furnace/src/engine/platform/gb.h

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#ifndef _GB_H
#define _GB_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/gb/gb.h"
class DivPlatformGB: public DivDispatch {
struct Channel {
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int freq, baseFreq, pitch, note;
unsigned char ins, duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta;
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signed char vol, outVol, wave;
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DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
note(0),
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ins(-1),
duty(0),
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sweep(0),
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active(false),
insChanged(true),
freqChanged(false),
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sweepChanged(false),
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keyOn(false),
keyOff(false),
inPorta(false),
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vol(15),
outVol(15),
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wave(-1) {}
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};
Channel chan[4];
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bool isMuted[4];
unsigned char lastPan;
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GB_gameboy_t* gb;
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unsigned char procMute();
void updateWave();
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friend void putDispatchChan(void*,int,int);
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public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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void reset();
void forceIns();
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void tick();
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void muteChannel(int ch, bool mute);
bool isStereo();
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void notifyInsChange(int ins);
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void notifyWaveChange(int wave);
void notifyInsDeletion(void* ins);
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void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
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const char** getRegisterSheet();
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
void quit();
~DivPlatformGB();
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};
#endif