furnace/src/engine/platform/tia.h
tildearrow e8c9b645c5 GUI: implement instrument preview in file dialog
SADLY it's just for the built-in file dialog
but i'll think of a solution for the external one
2022-04-25 18:58:17 -05:00

68 lines
2.4 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _TIA_H
#define _TIA_H
#include "../dispatch.h"
#include "../macroInt.h"
#include <queue>
#include "sound/tia/TIASnd.h"
class DivPlatformTIA: public DivDispatch {
protected:
struct Channel {
int freq, baseFreq, pitch, note, ins;
unsigned char shape;
signed char konCycles;
bool active, insChanged, freqChanged, keyOn, keyOff, portaPause, inPorta;
int vol, outVol;
DivMacroInt std;
Channel(): freq(0), baseFreq(0), pitch(0), note(0), ins(-1), shape(4), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), portaPause(false), inPorta(false), vol(0), outVol(15) {}
};
Channel chan[2];
bool isMuted[2];
TIASound tia;
unsigned char regPool[16];
friend void putDispatchChan(void*,int,int);
unsigned char dealWithFreq(unsigned char shape, int base, int pitch);
public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
int dispatch(DivCommand c);
void* getChanState(int chan);
unsigned char* getRegisterPool();
int getRegisterPoolSize();
void reset();
void forceIns();
void tick(bool sysTick=true);
void muteChannel(int ch, bool mute);
void setFlags(unsigned int flags);
bool isStereo();
bool keyOffAffectsArp(int ch);
void notifyInsDeletion(void* ins);
void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
const char** getRegisterSheet();
const char* getEffectName(unsigned char effect);
int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
void quit();
};
#endif