34 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // dear imgui: Platform Binding for Android native app
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| // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
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| 
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| // Implemented features:
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| //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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| //  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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| // Missing features:
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| //  [ ] Platform: Clipboard support.
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| //  [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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| //  [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
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| // Important:
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| //  - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
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| //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
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| //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
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| 
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| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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| // Read online: https://github.com/ocornut/imgui/tree/master/docs
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| 
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| #pragma once
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| #include "imgui.h"      // IMGUI_IMPL_API
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| #ifndef IMGUI_DISABLE
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| 
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| struct ANativeWindow;
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| struct AInputEvent;
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| 
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| IMGUI_IMPL_API bool     ImGui_ImplAndroid_Init(ANativeWindow* window);
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| IMGUI_IMPL_API int32_t  ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event);
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| IMGUI_IMPL_API void     ImGui_ImplAndroid_Shutdown();
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| IMGUI_IMPL_API void     ImGui_ImplAndroid_NewFrame();
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| 
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| #endif // #ifndef IMGUI_DISABLE
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