26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| The SN7 noise channel can "steal" the pitch of the third square
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| channel for increased range, and this percussion set takes
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| advantage of that. The kick and snare drums use CH3 pitch for
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| two frames- CH3 is muted for the first frame and outputs a
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| square wave on the second. The hi-hats use CH3 pitch for only
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| one frame, during which CH3 is silent.
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| 
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| In order for this to work, an instrument must be placed on both
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| CH3 and CH4, whenever a kick or snare is triggered. (Because
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| the hi-hats only need one frame of CH3 silence to sound
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| correct, and CH4 pitch macros take precedence over CH3 macros
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| in Furnace, you don't need to place an instrument in CH3 when
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| a hi-hat is playing by itself.) This is the "KickSnare CH3"
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| instrument in the folder. The "CH4" instruments are for CH4,
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| obviously.
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| 
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| The "ExampleInst" instruments show a setup where a regular
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| melodic instrument is combined with the CH3 percussion
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| instruments, so that CH3 can play something useful with minimal
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| interruption from CH4. Of course, now you have to keep track of
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| three instruments for one timbre, and you can't have a note 
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| sustain through a percussion sound, but I think it's worth it.
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| 
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| 
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| Note also that the CH4 instruments need to be played on either
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| C or D to sound correct. | 
