Add dialog text
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parent
1744e67286
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@ -893,10 +893,14 @@ wait_frame_until:
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lda #0
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sta vbl
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lda enable_music
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bne :+
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lda cur_frame
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cmp #2
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bcc :+
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bcc :++
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jsr sfx_play
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jmp :++
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: jsr update_dialog
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:
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dec bmp_delay
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@ -1830,3 +1834,25 @@ txt_fade_out_offset:
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lda timer_reached
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beq :-
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rts
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update_dialog:
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ldy #0
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lda (text_ptr),y
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bne :+
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rts
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:
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; TODO
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rts
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dialog:.byte8
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.byte 0, "are you ok?", 0
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.byte 1, "... who are you?", 0
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.byte 2, "thank goodness.\ni'm lilia from lance village.", 0
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.byte 3, "having some kind of premonition,\ni came here to have a look.", 0
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.byte 4, "suddenly,the area was enveloped\nby a light and you collapsed.", 0
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.byte 5, "where am i?", 0
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.byte 6, "this is the restaurant called y's.", 0
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.byte 7, "there're monsters near.\nwe should go.", 0
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.byte 8, "how about it,\ncan you stand up?", 0
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.byte 9, "yeah,i'm alright.should we\ngo before the monsters come?", 0
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.byte 10, "sure.", 0
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