furnace/src/engine/platform/gb.h

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2021-05-26 04:17:12 -04:00
#ifndef _GB_H
#define _GB_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/gb/gb.h"
class DivPlatformGB: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch;
unsigned char ins, note;
bool active, insChanged, freqChanged, keyOn, keyOff;
signed char vol, outVol;
DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
ins(-1),
note(0),
active(false),
insChanged(true),
freqChanged(false),
keyOn(false),
keyOff(false),
vol(15) {}
};
Channel chan[4];
unsigned char snNoiseMode;
bool updateSNMode;
GB_gameboy_t* gb;
public:
void acquire(int& l, int& r);
int dispatch(DivCommand c);
void tick();
int init(DivEngine* parent, int channels, int sugRate);
};
#endif