- **one file**: exports your song to a single file.
- **multiple files (one per chip)**: exports the output of each chip to its own file.
- **multiple files (one per channel)**: exports the output of each channel to its own file.
- ideal for use with a channel visualizer such as [corrscope](https://github.com/corrscope/corrscope).
- **File Format**: select the output format. each format has its own options.
- **Wave**: lossless uncompressed .wav format. largest file size but perfect quality. most useful for files that will need further editing.
- **Bit depth**: default is 16-bit integer.
- **Sample rate**: affects the quality of the output file.
- default is 44100, "CD quality".
- lower sample rates lose fidelity as upper frequencies disappear.
- higher sample rates gain frequencies that can't be heard at the cost of file size and rendering time.
- **Channels in file**: default is 2 (stereo). Set to 1 for mono.
- **Opus**: lossy compressed .opus format. smaller size than either MP3 or Vorbis for better quality sound, but less common support than other formats.
- **Channels in file**: default is 2 (stereo). Set to 1 for mono.
- **Bit rate**: higher numbers generate better quality sound and larger file size. default is 128000.
- **FLAC (Free Lossless Audio Codec)**: lossless compressed .flac format. good for archival or editing, as it preserves original sound data.
- **Sample rate**: affects the quality of the output file. see above.
- **Channels in file**: default is 2 (stereo). Set to 1 for mono.
- **Compression level**: higher levels take slightly longer to pack but yield much better compression. default is 6.0.
- **Vorbis**: lossy compressed .ogg format. better quality sound than MP3 with smaller file size. fairly common support
- **Sample rate**: affects the quality of the output file. see above.
- **Channels in file**: default is 2 (stereo). Set to 1 for mono.
- **Quality**: compression rate. higher numbers produce larger files of higher fidelity. default is 8.0.
- **MP3**: lossy compressed .mp3 format. it's the old standard; worst quality for the file size, but it sees the most widespread support and use.
- **Sample rate**: affects the quality of the output file. see above.
- **Channels in file**: default is 2 (stereo). Set to 1 for mono.
- **Bit rate mode**:
- **Constant**: fixed bit rate regardless of content. default.
- **Bit rate**: higher numbers generate better quality sound and larger file size. default is 128000.
- **Variable**: bit rate adapts to the content. generates smaller files for the same quality.
- **Quality**: higher numbers produce larger files of higher fidelity. default is 6.0.
- **Average**: a compromise; the steady bit rate of "constant" with higher quality, but less efficiently compressed than "variable".
- **Bit rate**: higher numbers generate better quality sound and larger file size. default is 128000.
- **DeadFish VgmPlay (1.02×)**: adjusts speed to account for inaccuracy in [VgmPlay](https://www.mjsstuf.x10host.com/pages/vgmPlay/vgmPlay.htm), a Sega Genesis VGM player by DeadFish.
depending on the system, this option may appear to allow you to export your song to a working ROM image or code that can be built into one. export options are explained in the system's accompanying documentation.
this option exports a binary file in Furnace's own command stream format (FCS) which contains a dump of the internal command stream produced when playing the song.
it's not really useful, unless you're a developer and want to use a command stream dump for some reason (e.g. writing a hardware sound driver). see `export-tech.md` in `papers/` for details.
only use this option if you really need it. there are many features which DefleMask does not support, such as a variety of effects, FM macros and pitched samples, so these will be lost.