338 lines
9.2 KiB
C++
338 lines
9.2 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "renderGL1.h"
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#include "../../ta-log.h"
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#include "SDL_opengl.h"
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#include "backends/imgui_impl_opengl2.h"
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#include "../engine/bsr.h"
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#define C(x) x; if (glGetError()!=GL_NO_ERROR) logW("OpenGL error in %s:%d: " #x,__FILE__,__LINE__);
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class FurnaceGL1Texture: public FurnaceGUITexture {
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public:
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GLuint id;
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int width, height, widthReal, heightReal;
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unsigned char* lockedData;
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FurnaceGL1Texture():
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id(0),
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width(0),
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height(0),
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widthReal(0),
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heightReal(0),
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lockedData(NULL) {}
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};
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ImTextureID FurnaceGUIRenderGL1::getTextureID(FurnaceGUITexture* which) {
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intptr_t ret=((FurnaceGL1Texture*)which)->id;
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return (ImTextureID)ret;
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}
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float FurnaceGUIRenderGL1::getTextureU(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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return (float)t->width/(float)t->widthReal;
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}
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float FurnaceGUIRenderGL1::getTextureV(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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return (float)t->height/(float)t->heightReal;
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}
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bool FurnaceGUIRenderGL1::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->lockedData!=NULL) return false;
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t->lockedData=new unsigned char[t->widthReal*t->heightReal*4];
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*data=t->lockedData;
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*pitch=t->widthReal*4;
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return true;
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}
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bool FurnaceGUIRenderGL1::unlockTexture(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->lockedData==NULL) return false;
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->widthReal,t->heightReal,0,GL_RGBA,GL_UNSIGNED_BYTE,t->lockedData));
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C(glFlush());
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delete[] t->lockedData;
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t->lockedData=NULL;
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return true;
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}
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bool FurnaceGUIRenderGL1::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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if (t->width*4!=pitch) return false;
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logV("GL1 updateTexture...");
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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C(glTexSubImage2D(GL_TEXTURE_2D,0,0,0,t->width,t->height,GL_RGBA,GL_UNSIGNED_BYTE,data));
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return true;
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}
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FurnaceGUITexture* FurnaceGUIRenderGL1::createTexture(bool dynamic, int width, int height, bool interpolate) {
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FurnaceGL1Texture* t=new FurnaceGL1Texture;
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C(glGenTextures(1,&t->id));
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C(glBindTexture(GL_TEXTURE_2D,t->id));
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if (interpolate) {
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR));
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} else {
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
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C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
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}
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int widthReal=width;
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int heightReal=height;
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if ((widthReal&(widthReal-1))!=0) {
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widthReal=1<<bsr(width);
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}
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if ((heightReal&(heightReal-1))!=0) {
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heightReal=1<<bsr(height);
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}
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logV("width: %d (requested)... %d (actual)",width,widthReal);
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logV("height: %d (requested)... %d (actual)",height,heightReal);
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C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,widthReal,heightReal,0,GL_RGBA,GL_UNSIGNED_BYTE,NULL));
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t->width=width;
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t->height=height;
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t->widthReal=widthReal;
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t->heightReal=heightReal;
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return t;
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}
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bool FurnaceGUIRenderGL1::destroyTexture(FurnaceGUITexture* which) {
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FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
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C(glDeleteTextures(1,&t->id));
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delete t;
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return true;
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}
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void FurnaceGUIRenderGL1::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderGL1::setBlendMode(FurnaceGUIBlendMode mode) {
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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C(glBlendFunc(GL_ONE,GL_ZERO));
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C(glDisable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_BLEND:
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
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C(glEnable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_ADD:
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE));
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C(glEnable(GL_BLEND));
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break;
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case GUI_BLEND_MODE_MULTIPLY:
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C(glBlendFunc(GL_ZERO,GL_SRC_COLOR));
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C(glEnable(GL_BLEND));
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break;
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}
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}
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void FurnaceGUIRenderGL1::clear(ImVec4 color) {
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SDL_GL_MakeCurrent(sdlWin,context);
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C(glClearColor(color.x,color.y,color.z,color.w));
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C(glClear(GL_COLOR_BUFFER_BIT));
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}
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bool FurnaceGUIRenderGL1::newFrame() {
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return ImGui_ImplOpenGL2_NewFrame();
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}
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bool FurnaceGUIRenderGL1::canVSync() {
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return swapIntervalSet;
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}
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void FurnaceGUIRenderGL1::createFontsTexture() {
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ImGui_ImplOpenGL2_CreateFontsTexture();
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}
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void FurnaceGUIRenderGL1::destroyFontsTexture() {
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ImGui_ImplOpenGL2_DestroyFontsTexture();
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}
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void FurnaceGUIRenderGL1::renderGUI() {
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ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
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}
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void FurnaceGUIRenderGL1::wipe(float alpha) {
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C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
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C(glEnable(GL_BLEND));
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C(glBindTexture(GL_TEXTURE_2D,0));
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C(glBegin(GL_TRIANGLE_STRIP));
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C(glColor4f(0.0,0.0,0.0,alpha));
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C(glNormal3f(0.0f,0.0f,0.0f));
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C(glVertex3f(-1.0f,-1.0f,0.0f));
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C(glNormal3f(1.0f,0.0f,0.0f));
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C(glVertex3f(1.0f,-1.0f,0.0f));
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C(glNormal3f(0.0f,1.0f,0.0f));
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C(glVertex3f(-1.0f,1.0f,0.0f));
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C(glNormal3f(1.0f,1.0f,0.0f));
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C(glVertex3f(1.0f,1.0f,0.0f));
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C(glEnd());
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}
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void FurnaceGUIRenderGL1::present() {
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SDL_GL_SwapWindow(sdlWin);
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C(glFlush());
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}
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bool FurnaceGUIRenderGL1::getOutputSize(int& w, int& h) {
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SDL_GL_GetDrawableSize(sdlWin,&w,&h);
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return true;
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}
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int FurnaceGUIRenderGL1::getWindowFlags() {
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return SDL_WINDOW_OPENGL;
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}
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int FurnaceGUIRenderGL1::getMaxTextureWidth() {
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return maxWidth;
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}
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int FurnaceGUIRenderGL1::getMaxTextureHeight() {
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return maxHeight;
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}
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const char* FurnaceGUIRenderGL1::getBackendName() {
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return "OpenGL 1.1";
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}
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const char* FurnaceGUIRenderGL1::getVendorName() {
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return vendorName.c_str();
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}
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const char* FurnaceGUIRenderGL1::getDeviceName() {
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return deviceName.c_str();
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}
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const char* FurnaceGUIRenderGL1::getAPIVersion() {
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return apiVersion.c_str();
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}
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void FurnaceGUIRenderGL1::setSwapInterval(int swapInterval) {
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SDL_GL_SetSwapInterval(swapInterval);
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if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
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swapIntervalSet=false;
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logW("tried to enable VSync but couldn't!");
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} else {
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swapIntervalSet=true;
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}
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}
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void FurnaceGUIRenderGL1::preInit(const DivConfig& conf) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE,conf.getInt("glRedSize",8));
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,conf.getInt("glGreenSize",8));
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,conf.getInt("glBlueSize",8));
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,conf.getInt("glAlphaSize",0));
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,conf.getInt("glDoubleBuffer",1));
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,conf.getInt("glDepthSize",24));
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}
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#define LOAD_PROC_MANDATORY(_v,_t,_s) \
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_v=(_t)SDL_GL_GetProcAddress(_s); \
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if (!_v) { \
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logE(_s " not found"); \
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return false; \
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}
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#define LOAD_PROC_OPTIONAL(_v,_t,_s) \
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_v=(_t)SDL_GL_GetProcAddress(_s); \
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if (!_v) { \
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logW(_s " not found"); \
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}
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bool FurnaceGUIRenderGL1::init(SDL_Window* win, int swapInterval) {
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sdlWin=win;
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context=SDL_GL_CreateContext(win);
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if (context==NULL) {
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return false;
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}
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SDL_GL_MakeCurrent(win,context);
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SDL_GL_SetSwapInterval(swapInterval);
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if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
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swapIntervalSet=false;
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logW("tried to enable VSync but couldn't!");
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} else {
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swapIntervalSet=true;
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}
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const char* next=(const char*)glGetString(GL_VENDOR);
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if (next==NULL) {
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vendorName="???";
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} else {
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vendorName=next;
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}
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next=(const char*)glGetString(GL_RENDERER);
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if (next==NULL) {
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deviceName="???";
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} else {
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deviceName=next;
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}
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next=(const char*)glGetString(GL_VERSION);
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if (next==NULL) {
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apiVersion="???";
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} else {
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apiVersion=next;
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}
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int maxSize=1024;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxSize);
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maxWidth=maxSize;
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maxHeight=maxSize;
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return true;
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}
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void FurnaceGUIRenderGL1::initGUI(SDL_Window* win) {
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ImGui_ImplSDL2_InitForOpenGL(win,context);
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ImGui_ImplOpenGL2_Init();
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}
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bool FurnaceGUIRenderGL1::quit() {
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if (context==NULL) return false;
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SDL_GL_DeleteContext(context);
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context=NULL;
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return true;
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}
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void FurnaceGUIRenderGL1::quitGUI() {
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ImGui_ImplOpenGL2_Shutdown();
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}
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// sadly, OpenGL 1.1 doesn't have the ability to recover from death...
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bool FurnaceGUIRenderGL1::isDead() {
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return false;
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}
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