendingWrites[i]!=oldWrites[i]) {
GB_apu_write(gb,i,pendingWrites[i]&0xff);
oldWrites[i]=pendingWrites[i];
}
}
}
int DivPlatformGB::dispatch(DivCommand c) {
@ -192,7 +192,7 @@ int DivPlatformGB::dispatch(DivCommand c) {
if (c.chan!=2) break;
chan[c.chan].wave=c.value;
updateWave();
chan[c.chan].freqChanged=true;
chan[c.chan].keyOn=true;
break;
case DIV_CMD_NOTE_PORTA: {
int destFreq=round(FREQ_BASE/pow(2.0f,((float)c.value2/12.0f)));
@ -268,14 +268,9 @@ int DivPlatformGB::init(DivEngine* p, int channels, int sugRate) {
gb->model=GB_MODEL_DMG_B;
GB_apu_init(gb);
GB_set_sample_rate(gb,rate);
for (int i=0; i<64; i++) {
oldWrites[i]=-1;
pendingWrites[i]=-1;
}
// enable all channels
GB_apu_write(gb,0x26,0x80);
GB_apu_write(gb,0x25,0xff);
lastPan=0xff;
updateSNMode=false;
return 4;
}

View file

@ -31,9 +31,6 @@ class DivPlatformGB: public DivDispatch {
};
Channel chan[4];
unsigned char lastPan;
bool updateSNMode;
short oldWrites[64];
short pendingWrites[64];
GB_gameboy_t* gb;
void updateWave();