did first badguys part
|
|
@ -163,6 +163,7 @@ $(DISKIMAGE): $(ASSEMBLE)
|
|||
-f "sid" -w sid.bin \
|
||||
-f "badguy" -w badguy.zx0.prg \
|
||||
-f "font" -w font.bin \
|
||||
-f "scrmap" -w tilemap.bin.lz \
|
||||
$@
|
||||
|
||||
|
||||
|
|
|
|||
68
loader/samples/minexample/aart_lz.py
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
# Original script by AArt1256
|
||||
# Modified by alexmush
|
||||
|
||||
import sys
|
||||
|
||||
def chunks(lst, n):
|
||||
"""Yield successive n-sized chunks from lst."""
|
||||
for i in range(0, len(lst), n):
|
||||
yield lst[i:i + n]
|
||||
|
||||
def find_subarray(arr, sub_arr):
|
||||
sub_len = len(sub_arr)
|
||||
for i in range(len(arr) - sub_len + 1):
|
||||
if arr[i:i+sub_len] == sub_arr:
|
||||
return i
|
||||
return -1
|
||||
|
||||
def compress(input_data : bytearray):
|
||||
LEN_BUFFER = 256
|
||||
final = []
|
||||
buf = [0]*LEN_BUFFER
|
||||
buf_ind = 0
|
||||
for data in chunks(input_data, LEN_BUFFER):
|
||||
data = list(data)
|
||||
data += [0] * (LEN_BUFFER - len(data))
|
||||
index = 0
|
||||
aux = []
|
||||
while index < LEN_BUFFER:
|
||||
aux.append(data[index])
|
||||
find_ind = find_subarray(buf,aux)
|
||||
if find_ind == -1 or index == LEN_BUFFER-1 or (len(aux) > 0x70 and find_ind != -1):
|
||||
if len(aux) > 1:
|
||||
find_ind = find_subarray(buf,aux[:-1])
|
||||
final.append(len(aux[:-1]))
|
||||
final.append(find_ind)
|
||||
final.append(data[index])
|
||||
for i in aux[:-1]:
|
||||
buf[buf_ind] = i
|
||||
buf_ind += 1
|
||||
buf_ind %= 256
|
||||
buf[buf_ind] = data[index]
|
||||
buf_ind += 1
|
||||
buf_ind %= 256
|
||||
elif len(aux) == 1:
|
||||
final.append(0x80)
|
||||
final.append(data[index])
|
||||
buf[buf_ind] = data[index]
|
||||
buf_ind += 1
|
||||
buf_ind %= 256
|
||||
aux = []
|
||||
index += 1
|
||||
#print(buf==data)
|
||||
final.append(0xFF)
|
||||
return bytearray(final)
|
||||
|
||||
if __name__ == "__main__":
|
||||
if len(sys.argv) < 3:
|
||||
print("error: not enough argument given\n")
|
||||
print("example arguments:")
|
||||
print("python",sys.argv[0],"input.bin lzout.bin")
|
||||
sys.exit()
|
||||
|
||||
f = open(sys.argv[1],"rb")
|
||||
final = compress(f.read())
|
||||
|
||||
f = open(sys.argv[2],"wb")
|
||||
f.write(final)
|
||||
f.close()
|
||||
BIN
loader/samples/minexample/badguyz.bin
Normal file
BIN
loader/samples/minexample/badguyz.bin.bak
Executable file
|
|
@ -1,4 +0,0 @@
|
|||
#!/bin/bash
|
||||
export VICE_INITIAL_CWD="$(pwd)"
|
||||
export PROGRAM="c1541"
|
||||
"/Applications/vice-arm64-gtk3-3.9/VICE.app/Contents/Resources/script" "$@"
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
zx02/zx02 badguys_new.bin badguy.zx0
|
||||
zx02/zx02 badguyz.bin badguy.zx0
|
||||
printf "\x00\xe0" > badguy.zx0.prg
|
||||
cat badguy.zx0 >> badguy.zx0.prg
|
||||
cat badguy.zx0 >> badguy.zx0.prg
|
||||
python3 aart_lz.py tilemap.bin tilemap.bin.lz
|
||||
BIN
loader/samples/minexample/font.bin.bak
Executable file
10
loader/samples/minexample/lz_zp.asm
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
LZ_addr: .res 2
|
||||
|
||||
; check if the decompression has been finished
|
||||
; $00 = currently not fully decompressed
|
||||
; $FF = done/complete!
|
||||
LZ_done: .res 1
|
||||
|
||||
LZ_buf_addr: .res 1
|
||||
LZ_copy_left: .res 1
|
||||
LZ_y_temp: .res 1
|
||||
|
|
@ -15,6 +15,10 @@ frame: .res 1
|
|||
cur_frame: .res 1
|
||||
frame_delay: .res 1
|
||||
frame_until: .res 1
|
||||
text_ptr: .res 2
|
||||
|
||||
aart_lz_buffer := $fd00
|
||||
.include "lz_zp.asm"
|
||||
|
||||
.segment "CODE"
|
||||
|
||||
|
|
@ -33,6 +37,35 @@ pntr = ZP+7
|
|||
lda #$35
|
||||
sta $01
|
||||
|
||||
ldx #<fontname
|
||||
ldy #>fontname
|
||||
jsr loadraw
|
||||
|
||||
lda #$34
|
||||
sta $01
|
||||
|
||||
ldx #0
|
||||
:
|
||||
lda $e000, x
|
||||
sta $d800, x
|
||||
lda $e100, x
|
||||
sta $d900, x
|
||||
inx
|
||||
bne :-
|
||||
|
||||
lda #0
|
||||
tax
|
||||
:
|
||||
.repeat 4, I
|
||||
sta $d000+(I*250), x
|
||||
.endrepeat
|
||||
inx
|
||||
cpx #250
|
||||
bne :-
|
||||
|
||||
lda #$35
|
||||
sta $01
|
||||
|
||||
lda #0
|
||||
sta ZX0_dst+0
|
||||
|
||||
|
|
@ -65,7 +98,7 @@ pntr = ZP+7
|
|||
|
||||
lda #$1b
|
||||
sta $d011
|
||||
lda #$80
|
||||
lda #$d0
|
||||
sta $d012
|
||||
|
||||
lda #1
|
||||
|
|
@ -78,27 +111,68 @@ pntr = ZP+7
|
|||
|
||||
cli
|
||||
|
||||
;lda #64
|
||||
;sta frame_delay
|
||||
;jsr wait_loop
|
||||
|
||||
lda #0
|
||||
jsr sfx_init
|
||||
|
||||
lda #7
|
||||
sta frame_until
|
||||
jsr wait_frame_until
|
||||
|
||||
lda #64
|
||||
sta frame_delay
|
||||
jsr wait_loop
|
||||
|
||||
lda #1
|
||||
jsr sfx_init
|
||||
|
||||
ldx #<darmtower_txt
|
||||
ldy #>darmtower_txt
|
||||
jsr upload_text
|
||||
|
||||
lda #50*5
|
||||
sta frame_delay
|
||||
jsr wait_loop
|
||||
|
||||
ldx #<empty_txt
|
||||
ldy #>empty_txt
|
||||
jsr upload_text
|
||||
|
||||
lda #$0d
|
||||
sta frame_until
|
||||
jsr wait_frame_until
|
||||
|
||||
lda #50*5
|
||||
sta frame_delay
|
||||
jsr wait_loop
|
||||
ldx #<adol_win
|
||||
ldy #>adol_win
|
||||
jsr upload_text
|
||||
|
||||
lda #50*5
|
||||
sta frame_delay
|
||||
jsr wait_loop
|
||||
|
||||
lda #26
|
||||
ldx #<too_bad_txt
|
||||
ldy #>too_bad_txt
|
||||
jsr upload_text
|
||||
|
||||
lda #50*5
|
||||
sta frame_delay
|
||||
jsr wait_loop
|
||||
|
||||
ldx #<empty_txt
|
||||
ldy #>empty_txt
|
||||
jsr upload_text
|
||||
|
||||
lda #$13
|
||||
sta frame_until
|
||||
jsr wait_frame_until
|
||||
|
||||
lda #0
|
||||
jsr sfx_init
|
||||
|
||||
lda #$1a
|
||||
sta frame_until
|
||||
jsr wait_frame_until
|
||||
jmp *
|
||||
|
|
@ -208,12 +282,6 @@ update_bmp:
|
|||
jsr inc_bmp_addr
|
||||
sta bmp_delay
|
||||
inc cur_frame
|
||||
lda cur_frame
|
||||
cmp #2
|
||||
bne :+
|
||||
lda #0
|
||||
jsr sfx_init
|
||||
:
|
||||
rts
|
||||
@skip_frame_end:
|
||||
|
||||
|
|
@ -325,6 +393,40 @@ irq_badguy:
|
|||
pha
|
||||
|
||||
inc vbl
|
||||
;inc $d020
|
||||
|
||||
lda #$1b
|
||||
sta $d011
|
||||
lda #$19
|
||||
sta $d018
|
||||
lda #$c8
|
||||
sta $d016
|
||||
lda $dd00
|
||||
and #3
|
||||
sta @dd00_arc+1
|
||||
lda #0
|
||||
sta $dd00
|
||||
lda #$47
|
||||
sta $d018
|
||||
|
||||
:
|
||||
lda $d012
|
||||
cmp #$fb
|
||||
bcc :-
|
||||
|
||||
.res 2, $ea
|
||||
|
||||
lda #$3b
|
||||
sta $d011
|
||||
lda #$19
|
||||
sta $d018
|
||||
lda #$d8
|
||||
sta $d016
|
||||
@dd00_arc:
|
||||
lda #0
|
||||
sta $dd00
|
||||
|
||||
;dec $d020
|
||||
|
||||
asl $d019
|
||||
pla
|
||||
|
|
@ -335,9 +437,54 @@ irq_badguy:
|
|||
rti
|
||||
|
||||
badguy: .byte "badguy",0
|
||||
fontname: .byte "font",0
|
||||
|
||||
|
||||
darmtower_txt:
|
||||
.res (40-26)/2, ' '
|
||||
.byte "who silenced darm's tower?"
|
||||
.res (40-26)/2, ' '
|
||||
empty_txt:
|
||||
.res 40, ' '
|
||||
adol_win:
|
||||
.res (40-20)/2, ' '
|
||||
.byte "adol must have won.."
|
||||
.res (40-20)/2, ' '
|
||||
too_bad_txt:
|
||||
.res (40-10)/2, ' '
|
||||
.byte "too bad..."
|
||||
.res (40-10)/2, ' '
|
||||
|
||||
upload_text:
|
||||
lda #$34
|
||||
sta $01
|
||||
|
||||
stx text_ptr
|
||||
sty text_ptr+1
|
||||
|
||||
ldy #39
|
||||
:
|
||||
lda (text_ptr), y
|
||||
sec
|
||||
sbc #$20
|
||||
sta $d348+40, y
|
||||
dey
|
||||
bne :-
|
||||
|
||||
lda #$35
|
||||
sta $01
|
||||
|
||||
lda #1
|
||||
ldy #39
|
||||
:
|
||||
sta $db48+40, y
|
||||
dey
|
||||
bne :-
|
||||
rts
|
||||
|
||||
.include "sfx.asm"
|
||||
.include "zx02.asm"
|
||||
.include "thcmod_lz.asm"
|
||||
|
||||
.res loadraw - *
|
||||
.incbin "../../build/loader-c64.prg", 2
|
||||
|
|
|
|||
|
|
@ -1,29 +0,0 @@
|
|||
100,ys2/01_badguyz/koala/png/00.png
|
||||
3,ys2/01_badguyz/koala/png/01.png
|
||||
3,ys2/01_badguyz/koala/png/02.png
|
||||
3,ys2/01_badguyz/koala/png/03.png
|
||||
3,ys2/01_badguyz/koala/png/04.png
|
||||
3,ys2/01_badguyz/koala/png/05.png
|
||||
50,ys2/01_badguyz/koala/png/06.png
|
||||
15,ys2/01_badguyz/koala/png/07.png
|
||||
15,ys2/01_badguyz/koala/png/08.png
|
||||
15,ys2/01_badguyz/koala/png/09.png
|
||||
15,ys2/01_badguyz/koala/png/10.png
|
||||
15,ys2/01_badguyz/koala/png/11.png
|
||||
100,ys2/01_badguyz/koala/png/12.png
|
||||
15,ys2/01_badguyz/koala/png/10.png
|
||||
15,ys2/01_badguyz/koala/png/09.png
|
||||
15,ys2/01_badguyz/koala/png/08.png
|
||||
15,ys2/01_badguyz/koala/png/07.png
|
||||
100,ys2/01_badguyz/koala/png/06.png
|
||||
3,ys2/01_badguyz/koala/png/13.png
|
||||
3,ys2/01_badguyz/koala/png/14.png
|
||||
3,ys2/01_badguyz/koala/png/15.png
|
||||
3,ys2/01_badguyz/koala/png/16.png
|
||||
3,ys2/01_badguyz/koala/png/17.png
|
||||
3,ys2/01_badguyz/koala/png/18.png
|
||||
3,ys2/01_badguyz/koala/png/19.png
|
||||
100,ys2/01_badguyz/koala/png/00.png
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
100,ys2/03_tower/koala/png/01.png
|
||||
3,ys2/03_tower/koala/png/02.png
|
||||
3,ys2/03_tower/koala/png/03.png
|
||||
3,ys2/03_tower/koala/png/04.png
|
||||
3,ys2/03_tower/koala/png/05.png
|
||||
3,ys2/03_tower/koala/png/06.png
|
||||
3,ys2/03_tower/koala/png/03.png
|
||||
50,ys2/03_tower/koala/png/01.png
|
||||
10,ys2/03_tower/koala/png/07.png
|
||||
10,ys2/03_tower/koala/png/08.png
|
||||
10,ys2/03_tower/koala/png/09.png
|
||||
10,ys2/03_tower/koala/png/10.png
|
||||
10,ys2/03_tower/koala/png/11.png
|
||||
10,ys2/03_tower/koala/png/12.png
|
||||
10,ys2/03_tower/koala/png/13.png
|
||||
10,ys2/03_tower/koala/png/14.png
|
||||
150,ys2/03_tower/koala/png/15.png
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,40 +0,0 @@
|
|||
50,ys2/04_tower_beam/koala/png/01.png
|
||||
5,ys2/04_tower_beam/koala/png/02.png
|
||||
5,ys2/04_tower_beam/koala/png/03.png
|
||||
3,ys2/04_tower_beam/koala/png/04.png
|
||||
3,ys2/04_tower_beam/koala/png/05.png
|
||||
3,ys2/04_tower_beam/koala/png/06.png
|
||||
3,ys2/04_tower_beam/koala/png/07.png
|
||||
3,ys2/04_tower_beam/koala/png/08.png
|
||||
3,ys2/04_tower_beam/koala/png/09.png
|
||||
3,ys2/04_tower_beam/koala/png/10.png
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
3,ys2/04_tower_beam/koala/png/11.png
|
||||
3,ys2/04_tower_beam/koala/png/12.png
|
||||
3,ys2/04_tower_beam/koala/png/13.png
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,69 +0,0 @@
|
|||
3,ys2/05_field/koala/png/01.png
|
||||
3,ys2/05_field/koala/png/02.png
|
||||
3,ys2/05_field/koala/png/03.png
|
||||
3,ys2/05_field/koala/png/04.png
|
||||
3,ys2/05_field/koala/png/05.png
|
||||
3,ys2/05_field/koala/png/06.png
|
||||
3,ys2/05_field/koala/png/07.png
|
||||
3,ys2/05_field/koala/png/08.png
|
||||
|
||||
3,ys2/05_field/koala/png/01.png
|
||||
3,ys2/05_field/koala/png/02.png
|
||||
3,ys2/05_field/koala/png/03.png
|
||||
3,ys2/05_field/koala/png/04.png
|
||||
3,ys2/05_field/koala/png/05.png
|
||||
3,ys2/05_field/koala/png/06.png
|
||||
3,ys2/05_field/koala/png/07.png
|
||||
3,ys2/05_field/koala/png/08.png
|
||||
|
||||
3,ys2/05_field/koala/png/01.png
|
||||
3,ys2/05_field/koala/png/02.png
|
||||
3,ys2/05_field/koala/png/03.png
|
||||
3,ys2/05_field/koala/png/04.png
|
||||
3,ys2/05_field/koala/png/05.png
|
||||
3,ys2/05_field/koala/png/06.png
|
||||
3,ys2/05_field/koala/png/07.png
|
||||
3,ys2/05_field/koala/png/08.png
|
||||
|
||||
3,ys2/05_field/koala/png/01.png
|
||||
3,ys2/05_field/koala/png/02.png
|
||||
3,ys2/05_field/koala/png/03.png
|
||||
3,ys2/05_field/koala/png/04.png
|
||||
3,ys2/05_field/koala/png/05.png
|
||||
3,ys2/05_field/koala/png/06.png
|
||||
3,ys2/05_field/koala/png/07.png
|
||||
3,ys2/05_field/koala/png/08.png
|
||||
|
||||
3,ys2/05_field/koala/png/01.png
|
||||
3,ys2/05_field/koala/png/02.png
|
||||
3,ys2/05_field/koala/png/03.png
|
||||
3,ys2/05_field/koala/png/04.png
|
||||
3,ys2/05_field/koala/png/05.png
|
||||
3,ys2/05_field/koala/png/06.png
|
||||
3,ys2/05_field/koala/png/07.png
|
||||
3,ys2/05_field/koala/png/08.png
|
||||
|
||||
3,ys2/05_field/koala/png/09.png
|
||||
3,ys2/05_field/koala/png/10.png
|
||||
3,ys2/05_field/koala/png/11.png
|
||||
3,ys2/05_field/koala/png/12.png
|
||||
3,ys2/05_field/koala/png/13.png
|
||||
3,ys2/05_field/koala/png/14.png
|
||||
3,ys2/05_field/koala/png/15.png
|
||||
3,ys2/05_field/koala/png/16.png
|
||||
3,ys2/05_field/koala/png/17.png
|
||||
3,ys2/05_field/koala/png/18.png
|
||||
3,ys2/05_field/koala/png/19.png
|
||||
3,ys2/05_field/koala/png/20.png
|
||||
3,ys2/05_field/koala/png/21.png
|
||||
3,ys2/05_field/koala/png/22.png
|
||||
3,ys2/05_field/koala/png/23.png
|
||||
3,ys2/05_field/koala/png/24.png
|
||||
3,ys2/05_field/koala/png/25.png
|
||||
3,ys2/05_field/koala/png/26.png
|
||||
3,ys2/05_field/koala/png/27.png
|
||||
3,ys2/05_field/koala/png/28.png
|
||||
3,ys2/05_field/koala/png/29.png
|
||||
3,ys2/05_field/koala/png/30.png
|
||||
|
||||
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
50,ys2/06_falling_star/koala/png/01.png
|
||||
5,ys2/06_falling_star/koala/png/02.png
|
||||
5,ys2/06_falling_star/koala/png/03.png
|
||||
5,ys2/06_falling_star/koala/png/04.png
|
||||
5,ys2/06_falling_star/koala/png/05.png
|
||||
5,ys2/06_falling_star/koala/png/06.png
|
||||
5,ys2/06_falling_star/koala/png/07.png
|
||||
5,ys2/06_falling_star/koala/png/08.png
|
||||
5,ys2/06_falling_star/koala/png/09.png
|
||||
5,ys2/06_falling_star/koala/png/10.png
|
||||
5,ys2/06_falling_star/koala/png/11.png
|
||||
5,ys2/06_falling_star/koala/png/12.png
|
||||
5,ys2/06_falling_star/koala/png/13.png
|
||||
5,ys2/06_falling_star/koala/png/14.png
|
||||
5,ys2/06_falling_star/koala/png/15.png
|
||||
5,ys2/06_falling_star/koala/png/16.png
|
||||
5,ys2/06_falling_star/koala/png/17.png
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
5,ys2/06_falling_star/koala/png/18.png
|
||||
5,ys2/06_falling_star/koala/png/19.png
|
||||
|
||||
|
|
|
@ -1,66 +0,0 @@
|
|||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
50,ys2/11_lilia_final/koala/png/01.png
|
||||
|
||||
20,ys2/11_lilia_final/koala/png/04.png
|
||||
3,ys2/11_lilia_final/koala/png/05.png
|
||||
3,ys2/11_lilia_final/koala/png/06.png
|
||||
3,ys2/11_lilia_final/koala/png/07.png
|
||||
3,ys2/11_lilia_final/koala/png/06.png
|
||||
3,ys2/11_lilia_final/koala/png/05.png
|
||||
3,ys2/11_lilia_final/koala/png/04.png
|
||||
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
|
||||
3,ys2/11_lilia_final/koala/png/08.png
|
||||
3,ys2/11_lilia_final/koala/png/09.png
|
||||
3,ys2/11_lilia_final/koala/png/10.png
|
||||
3,ys2/11_lilia_final/koala/png/11.png
|
||||
3,ys2/11_lilia_final/koala/png/10.png
|
||||
3,ys2/11_lilia_final/koala/png/09.png
|
||||
3,ys2/11_lilia_final/koala/png/08.png
|
||||
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/01.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
7,ys2/11_lilia_final/koala/png/03.png
|
||||
7,ys2/11_lilia_final/koala/png/02.png
|
||||
50,ys2/11_lilia_final/koala/png/01.png
|
||||
|
||||
3,ys2/11_lilia_final/koala/png/12.png
|
||||
3,ys2/11_lilia_final/koala/png/13.png
|
||||
3,ys2/11_lilia_final/koala/png/14.png
|
||||
3,ys2/11_lilia_final/koala/png/15.png
|
||||
200,ys2/11_lilia_final/koala/png/16.png
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
50,ys2/07_lilia/lilia1.png
|
||||
4,ys2/07_lilia/lilia2.png
|
||||
4,ys2/07_lilia/lilia3.png
|
||||
4,ys2/07_lilia/lilia4.png
|
||||
4,ys2/07_lilia/lilia5.png
|
||||
4,ys2/07_lilia/lilia6.png
|
||||
4,ys2/07_lilia/lilia7.png
|
||||
4,ys2/07_lilia/lilia8.png
|
||||
150,ys2/07_lilia/lilia9.png
|
||||
|
|
|
@ -1,687 +0,0 @@
|
|||
# PNG2PRG 1.12 by burg
|
||||
|
||||
Png2prg converts a 320x200 image (png/gif/jpeg) to a c64 hires or
|
||||
multicolor bitmap, charset, petscii, ecm or sprites prg. It will find the best
|
||||
matching palette and background/bitpair-colors automatically, no need to modify
|
||||
your source images or configure a palette.
|
||||
|
||||
Vice screenshots with default borders (384x272) are automatically cropped.
|
||||
Vice's main screen offset is at x=32, y=35.
|
||||
Quite a few people (and possibly tools too) use the incorrect 32,36 offset.
|
||||
Use the -alt-offset or -ao flag to use 32,36 as offset.
|
||||
Images in sprite dimensions will be converted to sprites.
|
||||
|
||||
The resulting .prg includes the 2-byte start address and optional displayer.
|
||||
The displayers can optionally play a .sid tune.
|
||||
|
||||
This tool can be used in all buildchains on all common platforms.
|
||||
|
||||
## What Is New
|
||||
|
||||
Png2prg 1.12 introduces animation.csv support for custom delays per frame.
|
||||
See 'Animation csv' below for details.
|
||||
The -no-loop flag causes animations to only display once.
|
||||
|
||||
This release contains an important bugfix related to mixedcharsets,
|
||||
where in some cases, png2prg would require more unique chars than necessary.
|
||||
There were more issues with png2prg 1.10, which were hotfixed in 1.10.1.
|
||||
It is best to delete any 1.10 version and upgrade to 1.12.
|
||||
|
||||
ECM conversion has been improved, now png2prg also searches for potential
|
||||
char reduction by searching for invertable characters.
|
||||
|
||||
Trident added [devcontainer files](https://github.com/staD020/png2prg/commit/6cb6c48a2804fa5210cf704e0af4cff3313398fe) for setting up a Docker
|
||||
development environment to compile png2prg directly from within VSCode.
|
||||
|
||||
See 'Changes for version 1.12' below for more features and details.
|
||||
|
||||
## What it is *not*
|
||||
|
||||
Png2prg is not a tool to wire fullcolor images. It needs input images to
|
||||
already be compliant with c64 color and size restrictions.
|
||||
In verbose mode (-v) it outputs locations of color clashes, if any.
|
||||
|
||||
If you do need to wire fullcolor images, check out Youth's [Retropixels](https://www.micheldebree.nl/retropixels/).
|
||||
|
||||
## Supported Graphics Modes
|
||||
|
||||
koala: multicolor bitmap (max 4 colors per char)
|
||||
hires: singlecolor bitmap (max 2 colors per char)
|
||||
mixedcharset: multicolor charset (max 4 colors per char (fixed bgcol, d022, d023))
|
||||
mccharset: multicolor charset (max 4 colors)
|
||||
sccharset: singlecolor charset (max 2 colors per char (fixed bgcol))
|
||||
petscii: singlecolor rom charset (max 2 colors per char (fixed bgcol))
|
||||
ecm: singlecolor charset (max 2 colors per char (4 fixed bgcolors), max 64 chars)
|
||||
mcsprites: multicolor sprites (max 4 colors)
|
||||
scsprites: singlecolor sprites (max 2 colors)
|
||||
mcibitmap: 320x200 multicolor interlace bitmap (max 4 colors per char/frame)
|
||||
|
||||
Png2prg is mostly able to autodetect the correct graphics mode, but you can
|
||||
also force a specific graphics mode with the -mode flag:
|
||||
|
||||
./png2prg -m koala image.png
|
||||
|
||||
## Koala or Hires Bitmap
|
||||
|
||||
Bitmap: $2000 - $3f3f
|
||||
Screen: $3f40 - $4327
|
||||
D020: $4328 (singlecolor only)
|
||||
D800: $4328 - $470f (multicolor only)
|
||||
D021: $4710 (multicolor only, low-nibble)
|
||||
D020: $4710 (multicolor only, high-nibble)
|
||||
|
||||
## Multicolor Interlace Bitmap
|
||||
|
||||
You can supply one 320x200 multicolor image with max 4 colors per 8x8 pixel
|
||||
char per frame of which at least 2 are shared (the D021 and D800 colors).
|
||||
|
||||
Or supply both frames in regular koala specs (-interlace flag required).
|
||||
When making screenshots in vice, please disable the d016 pixel shift manually.
|
||||
|
||||
./png2prg -i testdata/madonna/frame_0.png testdata/madonna/frame_1.png
|
||||
|
||||
### Drazlace (shared screenram and colorram for both frames)
|
||||
|
||||
./png2prg testdata/madonna/cjam_pure_madonna.png
|
||||
|
||||
D800: $5800 - $5be7
|
||||
Screen: $5c00 - $5fe7
|
||||
Bitmap1: $6000 - $7f3f
|
||||
D021: $7f40 (low-nibble)
|
||||
D020: $7f40 (high-nibble)
|
||||
D016Offset: $7f42
|
||||
Bitmap2: $8000 - $9f3f
|
||||
|
||||
### Multicolor Interlace (shared colorram, true paint .mci format)
|
||||
|
||||
./png2prg -i -d016 1 testdata/mcinterlace/parriot?.png
|
||||
|
||||
Screen1: $9c00 - $9fe7
|
||||
D021: $9fe8 (low-nibble)
|
||||
D020: $9fe8 (high-nibble)
|
||||
D016Offset: $9fe9
|
||||
Bitmap1: $a000 - $bf3f
|
||||
Bitmap2: $c000 - $df3f
|
||||
Screen2: $e000 - $e3e7
|
||||
D800: $e400 - $e7e7
|
||||
|
||||
## Singlecolor, PETSCII or ECM Charset (individual d800 colors)
|
||||
|
||||
By default charsets are packed, they only contain unique characters.
|
||||
If you do not want charpacking, eg for a 1x1 charset, please use -no-pack.
|
||||
|
||||
With ECM -bitpair-colors can be used to force d021-d024 colors.
|
||||
|
||||
NB: individual d800 colors are not supported with -no-pack.
|
||||
|
||||
./png2prg -m sccharset testdata/hirescharset/ohno_logo.png
|
||||
./png2prg -m petscii testdata/petscii/hein_hibiscus.png
|
||||
./png2prg -m ecm testdata/ecm/xpardey.png
|
||||
./png2prg -m ecm testdata/ecm/shampoo.png
|
||||
./png2prg -m ecm -bpc 2,7,14,0 testdata/ecm/orion.png
|
||||
|
||||
Charset: $2000-$27ff (omitted for petscii)
|
||||
Screen: $2800-$2be7
|
||||
D800: $2c00-$2fe7
|
||||
D020: $2fe8
|
||||
D021: $2fe9
|
||||
D022: $2fea (ecm only)
|
||||
D023: $2feb (ecm only)
|
||||
D024: $2fec (ecm only)
|
||||
|
||||
## Mixed Multi/Singlecolor Charset (individual d800 colors)
|
||||
|
||||
Png2prg tries to figure out the right -bitpair-colors and auto-corrects
|
||||
where it can, but there still are edge-cases like the ones below.
|
||||
If an impossible color is found, an error will be displayed.
|
||||
Swap some -bpc colors around and retry.
|
||||
There can also be cases where manual -bpc colors can influence char-count or
|
||||
packed size.
|
||||
|
||||
You may want to add the -brute-force flag so most color options will be tried.
|
||||
The best packed result wins, not necessarily the version with the least amount
|
||||
of chars.
|
||||
|
||||
./png2prg -m mixedcharset testdata/mixedcharset/hein_neo.png
|
||||
./png2prg -m mixedcharset testdata/mixedcharset/huntress.gif
|
||||
./png2prg -m mixedcharset -bpc 3 testdata/mixedcharset/shine.png
|
||||
./png2prg -m mixedcharset -bpc 0 testdata/mixedcharset/charsetcompo.png
|
||||
|
||||
Charset: $2000-$27ff
|
||||
Screen: $2800-$2be7
|
||||
D800: $2c00-$2fe7
|
||||
D020: $2fe8
|
||||
D021: $2fe9
|
||||
D022: $2fea
|
||||
D023: $2feb
|
||||
|
||||
## Single or Multicolor Sprites
|
||||
|
||||
If the source image size is a multiple of a 24x21 pixel sprite,
|
||||
the image is considered to contain sprites.
|
||||
|
||||
The image will be converted from left to right, top to bottom.
|
||||
|
||||
./png2prg image.png
|
||||
./png2prg -m scsprites image.png
|
||||
./png2prg -m mcsprites image.png
|
||||
|
||||
Sprite 1: $2000-$203f
|
||||
Sprite 2: $2040-$207f
|
||||
...
|
||||
|
||||
## Bitpair Colors
|
||||
|
||||
By default, png2prg guesses bitpair colors by itself. In most cases you
|
||||
don't need to configure anything. It will provide a mostly normalized image
|
||||
which should yield good pack results, but your miles may vary.
|
||||
|
||||
To give you more control, you can force/prefer a specific bitpair
|
||||
color-order. Use c64 colors, so 0 for black, 1 for white, 2 for red, etc.
|
||||
|
||||
The following example will force background color 0 for bitpair 00 and
|
||||
prefer colors 6,14,3 for bitpairs 01,10,11:
|
||||
|
||||
./png2prg -bitpair-colors 0,6,14,3 image.png
|
||||
|
||||
It's also possible to explicitly skip certain bitpair preferences with -1:
|
||||
|
||||
./png2prg -bitpair-colors 0,-1,-1,3 image.png
|
||||
|
||||
## Animations
|
||||
|
||||
When multiple files are added, they are treated as animation frames.
|
||||
You can also supply an animated .gif.
|
||||
|
||||
## Sprite Animation
|
||||
|
||||
Each frame will be concatenated in the output .prg.
|
||||
|
||||
## Bitmap Animation (only koala and hires)
|
||||
|
||||
Note that png2prg uses a rather simple generic diff approach, where small
|
||||
changes frame by frame work well. Trying to change large areas at once
|
||||
is not advised.
|
||||
Use the -no-fade flag if you run out of memory.
|
||||
|
||||
The first image will be exported with all framedata appended.
|
||||
Koala animation frames start at $4711, hires at $4329.
|
||||
|
||||
The frame files are following this format.
|
||||
Each frame consists of 1 or more chunks. A chunk looks like this:
|
||||
|
||||
.byte $03 // number of chars in this chunk
|
||||
// $00 marks end of frame
|
||||
// $ff marks end of all frames
|
||||
.word bitmap // bitmap address of this chunk (the high byte is <$20)
|
||||
.word screen // screenram address (the high byte is <$04)
|
||||
|
||||
For each char in this chunk:
|
||||
|
||||
.byte 0,31,15,7,8,34,0,128 // pixels
|
||||
.byte $64 // screenram colors
|
||||
.byte $01 // colorram color (koala only)
|
||||
... // next char(s)
|
||||
|
||||
... // next chunks
|
||||
.byte 0 // end of frame
|
||||
.byte 6 // wait for 6 frames
|
||||
... // next frame(s)
|
||||
.byte $ff // end of all frames
|
||||
|
||||
## PETSCII and Charset Animation
|
||||
|
||||
Only petscii and sccharset modes support different background and
|
||||
bordercolors per frame.
|
||||
All chars used in all frames must fit into a single 256 char charset.
|
||||
|
||||
Each frame consists of 1 or more chunks. A chunk looks like this:
|
||||
|
||||
.byte $xy // $y = bgcol, $x = bordercol (only for petscii/sccharset)
|
||||
.byte $03 // number of chars in this chunk
|
||||
// $00 marks end of frame
|
||||
// $ff marks end of all frames
|
||||
.word screen // screenram address (the high byte is <$04)
|
||||
|
||||
For each char in this chunk:
|
||||
|
||||
.byte $03 // character
|
||||
.byte $01 // colorram color
|
||||
... // next char(s)
|
||||
|
||||
... // next chunks
|
||||
.byte 0 // end of frame
|
||||
.byte 6 // wait for 6 frames
|
||||
... // next frame(s)
|
||||
.byte $ff // end of all frames
|
||||
|
||||
## Animation csv
|
||||
|
||||
Since version 1.12 animation.csv support has been added to give more
|
||||
freedom to users wanting to create animation displayers.
|
||||
It is now possible to use a custom frame-delay per frame.
|
||||
|
||||
The csv should contain rows of frame delay value and image, where the
|
||||
delay can be any value from 0 till 255. The highest delay is a little
|
||||
over 5 seconds on PAL systems.
|
||||
If you want longer delays, just copy a row.
|
||||
|
||||
10,frame0.png
|
||||
50,frame1.png
|
||||
10,frame2.png
|
||||
|
||||
Examples can be found here: [Évoluer by The Sarge](https://github.com/staD020/png2prg/blob/master/testdata/evoluer/evoluer.csv) and [Rose by Sander](https://github.com/staD020/png2prg/blob/master/testdata/petscii/anim/rose.csv)
|
||||
|
||||
png2prg -d -o evoluer.prg -sid testdata/evoluer/Evoluer.sid testdata/evoluer/evoluer.csv
|
||||
png2prg -d -o rose.prg testdata/petscii/anim/rose.csv
|
||||
|
||||
## Displayer
|
||||
|
||||
The -d or -display flag will link displayer code infront of the picture.
|
||||
By default it will also crunch the resulting file with Antonio Savona's
|
||||
[TSCrunch](https://github.com/tonysavon/TSCrunch/) with a couple of changes in my own [fork](https://github.com/staD020/TSCrunch/).
|
||||
|
||||
All displayers except for sprites support adding a .sid.
|
||||
Multispeed sids are supported as long as the .sid initializes the CIA timers
|
||||
correctly.
|
||||
|
||||
You can use sids located from $0e00-$1fff or $e000+ in the displayers.
|
||||
More areas may be free depending on graphics type.
|
||||
A memory usage map is shown on error and in -vv (very verbose) mode.
|
||||
|
||||
If needed, you can relocate most sids using lft's [sidreloc](http://www.linusakesson.net/software/sidreloc/index.php).
|
||||
|
||||
Zeropages $08-$0f are used in the animation displayers, while none are used
|
||||
in hires/koala displayers, increasing sid compatibility.
|
||||
|
||||
## Brute Force Mode and Pack Optimization
|
||||
|
||||
By default png2prg 1.8 does a pretty good job at optimizing the resulting prg
|
||||
for crunchers and packers. It is not enough to beat [SPOT 1.3](https://csdb.dk/release/?id=242492).
|
||||
|
||||
The optimization techniques used by png2prg are also responsible for cleaning
|
||||
up the bitmap, making it ideal for animations and color effects.
|
||||
|
||||
### -brute-force (-bf)
|
||||
|
||||
Iterates are over many -bitpair-colors permutations automatically, packs
|
||||
with the built in TSCrunch and selects the shortest.
|
||||
|
||||
./png2prg -bf image.png
|
||||
|
||||
The -brute-force mode can be used in combination with additional flags.
|
||||
|
||||
### -no-bitpair-counters (-nbc)
|
||||
|
||||
Disable counting of bitpairs per color to guess a bitpair for a color.
|
||||
|
||||
./png2prg -bf -nbc image.png
|
||||
|
||||
### -no-prev-char-colors (-npcc)
|
||||
|
||||
Disable lookback to previous char's charcolors to guess a bitpair for a color.
|
||||
|
||||
./png2prg -bf -npcc image.png
|
||||
|
||||
Since TSCrunch is optimized for speed, packing with Dali can give varying
|
||||
results. This is also the reason for not including these options in the
|
||||
brute force permutations automatically.
|
||||
|
||||
## Benchmark
|
||||
|
||||
The [koala otpimizing thread](https://csdb.dk/forums/?roomid=13&topicid=38311&showallposts=1) on csdb has gained some interest in the scene.
|
||||
Since Sparta released [SPOT](https://csdb.dk/release/?id=242492) it has been the best optimizer available.
|
||||
|
||||
Png2prg 1.8 has improved optimization techniques but requires -brute-force
|
||||
mode to beat SPOT 1.3. Manual flags can optimize even better in some cases.
|
||||
|
||||
All koalas are packed with [Dali 0.3.2](https://csdb.dk/release/?id=223584).
|
||||
|
||||
+---------+--------+----------+------------+--------+
|
||||
| spot1.3 | p2p1.8 | p2p1.8bf | p2p1.8best | p2p1.6 |
|
||||
+---------+--------+----------+------------+--------+
|
||||
| 7332 | 7372 | 7332 | 7324 | 7546 | Untitled/Floris
|
||||
| 5136 | 5190 | 5149 | bf | 5464 | Song of the Sunset/Mermaid
|
||||
| 5968 | 5998 | 5963 | bf | 6155 | Short Circuit/Karen Davies
|
||||
| 3618 | 3647 | 3616 | 3589 | 3830 | Portrait L+D/Sander
|
||||
| 5094 | 5080 | 5083 | 5078 | 5320 | Weee/Mermaid
|
||||
| 7497 | 7471 | 7458 | bf | 7612 | Deadlock/Robin Levy
|
||||
| 8068 | 8097 | 8046 | 8038 | 8227 | Room with a view/Veto
|
||||
| 7445 | 7490 | 7432 | bf | 7582 | Vangelis/Talent
|
||||
| 6759 | 6739 | 6737 | bf | 6963 | Temple of Tears/Hend
|
||||
| 7859 | 7848 | 7839 | 7821 | 7998 | Thanos/JonEgg
|
||||
| 4859 | 4849 | 4782 | bf | 4983 | Solar-Sonar/Leon
|
||||
| 5640 | 5671 | 5613 | bf | 5869 | Cisco Heat/Alan Grier
|
||||
| 6243 | 6286 | 6228 | bf | 6430 | Daylight/Sulevi
|
||||
| 2850 | 2884 | 2848 | bf | 3092 | Yie Ar Kung Fu/Steve Wahid
|
||||
| 6727 | 6721 | 6730 | 6711 | 6901 | Lee/The Sarge
|
||||
| 7837 | 7828 | 7798 | bf | 7960 | Parrot/Mirage
|
||||
| 4559 | 4536 | 4494 | bf | 4821 | Dragon's Lair
|
||||
| 4275 | 4324 | 4292 | 4284 | 4519 | Scorpion/SIR'88
|
||||
| 5562 | 5558 | 5506 | bf | 5668 | Hatching/Joe
|
||||
+---------+--------+----------+------------+--------+
|
||||
| 113328 | 113589 | 112946 | 112853 | 116940 | Total
|
||||
+---------+--------+----------+------------+--------+
|
||||
|
||||
- p2p1.8: default png2prg result w/o options
|
||||
- p2p1.8bf: -brute-force mode
|
||||
- p2p1.8best: hand-picked -bitpair-colors, or bruteforced with -npcc and/or -nbc flags
|
||||
- p2p1.6: default png2prg 1.6 result w/o options
|
||||
|
||||
## Examples
|
||||
|
||||
This release contains examples with all assets included for you to test with.
|
||||
Also included are the assets of [Évoluer](https://csdb.dk/release/?id=220170) by The Sarge and Flotsam.
|
||||
A larger set of testdata can be found in the [github repo](https://github.com/staD020/png2prg/tree/master/testdata).
|
||||
|
||||
## Install from source
|
||||
|
||||
Png2prg was built on Linux, building on Mac should work out of the box.
|
||||
For Windows, try out Windows Subsystem Linux (WSL), works pretty well.
|
||||
However, natively building on Windows should be easy enough, look at
|
||||
Compiling without Make below.
|
||||
|
||||
The compiled displayer prgs are included in the repo to ease building
|
||||
and importing png2prg as a library. Java is only required to build
|
||||
the displayers with KickAssembler (included in the repo).
|
||||
|
||||
But first [install Go 1.20 or higher](https://go.dev/dl/).
|
||||
|
||||
### Simple install
|
||||
|
||||
go install -v github.com/staD020/png2prg@master
|
||||
|
||||
### Compiling with Make (recommended)
|
||||
|
||||
git clone https://github.com/staD020/png2prg.git
|
||||
cd png2prg
|
||||
make -j
|
||||
|
||||
Build for all common targets:
|
||||
|
||||
make all -j
|
||||
|
||||
### Compiling without Make
|
||||
|
||||
go build ./cmd/png2prg
|
||||
|
||||
## Install and use as library
|
||||
|
||||
In your Go project's path, go get the library:
|
||||
|
||||
go get github.com/staD020/png2prg
|
||||
|
||||
In essence png2prg implements the [io.WriterTo](https://pkg.go.dev/io#WriterTo) interface.
|
||||
Typical usage could look like below. A more complex example can be found
|
||||
in the [source](https://github.com/staD020/png2prg/blob/master/cmd/png2prg/main.go) of the cli tool.
|
||||
|
||||
```go
|
||||
import (
|
||||
"fmt"
|
||||
"io"
|
||||
"github.com/staD020/png2prg"
|
||||
)
|
||||
|
||||
func convertPNG(w io.Writer, png io.Reader) (int64, error) {
|
||||
p, err := png2prg.New(png2prg.Options{}, png)
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("png2prg.New failed: %w", err)
|
||||
}
|
||||
return p.WriteTo(w)
|
||||
}
|
||||
```
|
||||
|
||||
## Changes for version 1.12
|
||||
|
||||
- Bugfix: Fix regression with handling mixedcharsets that was increasing
|
||||
char usage count in some cases (thanks Shine).
|
||||
- Feature: Press CBM key in petscii (animation) displayers to switch
|
||||
charset case.
|
||||
- Feature: Add -brute-force support to all charset modes.
|
||||
- Feature: Improve ECM handling by searching for invertable characters to
|
||||
reduce char usage.
|
||||
- Feature: Add animation.csv support to allow for custom delays per frame.
|
||||
- Feature: Add -no-loop support for animations (thanks jab).
|
||||
- Feature: Add -no-fade support to other displayers (thanks Shine).
|
||||
- Feature: Disable repeating color optimization for koala & hires anims.
|
||||
This reduces animation size & runtime processing at the cost of initial
|
||||
image optimization.
|
||||
- Feature: Allow sids to use all memory below $0400 (thanks kbs).
|
||||
- Feature: VSCode Docker build support for a devcontainer was added by
|
||||
Trident (thanks!).
|
||||
- Experimental: Add secondary+tertiary preferred bitpair colors with -bpc2
|
||||
and -bpc3 (thanks Fungus).
|
||||
|
||||
## Changes for version 1.10.1
|
||||
|
||||
- Play NTSC .sid tunes at the right speed (thanks Acrouzet).
|
||||
- Bugfix: palette detection must detect all hires colors, also on odd pixels.
|
||||
- Bugfix: dont look at border area to determine hires pixels.
|
||||
- Bugfix: fix -frame-delay for charset anim displayers.
|
||||
|
||||
## Changes for version 1.10
|
||||
|
||||
- Add gfxmode to .sym files and display in terminal output (thanks Spider-J).
|
||||
- Add petscii animation support.
|
||||
- Add background and bordercolor to each petscii or sccharset animation frame.
|
||||
- Add -no-anim flag disable sc/mccharset animations and store frames as separate
|
||||
screens.
|
||||
- Add -no-fade flag for koala, hires, petscii and sccharset animation
|
||||
displayers, this frees up a lot of RAM for animation data and sid.
|
||||
- Code refactor, standardizing color and bitpair code, separated palettes in
|
||||
palettes.yaml and more.
|
||||
- Bugfix: repair -force-border-color.
|
||||
- Bugfix: handle blank ECM images as well as ECM images using few bg colors
|
||||
(thanks Brush).
|
||||
- Typofix: fix simple install docs (thanks IcePic).
|
||||
- Added another weird palette (thanks Fungus).
|
||||
|
||||
## Changes for version 1.8
|
||||
|
||||
- Improve crunchiness by re-using the previous char's bitpair-colors.
|
||||
- Add -no-prev-char-colors flag to disable re-use of the previous char's
|
||||
bitpair-colors, in some cases this optimization causes worse pack results.
|
||||
- Add -brute-force mode to find bitpair color combinations with better
|
||||
crunchiness. Burns some CPU for a couple seconds.
|
||||
- Add -no-bitpair-counters flag to disable using bitpair counters per color
|
||||
for color guessing.
|
||||
- Added multi-frame support for mccharset, where all frames use the same
|
||||
charset.
|
||||
- Add support for any centered fullscreen image resolution bigger than
|
||||
320x200 and other than 384x272.
|
||||
- Add support for Marq's PETSCII tool .png resolution 352x232 (thanks jab).
|
||||
- Bugfix: docs fixes related to installation from source (thanks jab).
|
||||
- Bugfix: hide findECMColors log behind -verbose mode (thanks jab).
|
||||
- Docs fix: add a bit more info for sprites (thanks fungus).
|
||||
|
||||
## Changes for version 1.6
|
||||
|
||||
- Added -mode mixedcharset for mixed multicolor/singlecolor and
|
||||
individual d800 colors per char.
|
||||
- Modified -mode sccharset to use individual d800 colors per char.
|
||||
- Added -mode petscii.
|
||||
- Added -mode ecm.
|
||||
- Added -no-pack-empty to skip packing empty chars to filled chars to re-use
|
||||
for different colors. Only for mixed and ecm charsets.
|
||||
- Added -force-pack-empty for singlecolor and multicolor charset, may save
|
||||
a char, but usually pack-ratio is worse due to increased d800 color usage.
|
||||
- Improved auto-detection of graphics modes, including various charset modes.
|
||||
- Added sid support to charset displayers.
|
||||
- Added fullscreen fade in/out to charset displayers.
|
||||
- Bug Fix: -force-border-color for singlecolor charset (thanks Raistlin).
|
||||
- Bug Fix: do not write empty .prg file on error.
|
||||
- Standardized d02x colors in output.prg for charset modes.
|
||||
|
||||
## Changes for version 1.4
|
||||
|
||||
- Support for even more far-out palette ranges (thanks Perplex).
|
||||
- Now throws an error if the palette can't be detected properly, this should
|
||||
never happen. Please let me know if you run into this error.
|
||||
- Separated library and cli tool.
|
||||
- Library supports the standard [io.Reader](https://pkg.go.dev/io#Reader) and [io.Writer](https://pkg.go.dev/io#Writer) interfaces.
|
||||
- Patched [TSCrunch](https://github.com/staD020/TSCrunch/) further to increase crunch speed and use less memory.
|
||||
- Added -parallel and -worker flags to treat each input file as standalone
|
||||
and convert all files in parallel. Gifs with multiple frames are still
|
||||
treated as animations.
|
||||
- Stop relying on .gif filename extension, detect it.
|
||||
- Add -alt-offset flag to force screenshot offset 32, 36), used by a few
|
||||
graphicians. Though, please switch to the correct 32, 35.
|
||||
- Add -symbols flag to write symbols to a .sym file.
|
||||
- Interlace support for mcibitmap (drazlace and truepaint).
|
||||
- Bugfix: allow blank images input (thanks Spider-J).
|
||||
- Allow colors not present in the image as -bitpair-colors (thanks Map).
|
||||
|
||||
## Changes for version 1.2
|
||||
|
||||
- Added displayer for koala animations.
|
||||
- Added displayer for hires animations.
|
||||
- Added -frame-delay flag for animation displayers.
|
||||
- Added -wait-seconds flag for animation displayers.
|
||||
- Fixed bug in koala/hires displayers not allowing sids to overlap $c000-$c7ff.
|
||||
- Expanding wildcards: using pic??.png or pic*.png now also works on Windows.
|
||||
- Set bank via $dd00 in displayers.
|
||||
|
||||
## Changes for version 1.0
|
||||
|
||||
- Added fullscreen fade in/out to koala and hires displayers.
|
||||
- Added optional .sid support for koala and hires displayers.
|
||||
- Added optional crunching for all displayers using TSCrunch.
|
||||
|
||||
## Credits
|
||||
|
||||
Png2prg was created by Burglar, using the following third-party libraries:
|
||||
|
||||
[TSCrunch 1.3](https://github.com/tonysavon/TSCrunch/) by Antonio Savona for optional crunching when exporting
|
||||
an image with a displayer.
|
||||
|
||||
[Colfade Doc](https://csdb.dk/release/?id=132276) by Veto for the color fade tables used in the displayers.
|
||||
|
||||
[Kick Assembler](http://www.theweb.dk/KickAssembler/) by Slammer to compile the displayers.
|
||||
|
||||
[Go](https://go.dev/) by The Go Authors is the programming language used to create png2prg.
|
||||
|
||||
### Thanks to
|
||||
|
||||
Apollyon, Spider-J, Brush, The Sarge, Fungus, Jab, Shine, Raistlin, Perplex,
|
||||
Map, Youth, IcePic, Sander, Guinea Pig, Krill, Christopher Jam, Sparta,
|
||||
Acrouzet, Trident, Worrior1 and Antonio Savona.
|
||||
|
||||
## Options
|
||||
|
||||
```
|
||||
-alt-offset
|
||||
use alternate screenshot offset with x,y = 32,36
|
||||
-ao
|
||||
alt-offset
|
||||
-bf
|
||||
brute-force
|
||||
-bitpair-colors string
|
||||
prefer these colors in 2bit space, eg 0,6,14,3
|
||||
-bpc string
|
||||
bitpair-colors
|
||||
-bpc2 string
|
||||
secondary bitpair colors eg 0,2,10,7
|
||||
-bpc3 string
|
||||
tertiary bitpair colors eg 0,11,12,15
|
||||
-brute-force
|
||||
brute force bitpair-colors
|
||||
-cpuprofile file
|
||||
write cpu profile to file
|
||||
-d display
|
||||
-d016 int
|
||||
d016offset (default 1)
|
||||
-d016offset int
|
||||
number of pixels to shift with d016 when using interlace (default 1)
|
||||
-display
|
||||
include displayer
|
||||
-force-border-color int
|
||||
force border color (default -1)
|
||||
-force-pack-empty
|
||||
optimize packing empty chars (only for sccharset)
|
||||
-fpe
|
||||
force-pack-empty
|
||||
-frame-delay int
|
||||
frames to wait before displaying next animation frame (default 6)
|
||||
-h help
|
||||
-help
|
||||
help
|
||||
-i interlace
|
||||
-interlace
|
||||
when you supply 2 frames, specify -interlace to treat the images as such
|
||||
-m string
|
||||
mode
|
||||
-memprofile file
|
||||
write memory profile to file (only in -parallel mode)
|
||||
-mode string
|
||||
force graphics mode to koala, hires, mixedcharset, sccharset, mccharset (4col), scsprites or mcsprites
|
||||
-na
|
||||
no-anim
|
||||
-nbc
|
||||
no-bitpair-counters
|
||||
-nc
|
||||
no-crunch
|
||||
-nf
|
||||
no-fade
|
||||
-ng
|
||||
no-guess
|
||||
-nl
|
||||
no-loop
|
||||
-no-anim
|
||||
disable charset animations and store frames as separate screens
|
||||
-no-bitpair-counters
|
||||
do not use c64color bitpar counters optimization
|
||||
-no-crunch
|
||||
do not TSCrunch displayer
|
||||
-no-fade
|
||||
do not use fade in/out and free up a lot of memory
|
||||
-no-guess
|
||||
do not guess preferred bitpair-colors
|
||||
-no-loop
|
||||
play animations only once
|
||||
-no-pack
|
||||
do not pack chars (only for sc/mc charset)
|
||||
-no-pack-empty
|
||||
do not optimize packing empty chars (only for mc/mixed/ecm charset)
|
||||
-no-prev-char-colors
|
||||
do not look at the previous char's bitpair-colors, in some cases this optimization causes worse pack results
|
||||
-np
|
||||
no-pack
|
||||
-npcc
|
||||
no-prev-char-colors
|
||||
-npe
|
||||
no-pack-empty
|
||||
-o string
|
||||
out
|
||||
-out string
|
||||
specify outfile.prg, by default it changes extension to .prg
|
||||
-p parallel
|
||||
-parallel
|
||||
run number of workers in parallel for fast conversion, treat each image as a standalone, not to be used for animations, unless an anim.csv is used
|
||||
-q quiet
|
||||
-quiet
|
||||
quiet, only display errors
|
||||
-sid string
|
||||
include .sid in displayer (see -help for free memory locations)
|
||||
-sym
|
||||
symbols
|
||||
-symbols
|
||||
export symbols to .sym
|
||||
-targetdir string
|
||||
specify targetdir
|
||||
-td string
|
||||
targetdir
|
||||
-trd
|
||||
has side effect of enforcing screenram bitpair colors in level area
|
||||
-v verbose
|
||||
-verbose
|
||||
verbose output
|
||||
-vv
|
||||
very verbose, show memory usage map in most cases and implies -verbose
|
||||
-w int
|
||||
workers (default 12)
|
||||
-wait-seconds int
|
||||
seconds to wait before animation starts
|
||||
-workers int
|
||||
number of concurrent workers in -parallel or -brute-force mode (default 12)
|
||||
```
|
||||
|
||||
|
Before Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
|
@ -1,29 +0,0 @@
|
|||
|
||||
5,ys2/01_badguyz/koala/png/01.png
|
||||
5,ys2/01_badguyz/koala/png/02.png
|
||||
5,ys2/01_badguyz/koala/png/03.png
|
||||
5,ys2/01_badguyz/koala/png/04.png
|
||||
5,ys2/01_badguyz/koala/png/05.png
|
||||
50,ys2/01_badguyz/koala/png/06.png
|
||||
15,ys2/01_badguyz/koala/png/07.png
|
||||
15,ys2/01_badguyz/koala/png/08.png
|
||||
15,ys2/01_badguyz/koala/png/09.png
|
||||
15,ys2/01_badguyz/koala/png/10.png
|
||||
15,ys2/01_badguyz/koala/png/11.png
|
||||
100,ys2/01_badguyz/koala/png/12.png
|
||||
15,ys2/01_badguyz/koala/png/10.png
|
||||
15,ys2/01_badguyz/koala/png/09.png
|
||||
15,ys2/01_badguyz/koala/png/08.png
|
||||
15,ys2/01_badguyz/koala/png/07.png
|
||||
100,ys2/01_badguyz/koala/png/06.png
|
||||
5,ys2/01_badguyz/koala/png/13.png
|
||||
5,ys2/01_badguyz/koala/png/14.png
|
||||
5,ys2/01_badguyz/koala/png/15.png
|
||||
5,ys2/01_badguyz/koala/png/16.png
|
||||
5,ys2/01_badguyz/koala/png/17.png
|
||||
5,ys2/01_badguyz/koala/png/18.png
|
||||
5,ys2/01_badguyz/koala/png/19.png
|
||||
100,ys2/01_badguyz/koala/png/00.png
|
||||
|
||||
|
||||
|
||||
|
|
Before Width: | Height: | Size: 175 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 188 KiB |