
Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2022 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _YM2610B_H
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#define _YM2610B_H
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#include "../dispatch.h"
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#include "../macroInt.h"
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#include <queue>
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#include "sound/ymfm/ymfm_opn.h"
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#include "ym2610.h"
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class DivPlatformYM2610B: public DivPlatformYM2610Base {
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protected:
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const unsigned short chanOffs[6]={
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0x00, 0x01, 0x02, 0x100, 0x101, 0x102
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};
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const unsigned char konOffs[6]={
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0, 1, 2, 4, 5, 6
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};
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struct Channel {
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DivInstrumentFM state;
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unsigned char freqH, freqL;
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int freq, baseFreq, pitch, pitch2, portaPauseFreq, note, ins;
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unsigned char psgMode, autoEnvNum, autoEnvDen;
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signed char konCycles;
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bool active, insChanged, freqChanged, keyOn, keyOff, portaPause, inPorta, furnacePCM, hardReset;
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int vol, outVol;
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int sample;
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unsigned char pan;
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DivMacroInt std;
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void macroInit(DivInstrument* which) {
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std.init(which);
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pitch2=0;
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}
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Channel():
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freqH(0),
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freqL(0),
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freq(0),
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baseFreq(0),
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pitch(0),
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pitch2(0),
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portaPauseFreq(0),
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note(0),
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ins(-1),
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psgMode(1),
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autoEnvNum(0),
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autoEnvDen(0),
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active(false),
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insChanged(true),
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freqChanged(false),
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keyOn(false),
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keyOff(false),
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portaPause(false),
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inPorta(false),
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furnacePCM(false),
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hardReset(false),
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vol(0),
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outVol(15),
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sample(-1),
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pan(3) {}
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};
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Channel chan[16];
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DivDispatchOscBuffer* oscBuf[16];
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bool isMuted[16];
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ymfm::ym2610b* fm;
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ymfm::ym2610b::output_data fmout;
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unsigned char regPool[512];
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DivPlatformAY8910* ay;
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unsigned char sampleBank;
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bool extMode;
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double fmFreqBase=9440540;
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unsigned char ayDiv=32;
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short oldWrites[512];
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short pendingWrites[512];
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double NOTE_OPNB(int ch, int note);
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double NOTE_ADPCMB(int note);
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friend void putDispatchChan(void*,int,int);
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public:
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void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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DivDispatchOscBuffer* getOscBuffer(int chan);
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unsigned char* getRegisterPool();
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int getRegisterPoolSize();
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void reset();
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void forceIns();
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void tick(bool sysTick=true);
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void muteChannel(int ch, bool mute);
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bool isStereo();
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bool keyOffAffectsArp(int ch);
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void notifyInsChange(int ins);
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void notifyInsDeletion(void* ins);
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void setSkipRegisterWrites(bool val);
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void poke(unsigned int addr, unsigned short val);
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void poke(std::vector<DivRegWrite>& wlist);
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const char** getRegisterSheet();
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const char* getEffectName(unsigned char effect);
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void setFlags(unsigned int flags);
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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void quit();
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~DivPlatformYM2610B();
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};
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#endif
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