36 lines
1.9 KiB
Plaintext
Executable file
36 lines
1.9 KiB
Plaintext
Executable file
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MEMORY
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{
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LOADERZP: start = $4c, size = $44, type = rw; # must not overlap STATUS ($90)
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ZPRAM: start = $fa, size = $06, type = rw;
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RAM: start = $1300, size = $bd00, type = rw; # C-128 has BASIC variables up to $12ff, Plus/4 has screen and colours at $0800-$1000
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RAM2: start = $2000, size = $d000, type = rw;
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}
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SEGMENTS
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{
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ZEROPAGE: load = ZPRAM, type = zp;
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CODE: load = RAM, type = ro;
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RODATA: load = RAM, type = ro, optional = yes;
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DATA: load = RAM, type = rw, optional = yes;
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BSS: load = RAM, type = rw, optional = yes;
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COLRAM: load = RAM2, type = bss, start = $5000, optional = yes, define = yes; # $1000 bytes on Plus/4 (SPRITES segment not used)
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SPRITES: load = RAM2, type = bss, start = $5c00, optional = yes, define = yes; # no SPRITESHI segment: the sprites are always in this bank
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BITMAP: load = RAM2, type = bss, start = $6000, optional = yes, define = yes; # overlay with DISKIO_INSTALL
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SWAPBUFFER: load = RAM2, type = bss, start = $8000, optional = yes, define = yes;
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BITMAPHI: load = RAM2, type = bss, start = $c000, optional = yes, define = yes; # also location of original IEEE-488 interface code
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COLRAMHI: load = RAM2, type = bss, start = $f000, optional = yes, define = yes; # not used on Plus/4
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DISKIO_ZP: load = LOADERZP, type = zp, define = yes;
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DISKIO_PLUGIN_ZP: load = LOADERZP, type = zp, define = yes, optional = yes;
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DISKIO: load = RAM, start = $3000, define = yes;
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DISKIO_PLUGIN: load = RAM, define = yes, optional = yes;
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DISKIO_INSTALL: load = RAM, start = $4000, define = yes; # fire and forget
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END: load = RAM, align = $0100;
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}
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