720 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			720 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // dear imgui: Renderer for WebGPU
 | |
| // This needs to be used along with a Platform Binding (e.g. GLFW)
 | |
| // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
 | |
| 
 | |
| // Implemented features:
 | |
| //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
 | |
| //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
 | |
| 
 | |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs
 | |
| 
 | |
| // CHANGELOG
 | |
| // (minor and older changes stripped away, please see git history for details)
 | |
| //  2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
 | |
| //  2021-08-24: Fix for latest specs.
 | |
| //  2021-05-24: Add support for draw_data->FramebufferScale.
 | |
| //  2021-05-19: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
 | |
| //  2021-05-16: Update to latest WebGPU specs (compatible with Emscripten 2.0.20 and Chrome Canary 92).
 | |
| //  2021-02-18: Change blending equation to preserve alpha in output buffer.
 | |
| //  2021-01-28: Initial version.
 | |
| 
 | |
| #include "imgui.h"
 | |
| #include "imgui_impl_wgpu.h"
 | |
| #include <limits.h>
 | |
| #include <webgpu/webgpu.h>
 | |
| 
 | |
| #define HAS_EMSCRIPTEN_VERSION(major, minor, tiny) (__EMSCRIPTEN_major__ > (major) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ > (minor)) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ == (minor) && __EMSCRIPTEN_tiny__ >= (tiny)))
 | |
| 
 | |
| #if defined(__EMSCRIPTEN__) && !HAS_EMSCRIPTEN_VERSION(2, 0, 20)
 | |
| #error "Requires at least emscripten 2.0.20"
 | |
| #endif
 | |
| 
 | |
| // Dear ImGui prototypes from imgui_internal.h
 | |
| extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
 | |
| 
 | |
| // WebGPU data
 | |
| static WGPUDevice               g_wgpuDevice = NULL;
 | |
| static WGPUQueue                g_defaultQueue = NULL;
 | |
| static WGPUTextureFormat        g_renderTargetFormat = WGPUTextureFormat_Undefined;
 | |
| static WGPURenderPipeline       g_pipelineState = NULL;
 | |
| 
 | |
| struct RenderResources
 | |
| {
 | |
|     WGPUTexture         FontTexture;            // Font texture
 | |
|     WGPUTextureView     FontTextureView;        // Texture view for font texture
 | |
|     WGPUSampler         Sampler;                // Sampler for the font texture
 | |
|     WGPUBuffer          Uniforms;               // Shader uniforms
 | |
|     WGPUBindGroup       CommonBindGroup;        // Resources bind-group to bind the common resources to pipeline
 | |
|     ImGuiStorage        ImageBindGroups;        // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
 | |
|     WGPUBindGroup       ImageBindGroup;         // Default font-resource of Dear ImGui
 | |
|     WGPUBindGroupLayout ImageBindGroupLayout;   // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM
 | |
| };
 | |
| static RenderResources  g_resources;
 | |
| 
 | |
| struct FrameResources
 | |
| {
 | |
|     WGPUBuffer  IndexBuffer;
 | |
|     WGPUBuffer  VertexBuffer;
 | |
|     ImDrawIdx*  IndexBufferHost;
 | |
|     ImDrawVert* VertexBufferHost;
 | |
|     int         IndexBufferSize;
 | |
|     int         VertexBufferSize;
 | |
| };
 | |
| static FrameResources*  g_pFrameResources = NULL;
 | |
| static unsigned int     g_numFramesInFlight = 0;
 | |
| static unsigned int     g_frameIndex = UINT_MAX;
 | |
| 
 | |
| struct Uniforms
 | |
| {
 | |
|     float MVP[4][4];
 | |
| };
 | |
| 
 | |
| //-----------------------------------------------------------------------------
 | |
| // SHADERS
 | |
| //-----------------------------------------------------------------------------
 | |
| 
 | |
| // glsl_shader.vert, compiled with:
 | |
| // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
 | |
| /*
 | |
| #version 450 core
 | |
| layout(location = 0) in vec2 aPos;
 | |
| layout(location = 1) in vec2 aUV;
 | |
| layout(location = 2) in vec4 aColor;
 | |
| layout(set=0, binding = 0) uniform transform { mat4 mvp; };
 | |
| 
 | |
| out gl_PerVertex { vec4 gl_Position; };
 | |
| layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     Out.Color = aColor;
 | |
|     Out.UV = aUV;
 | |
|     gl_Position = mvp * vec4(aPos, 0, 1);
 | |
| }
 | |
| */
 | |
| static uint32_t __glsl_shader_vert_spv[] =
 | |
| {
 | |
|     0x07230203,0x00010000,0x00080007,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b,
 | |
|     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
 | |
|     0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
 | |
|     0x0000001b,0x00000023,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
 | |
|     0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
 | |
|     0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
 | |
|     0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
 | |
|     0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
 | |
|     0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00050005,0x0000001d,
 | |
|     0x6e617274,0x726f6673,0x0000006d,0x00040006,0x0000001d,0x00000000,0x0070766d,0x00030005,
 | |
|     0x0000001f,0x00000000,0x00040005,0x00000023,0x736f5061,0x00000000,0x00040047,0x0000000b,
 | |
|     0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
 | |
|     0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
 | |
|     0x00000019,0x00000002,0x00040048,0x0000001d,0x00000000,0x00000005,0x00050048,0x0000001d,
 | |
|     0x00000000,0x00000023,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000007,0x00000010,
 | |
|     0x00030047,0x0000001d,0x00000002,0x00040047,0x0000001f,0x00000022,0x00000000,0x00040047,
 | |
|     0x0000001f,0x00000021,0x00000000,0x00040047,0x00000023,0x0000001e,0x00000000,0x00020013,
 | |
|     0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,
 | |
|     0x00000007,0x00000006,0x00000004,0x00040017,0x00000008,0x00000006,0x00000002,0x0004001e,
 | |
|     0x00000009,0x00000007,0x00000008,0x00040020,0x0000000a,0x00000003,0x00000009,0x0004003b,
 | |
|     0x0000000a,0x0000000b,0x00000003,0x00040015,0x0000000c,0x00000020,0x00000001,0x0004002b,
 | |
|     0x0000000c,0x0000000d,0x00000000,0x00040020,0x0000000e,0x00000001,0x00000007,0x0004003b,
 | |
|     0x0000000e,0x0000000f,0x00000001,0x00040020,0x00000011,0x00000003,0x00000007,0x0004002b,
 | |
|     0x0000000c,0x00000013,0x00000001,0x00040020,0x00000014,0x00000001,0x00000008,0x0004003b,
 | |
|     0x00000014,0x00000015,0x00000001,0x00040020,0x00000017,0x00000003,0x00000008,0x0003001e,
 | |
|     0x00000019,0x00000007,0x00040020,0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a,
 | |
|     0x0000001b,0x00000003,0x00040018,0x0000001c,0x00000007,0x00000004,0x0003001e,0x0000001d,
 | |
|     0x0000001c,0x00040020,0x0000001e,0x00000002,0x0000001d,0x0004003b,0x0000001e,0x0000001f,
 | |
|     0x00000002,0x00040020,0x00000020,0x00000002,0x0000001c,0x0004003b,0x00000014,0x00000023,
 | |
|     0x00000001,0x0004002b,0x00000006,0x00000025,0x00000000,0x0004002b,0x00000006,0x00000026,
 | |
|     0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,
 | |
|     0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,0x0000000b,
 | |
|     0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,0x00000015,
 | |
|     0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,0x00000016,
 | |
|     0x00050041,0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x0000001c,0x00000022,
 | |
|     0x00000021,0x0004003d,0x00000008,0x00000024,0x00000023,0x00050051,0x00000006,0x00000027,
 | |
|     0x00000024,0x00000000,0x00050051,0x00000006,0x00000028,0x00000024,0x00000001,0x00070050,
 | |
|     0x00000007,0x00000029,0x00000027,0x00000028,0x00000025,0x00000026,0x00050091,0x00000007,
 | |
|     0x0000002a,0x00000022,0x00000029,0x00050041,0x00000011,0x0000002b,0x0000001b,0x0000000d,
 | |
|     0x0003003e,0x0000002b,0x0000002a,0x000100fd,0x00010038
 | |
| };
 | |
| 
 | |
| // glsl_shader.frag, compiled with:
 | |
| // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
 | |
| /*
 | |
| #version 450 core
 | |
| layout(location = 0) out vec4 fColor;
 | |
| layout(set=0, binding=1) uniform sampler s;
 | |
| layout(set=1, binding=0) uniform texture2D t;
 | |
| layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
 | |
| void main()
 | |
| {
 | |
|     fColor = In.Color * texture(sampler2D(t, s), In.UV.st);
 | |
| }
 | |
| */
 | |
| static uint32_t __glsl_shader_frag_spv[] =
 | |
| {
 | |
|     0x07230203,0x00010000,0x00080007,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b,
 | |
|     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
 | |
|     0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
 | |
|     0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
 | |
|     0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
 | |
|     0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
 | |
|     0x00005655,0x00030005,0x0000000d,0x00006e49,0x00030005,0x00000015,0x00000074,0x00030005,
 | |
|     0x00000019,0x00000073,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,
 | |
|     0x0000001e,0x00000000,0x00040047,0x00000015,0x00000022,0x00000001,0x00040047,0x00000015,
 | |
|     0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000000,0x00040047,0x00000019,
 | |
|     0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,
 | |
|     0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,
 | |
|     0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,
 | |
|     0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,
 | |
|     0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,
 | |
|     0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,
 | |
|     0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,
 | |
|     0x00000000,0x00000001,0x00000000,0x00040020,0x00000014,0x00000000,0x00000013,0x0004003b,
 | |
|     0x00000014,0x00000015,0x00000000,0x0002001a,0x00000017,0x00040020,0x00000018,0x00000000,
 | |
|     0x00000017,0x0004003b,0x00000018,0x00000019,0x00000000,0x0003001b,0x0000001b,0x00000013,
 | |
|     0x0004002b,0x0000000e,0x0000001d,0x00000001,0x00040020,0x0000001e,0x00000001,0x0000000a,
 | |
|     0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,
 | |
|     0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,
 | |
|     0x0004003d,0x00000013,0x00000016,0x00000015,0x0004003d,0x00000017,0x0000001a,0x00000019,
 | |
|     0x00050056,0x0000001b,0x0000001c,0x00000016,0x0000001a,0x00050041,0x0000001e,0x0000001f,
 | |
|     0x0000000d,0x0000001d,0x0004003d,0x0000000a,0x00000020,0x0000001f,0x00050057,0x00000007,
 | |
|     0x00000021,0x0000001c,0x00000020,0x00050085,0x00000007,0x00000022,0x00000012,0x00000021,
 | |
|     0x0003003e,0x00000009,0x00000022,0x000100fd,0x00010038
 | |
| };
 | |
| 
 | |
| static void SafeRelease(ImDrawIdx*& res)
 | |
| {
 | |
|     if (res)
 | |
|         delete[] res;
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(ImDrawVert*& res)
 | |
| {
 | |
|     if (res)
 | |
|         delete[] res;
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUBindGroupLayout& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuBindGroupLayoutRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUBindGroup& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuBindGroupRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUBuffer& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuBufferRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPURenderPipeline& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuRenderPipelineRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUSampler& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuSamplerRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUShaderModule& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuShaderModuleRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUTextureView& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuTextureViewRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| static void SafeRelease(WGPUTexture& res)
 | |
| {
 | |
|     if (res)
 | |
|         wgpuTextureRelease(res);
 | |
|     res = NULL;
 | |
| }
 | |
| 
 | |
| static void SafeRelease(RenderResources& res)
 | |
| {
 | |
|     SafeRelease(res.FontTexture);
 | |
|     SafeRelease(res.FontTextureView);
 | |
|     SafeRelease(res.Sampler);
 | |
|     SafeRelease(res.Uniforms);
 | |
|     SafeRelease(res.CommonBindGroup);
 | |
|     SafeRelease(res.ImageBindGroup);
 | |
|     SafeRelease(res.ImageBindGroupLayout);
 | |
| };
 | |
| 
 | |
| static void SafeRelease(FrameResources& res)
 | |
| {
 | |
|     SafeRelease(res.IndexBuffer);
 | |
|     SafeRelease(res.VertexBuffer);
 | |
|     SafeRelease(res.IndexBufferHost);
 | |
|     SafeRelease(res.VertexBufferHost);
 | |
| }
 | |
| 
 | |
| static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_t* binary_data, uint32_t binary_data_size)
 | |
| {
 | |
|     WGPUShaderModuleSPIRVDescriptor spirv_desc = {};
 | |
|     spirv_desc.chain.sType = WGPUSType_ShaderModuleSPIRVDescriptor;
 | |
|     spirv_desc.codeSize = binary_data_size;
 | |
|     spirv_desc.code = binary_data;
 | |
| 
 | |
|     WGPUShaderModuleDescriptor desc = {};
 | |
|     desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&spirv_desc);
 | |
| 
 | |
|     WGPUProgrammableStageDescriptor stage_desc = {};
 | |
|     stage_desc.module = wgpuDeviceCreateShaderModule(g_wgpuDevice, &desc);
 | |
|     stage_desc.entryPoint = "main";
 | |
|     return stage_desc;
 | |
| }
 | |
| 
 | |
| static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
 | |
| {
 | |
|     WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } };
 | |
| 
 | |
|     WGPUBindGroupDescriptor image_bg_descriptor = {};
 | |
|     image_bg_descriptor.layout = layout;
 | |
|     image_bg_descriptor.entryCount = sizeof(image_bg_entries) / sizeof(WGPUBindGroupEntry);
 | |
|     image_bg_descriptor.entries = image_bg_entries;
 | |
|     return wgpuDeviceCreateBindGroup(g_wgpuDevice, &image_bg_descriptor);
 | |
| }
 | |
| 
 | |
| static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, FrameResources* fr)
 | |
| {
 | |
|     // Setup orthographic projection matrix into our constant buffer
 | |
|     // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
 | |
|     {
 | |
|         float L = draw_data->DisplayPos.x;
 | |
|         float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
 | |
|         float T = draw_data->DisplayPos.y;
 | |
|         float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
 | |
|         float mvp[4][4] =
 | |
|         {
 | |
|             { 2.0f/(R-L),   0.0f,           0.0f,       0.0f },
 | |
|             { 0.0f,         2.0f/(T-B),     0.0f,       0.0f },
 | |
|             { 0.0f,         0.0f,           0.5f,       0.0f },
 | |
|             { (R+L)/(L-R),  (T+B)/(B-T),    0.5f,       1.0f },
 | |
|         };
 | |
|         wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp));
 | |
|     }
 | |
| 
 | |
|     // Setup viewport
 | |
|     wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1);
 | |
| 
 | |
|     // Bind shader and vertex buffers
 | |
|     wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert));
 | |
|     wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx));
 | |
|     wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState);
 | |
|     wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, NULL);
 | |
| 
 | |
|     // Setup blend factor
 | |
|     WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f };
 | |
|     wgpuRenderPassEncoderSetBlendConstant(ctx, &blend_color);
 | |
| }
 | |
| 
 | |
| // Render function
 | |
| // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
 | |
| void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder)
 | |
| {
 | |
|     // Avoid rendering when minimized
 | |
|     if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
 | |
|         return;
 | |
| 
 | |
|     // FIXME: Assuming that this only gets called once per frame!
 | |
|     // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
 | |
|     g_frameIndex = g_frameIndex + 1;
 | |
|     FrameResources* fr = &g_pFrameResources[g_frameIndex % g_numFramesInFlight];
 | |
| 
 | |
|     // Create and grow vertex/index buffers if needed
 | |
|     if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount)
 | |
|     {
 | |
|         if (fr->VertexBuffer)
 | |
|         {
 | |
|             wgpuBufferDestroy(fr->VertexBuffer);
 | |
|             wgpuBufferRelease(fr->VertexBuffer);
 | |
|         }
 | |
|         SafeRelease(fr->VertexBufferHost);
 | |
|         fr->VertexBufferSize = draw_data->TotalVtxCount + 5000;
 | |
| 
 | |
|         WGPUBufferDescriptor vb_desc =
 | |
|         {
 | |
|             NULL,
 | |
|             "Dear ImGui Vertex buffer",
 | |
|             WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
 | |
|             fr->VertexBufferSize * sizeof(ImDrawVert),
 | |
|             false
 | |
|         };
 | |
|         fr->VertexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &vb_desc);
 | |
|         if (!fr->VertexBuffer)
 | |
|             return;
 | |
| 
 | |
|         fr->VertexBufferHost = new ImDrawVert[fr->VertexBufferSize];
 | |
|     }
 | |
|     if (fr->IndexBuffer == NULL || fr->IndexBufferSize < draw_data->TotalIdxCount)
 | |
|     {
 | |
|         if (fr->IndexBuffer)
 | |
|         {
 | |
|             wgpuBufferDestroy(fr->IndexBuffer);
 | |
|             wgpuBufferRelease(fr->IndexBuffer);
 | |
|         }
 | |
|         SafeRelease(fr->IndexBufferHost);
 | |
|         fr->IndexBufferSize = draw_data->TotalIdxCount + 10000;
 | |
| 
 | |
|         WGPUBufferDescriptor ib_desc =
 | |
|         {
 | |
|             NULL,
 | |
|             "Dear ImGui Index buffer",
 | |
|             WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
 | |
|             fr->IndexBufferSize * sizeof(ImDrawIdx),
 | |
|             false
 | |
|         };
 | |
|         fr->IndexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &ib_desc);
 | |
|         if (!fr->IndexBuffer)
 | |
|             return;
 | |
| 
 | |
|         fr->IndexBufferHost = new ImDrawIdx[fr->IndexBufferSize];
 | |
|     }
 | |
| 
 | |
|     // Upload vertex/index data into a single contiguous GPU buffer
 | |
|     ImDrawVert* vtx_dst = (ImDrawVert*)fr->VertexBufferHost;
 | |
|     ImDrawIdx* idx_dst = (ImDrawIdx*)fr->IndexBufferHost;
 | |
|     for (int n = 0; n < draw_data->CmdListsCount; n++)
 | |
|     {
 | |
|         const ImDrawList* cmd_list = draw_data->CmdLists[n];
 | |
|         memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
 | |
|         memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
 | |
|         vtx_dst += cmd_list->VtxBuffer.Size;
 | |
|         idx_dst += cmd_list->IdxBuffer.Size;
 | |
|     }
 | |
|     int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3;
 | |
|     int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost  + 3) & ~3;
 | |
|     wgpuQueueWriteBuffer(g_defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size);
 | |
|     wgpuQueueWriteBuffer(g_defaultQueue, fr->IndexBuffer,  0, fr->IndexBufferHost,  ib_write_size);
 | |
| 
 | |
|     // Setup desired render state
 | |
|     ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
 | |
| 
 | |
|     // Render command lists
 | |
|     // (Because we merged all buffers into a single one, we maintain our own offset into them)
 | |
|     int global_vtx_offset = 0;
 | |
|     int global_idx_offset = 0;
 | |
|     ImVec2 clip_scale = draw_data->FramebufferScale;
 | |
|     ImVec2 clip_off = draw_data->DisplayPos;
 | |
|     for (int n = 0; n < draw_data->CmdListsCount; n++)
 | |
|     {
 | |
|         const ImDrawList* cmd_list = draw_data->CmdLists[n];
 | |
|         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
 | |
|         {
 | |
|             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
 | |
|             if (pcmd->UserCallback != NULL)
 | |
|             {
 | |
|                 // User callback, registered via ImDrawList::AddCallback()
 | |
|                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
 | |
|                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
 | |
|                     ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
 | |
|                 else
 | |
|                     pcmd->UserCallback(cmd_list, pcmd);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 // Bind custom texture
 | |
|                 ImTextureID tex_id = pcmd->GetTexID();
 | |
|                 ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id));
 | |
|                 auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(tex_id_hash);
 | |
|                 if (bind_group)
 | |
|                 {
 | |
|                     wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, NULL);
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
 | |
|                     g_resources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group);
 | |
|                     wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, NULL);
 | |
|                 }
 | |
| 
 | |
|                 // Project scissor/clipping rectangles into framebuffer space
 | |
|                 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
 | |
|                 ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
 | |
|                 if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
 | |
|                     continue;
 | |
| 
 | |
|                 // Apply scissor/clipping rectangle, Draw
 | |
|                 wgpuRenderPassEncoderSetScissorRect(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (uint32_t)(clip_max.y - clip_min.y));
 | |
|                 wgpuRenderPassEncoderDrawIndexed(pass_encoder, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
 | |
|             }
 | |
|         }
 | |
|         global_idx_offset += cmd_list->IdxBuffer.Size;
 | |
|         global_vtx_offset += cmd_list->VtxBuffer.Size;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void ImGui_ImplWGPU_CreateFontsTexture()
 | |
| {
 | |
|     // Build texture atlas
 | |
|     ImGuiIO& io = ImGui::GetIO();
 | |
|     unsigned char* pixels;
 | |
|     int width, height, size_pp;
 | |
|     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &size_pp);
 | |
| 
 | |
|     // Upload texture to graphics system
 | |
|     {
 | |
|         WGPUTextureDescriptor tex_desc = {};
 | |
|         tex_desc.label = "Dear ImGui Font Texture";
 | |
|         tex_desc.dimension = WGPUTextureDimension_2D;
 | |
|         tex_desc.size.width = width;
 | |
|         tex_desc.size.height = height;
 | |
|         tex_desc.size.depthOrArrayLayers = 1;
 | |
|         tex_desc.sampleCount = 1;
 | |
|         tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
 | |
|         tex_desc.mipLevelCount = 1;
 | |
|         tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding;
 | |
|         g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
 | |
| 
 | |
|         WGPUTextureViewDescriptor tex_view_desc = {};
 | |
|         tex_view_desc.format = WGPUTextureFormat_RGBA8Unorm;
 | |
|         tex_view_desc.dimension = WGPUTextureViewDimension_2D;
 | |
|         tex_view_desc.baseMipLevel = 0;
 | |
|         tex_view_desc.mipLevelCount = 1;
 | |
|         tex_view_desc.baseArrayLayer = 0;
 | |
|         tex_view_desc.arrayLayerCount = 1;
 | |
|         tex_view_desc.aspect = WGPUTextureAspect_All;
 | |
|         g_resources.FontTextureView = wgpuTextureCreateView(g_resources.FontTexture, &tex_view_desc);
 | |
|     }
 | |
| 
 | |
|     // Upload texture data
 | |
|     {
 | |
|         WGPUImageCopyTexture dst_view = {};
 | |
|         dst_view.texture = g_resources.FontTexture;
 | |
|         dst_view.mipLevel = 0;
 | |
|         dst_view.origin = { 0, 0, 0 };
 | |
|         dst_view.aspect = WGPUTextureAspect_All;
 | |
|         WGPUTextureDataLayout layout = {};
 | |
|         layout.offset = 0;
 | |
|         layout.bytesPerRow = width * size_pp;
 | |
|         layout.rowsPerImage = height;
 | |
|         WGPUExtent3D size = { (uint32_t)width, (uint32_t)height, 1 };
 | |
|         wgpuQueueWriteTexture(g_defaultQueue, &dst_view, pixels, (uint32_t)(width * size_pp * height), &layout, &size);
 | |
|     }
 | |
| 
 | |
|     // Create the associated sampler
 | |
|     // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
 | |
|     {
 | |
|         WGPUSamplerDescriptor sampler_desc = {};
 | |
|         sampler_desc.minFilter = WGPUFilterMode_Linear;
 | |
|         sampler_desc.magFilter = WGPUFilterMode_Linear;
 | |
|         sampler_desc.mipmapFilter = WGPUFilterMode_Linear;
 | |
|         sampler_desc.addressModeU = WGPUAddressMode_Repeat;
 | |
|         sampler_desc.addressModeV = WGPUAddressMode_Repeat;
 | |
|         sampler_desc.addressModeW = WGPUAddressMode_Repeat;
 | |
|         sampler_desc.maxAnisotropy = 1;
 | |
|         g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc);
 | |
|     }
 | |
| 
 | |
|     // Store our identifier
 | |
|     static_assert(sizeof(ImTextureID) >= sizeof(g_resources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
 | |
|     io.Fonts->SetTexID((ImTextureID)g_resources.FontTextureView);
 | |
| }
 | |
| 
 | |
| static void ImGui_ImplWGPU_CreateUniformBuffer()
 | |
| {
 | |
|     WGPUBufferDescriptor ub_desc =
 | |
|     {
 | |
|         NULL,
 | |
|         "Dear ImGui Uniform buffer",
 | |
|         WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
 | |
|         sizeof(Uniforms),
 | |
|         false
 | |
|     };
 | |
|     g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc);
 | |
| }
 | |
| 
 | |
| bool ImGui_ImplWGPU_CreateDeviceObjects()
 | |
| {
 | |
|     if (!g_wgpuDevice)
 | |
|         return false;
 | |
|     if (g_pipelineState)
 | |
|         ImGui_ImplWGPU_InvalidateDeviceObjects();
 | |
| 
 | |
|     // Create render pipeline
 | |
|     WGPURenderPipelineDescriptor graphics_pipeline_desc = {};
 | |
|     graphics_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
 | |
|     graphics_pipeline_desc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
 | |
|     graphics_pipeline_desc.primitive.frontFace = WGPUFrontFace_CW;
 | |
|     graphics_pipeline_desc.primitive.cullMode = WGPUCullMode_None;
 | |
|     graphics_pipeline_desc.multisample.count = 1;
 | |
|     graphics_pipeline_desc.multisample.mask = UINT_MAX;
 | |
|     graphics_pipeline_desc.multisample.alphaToCoverageEnabled = false;
 | |
|     graphics_pipeline_desc.layout = nullptr; // Use automatic layout generation
 | |
| 
 | |
|     // Create the vertex shader
 | |
|     WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_vert_spv, sizeof(__glsl_shader_vert_spv) / sizeof(uint32_t));
 | |
|     graphics_pipeline_desc.vertex.module = vertex_shader_desc.module;
 | |
|     graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint;
 | |
| 
 | |
|     // Vertex input configuration
 | |
|     WGPUVertexAttribute attribute_desc[] =
 | |
|     {
 | |
|         { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, pos), 0 },
 | |
|         { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, uv),  1 },
 | |
|         { WGPUVertexFormat_Unorm8x4,  (uint64_t)IM_OFFSETOF(ImDrawVert, col), 2 },
 | |
|     };
 | |
| 
 | |
|     WGPUVertexBufferLayout buffer_layouts[1];
 | |
|     buffer_layouts[0].arrayStride = sizeof(ImDrawVert);
 | |
|     buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex;
 | |
|     buffer_layouts[0].attributeCount = 3;
 | |
|     buffer_layouts[0].attributes = attribute_desc;
 | |
| 
 | |
|     graphics_pipeline_desc.vertex.bufferCount = 1;
 | |
|     graphics_pipeline_desc.vertex.buffers = buffer_layouts;
 | |
| 
 | |
|     // Create the pixel shader
 | |
|     WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_frag_spv, sizeof(__glsl_shader_frag_spv) / sizeof(uint32_t));
 | |
| 
 | |
|     // Create the blending setup
 | |
|     WGPUBlendState blend_state = {};
 | |
|     blend_state.alpha.operation = WGPUBlendOperation_Add;
 | |
|     blend_state.alpha.srcFactor = WGPUBlendFactor_One;
 | |
|     blend_state.alpha.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
 | |
|     blend_state.color.operation = WGPUBlendOperation_Add;
 | |
|     blend_state.color.srcFactor = WGPUBlendFactor_SrcAlpha;
 | |
|     blend_state.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
 | |
| 
 | |
|     WGPUColorTargetState color_state = {};
 | |
|     color_state.format = g_renderTargetFormat;
 | |
|     color_state.blend = &blend_state;
 | |
|     color_state.writeMask = WGPUColorWriteMask_All;
 | |
| 
 | |
|     WGPUFragmentState fragment_state = {};
 | |
|     fragment_state.module = pixel_shader_desc.module;
 | |
|     fragment_state.entryPoint = pixel_shader_desc.entryPoint;
 | |
|     fragment_state.targetCount = 1;
 | |
|     fragment_state.targets = &color_state;
 | |
| 
 | |
|     graphics_pipeline_desc.fragment = &fragment_state;
 | |
| 
 | |
|     // Create depth-stencil State
 | |
|     WGPUDepthStencilState depth_stencil_state = {};
 | |
|     depth_stencil_state.depthBias = 0;
 | |
|     depth_stencil_state.depthBiasClamp = 0;
 | |
|     depth_stencil_state.depthBiasSlopeScale = 0;
 | |
| 
 | |
|     // Configure disabled depth-stencil state
 | |
|     graphics_pipeline_desc.depthStencil = nullptr;
 | |
| 
 | |
|     g_pipelineState = wgpuDeviceCreateRenderPipeline(g_wgpuDevice, &graphics_pipeline_desc);
 | |
| 
 | |
|     ImGui_ImplWGPU_CreateFontsTexture();
 | |
|     ImGui_ImplWGPU_CreateUniformBuffer();
 | |
| 
 | |
|     // Create resource bind group
 | |
|     WGPUBindGroupLayout bg_layouts[2];
 | |
|     bg_layouts[0] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 0);
 | |
|     bg_layouts[1] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 1);
 | |
| 
 | |
|     WGPUBindGroupEntry common_bg_entries[] =
 | |
|     {
 | |
|         { nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
 | |
|         { nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 },
 | |
|     };
 | |
| 
 | |
|     WGPUBindGroupDescriptor common_bg_descriptor = {};
 | |
|     common_bg_descriptor.layout = bg_layouts[0];
 | |
|     common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry);
 | |
|     common_bg_descriptor.entries = common_bg_entries;
 | |
|     g_resources.CommonBindGroup = wgpuDeviceCreateBindGroup(g_wgpuDevice, &common_bg_descriptor);
 | |
| 
 | |
|     WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], g_resources.FontTextureView);
 | |
|     g_resources.ImageBindGroup = image_bind_group;
 | |
|     g_resources.ImageBindGroupLayout = bg_layouts[1];
 | |
|     g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&g_resources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
 | |
| 
 | |
|     SafeRelease(vertex_shader_desc.module);
 | |
|     SafeRelease(pixel_shader_desc.module);
 | |
|     SafeRelease(bg_layouts[0]);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void ImGui_ImplWGPU_InvalidateDeviceObjects()
 | |
| {
 | |
|     if (!g_wgpuDevice)
 | |
|         return;
 | |
| 
 | |
|     SafeRelease(g_pipelineState);
 | |
|     SafeRelease(g_resources);
 | |
| 
 | |
|     ImGuiIO& io = ImGui::GetIO();
 | |
|     io.Fonts->SetTexID(NULL); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
 | |
| 
 | |
|     for (unsigned int i = 0; i < g_numFramesInFlight; i++)
 | |
|         SafeRelease(g_pFrameResources[i]);
 | |
| }
 | |
| 
 | |
| bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format)
 | |
| {
 | |
|     // Setup backend capabilities flags
 | |
|     ImGuiIO& io = ImGui::GetIO();
 | |
|     io.BackendRendererName = "imgui_impl_webgpu";
 | |
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
 | |
| 
 | |
|     g_wgpuDevice = device;
 | |
|     g_defaultQueue = wgpuDeviceGetQueue(g_wgpuDevice);
 | |
|     g_renderTargetFormat = rt_format;
 | |
|     g_pFrameResources = new FrameResources[num_frames_in_flight];
 | |
|     g_numFramesInFlight = num_frames_in_flight;
 | |
|     g_frameIndex = UINT_MAX;
 | |
| 
 | |
|     g_resources.FontTexture = NULL;
 | |
|     g_resources.FontTextureView = NULL;
 | |
|     g_resources.Sampler = NULL;
 | |
|     g_resources.Uniforms = NULL;
 | |
|     g_resources.CommonBindGroup = NULL;
 | |
|     g_resources.ImageBindGroups.Data.reserve(100);
 | |
|     g_resources.ImageBindGroup = NULL;
 | |
|     g_resources.ImageBindGroupLayout = NULL;
 | |
| 
 | |
|     // Create buffers with a default size (they will later be grown as needed)
 | |
|     for (int i = 0; i < num_frames_in_flight; i++)
 | |
|     {
 | |
|         FrameResources* fr = &g_pFrameResources[i];
 | |
|         fr->IndexBuffer = NULL;
 | |
|         fr->VertexBuffer = NULL;
 | |
|         fr->IndexBufferHost = NULL;
 | |
|         fr->VertexBufferHost = NULL;
 | |
|         fr->IndexBufferSize = 10000;
 | |
|         fr->VertexBufferSize = 5000;
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void ImGui_ImplWGPU_Shutdown()
 | |
| {
 | |
|     ImGui_ImplWGPU_InvalidateDeviceObjects();
 | |
|     delete[] g_pFrameResources;
 | |
|     g_pFrameResources = NULL;
 | |
|     wgpuQueueRelease(g_defaultQueue);
 | |
|     g_wgpuDevice = NULL;
 | |
|     g_numFramesInFlight = 0;
 | |
|     g_frameIndex = UINT_MAX;
 | |
| }
 | |
| 
 | |
| void ImGui_ImplWGPU_NewFrame()
 | |
| {
 | |
|     if (!g_pipelineState)
 | |
|         ImGui_ImplWGPU_CreateDeviceObjects();
 | |
| }
 | 
