Rename files
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a640d58d08
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@ -138,10 +138,10 @@ ZX0PRGS = \
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falling_star.zx0.prg \
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lilia.zx0.prg \
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lilia_hero.zx0.prg \
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sky_scroll.zx0.prg
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island.zx0.prg
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LZPRGS = \
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sky_scroll_map.lz.prg
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island_map.lz.prg
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default: diskimage
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@ -187,8 +187,8 @@ $(DISKIMAGE): $(ASSEMBLE) $(CC1541) $(ZX0PRGS) $(LZPRGS)
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-f "fallstar" -w falling_star.zx0.prg \
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-f "lilia" -w lilia.zx0.prg \
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-f "lilhero" -w lilia_hero.zx0.prg \
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-f "skyscr" -w sky_scroll.zx0.prg \
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-f "skyscrmap" -w sky_scroll_map.lz.prg \
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-f "island" -w island.zx0.prg \
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-f "islandmap" -w island_map.lz.prg \
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$@
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@ -514,12 +514,12 @@ part_9:
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; $7800-$78ff tileset tile colors
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; $7900-$79ff tileset CRAM colors
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; $9000- compressed tilemap
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ldx #<skyscrname
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ldy #>skyscrname
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ldx #<islandname
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ldy #>islandname
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lda #$70
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jsr load_8000_zx02
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ldx #<skyscrmapname
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ldy #>skyscrmapname
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ldx #<islandmapname
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ldy #>islandmapname
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jsr loadraw
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ldx #0
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ldy #$90
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@ -1269,8 +1269,8 @@ fieldname: .byte "field", 0
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fallingstarname: .byte "fallstar", 0
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lilianame: .byte "lilia", 0
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liliaheroname: .byte "lilhero", 0
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skyscrname: .byte "skyscr", 0
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skyscrmapname: .byte "skyscrmap", 0
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islandname: .byte "island", 0
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islandmapname: .byte "islandmap", 0
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darmtower_txt:
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