furnace/src/engine/platform/qsound.h
Laurens Holst 7f0074511c Move renderSamples() to DivDispatch implementations.
To prevent rendering samples for systems that are not in use.

Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00

108 lines
3.1 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _QSOUND_H
#define _QSOUND_H
#include "../dispatch.h"
#include <queue>
#include "../macroInt.h"
#include "sound/qsound.h"
class DivPlatformQSound: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch, pitch2;
unsigned short audLen;
unsigned int audPos;
int sample, wave, ins;
int note;
int panning;
bool active, insChanged, freqChanged, keyOn, keyOff, inPorta, useWave, surround;
int vol, outVol;
DivMacroInt std;
void macroInit(DivInstrument* which) {
std.init(which);
pitch2=0;
}
Channel():
freq(0),
baseFreq(0),
pitch(0),
pitch2(0),
audLen(0),
audPos(0),
sample(-1),
ins(-1),
note(0),
panning(0x10),
active(false),
insChanged(true),
freqChanged(false),
keyOn(false),
keyOff(false),
inPorta(false),
useWave(false),
surround(true),
vol(255),
outVol(255) {}
};
Channel chan[19];
DivDispatchOscBuffer* oscBuf[19];
int echoDelay;
int echoFeedback;
unsigned char* sampleMem;
size_t sampleMemLen;
struct qsound_chip chip;
unsigned short regPool[512];
friend void putDispatchChan(void*,int,int);
public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
int dispatch(DivCommand c);
void* getChanState(int chan);
DivDispatchOscBuffer* getOscBuffer(int chan);
unsigned char* getRegisterPool();
int getRegisterPoolSize();
int getRegisterPoolDepth();
void reset();
void forceIns();
void tick(bool sysTick=true);
void muteChannel(int ch, bool mute);
bool isStereo();
bool keyOffAffectsArp(int ch);
void setFlags(unsigned int flags);
void notifyInsChange(int ins);
void notifyWaveChange(int wave);
void notifyInsDeletion(void* ins);
void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
const char** getRegisterSheet();
const char* getEffectName(unsigned char effect);
const void* getSampleMem(int index = 0);
size_t getSampleMemCapacity(int index = 0);
size_t getSampleMemUsage(int index = 0);
void renderSamples();
int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
void quit();
};
#endif