furnace/src/gui/render/abstract.cpp
2024-05-07 13:44:16 -05:00

154 lines
3.3 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "../gui.h"
ImTextureID FurnaceGUIRender::getTextureID(FurnaceGUITexture* which) {
return NULL;
}
float FurnaceGUIRender::getTextureU(FurnaceGUITexture* which) {
return 1.0;
}
float FurnaceGUIRender::getTextureV(FurnaceGUITexture* which) {
return 1.0;
}
bool FurnaceGUIRender::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
return false;
}
bool FurnaceGUIRender::unlockTexture(FurnaceGUITexture* which) {
return false;
}
bool FurnaceGUIRender::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
return false;
}
FurnaceGUITexture* FurnaceGUIRender::createTexture(bool dynamic, int width, int height, bool interpolate) {
return NULL;
}
bool FurnaceGUIRender::destroyTexture(FurnaceGUITexture* which) {
return false;
}
void FurnaceGUIRender::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRender::setBlendMode(FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRender::resized(const SDL_Event& ev) {
}
void FurnaceGUIRender::clear(ImVec4 color) {
}
bool FurnaceGUIRender::newFrame() {
return true;
}
bool FurnaceGUIRender::canVSync() {
return true;
}
void FurnaceGUIRender::createFontsTexture() {
}
void FurnaceGUIRender::destroyFontsTexture() {
}
void FurnaceGUIRender::renderGUI() {
}
void FurnaceGUIRender::wipe(float alpha) {
}
void FurnaceGUIRender::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth) {
}
void FurnaceGUIRender::present() {
}
bool FurnaceGUIRender::getOutputSize(int& w, int& h) {
return false;
}
bool FurnaceGUIRender::supportsDrawOsc() {
return false;
}
int FurnaceGUIRender::getWindowFlags() {
return 0;
}
int FurnaceGUIRender::getMaxTextureWidth() {
return 0;
}
int FurnaceGUIRender::getMaxTextureHeight() {
return 0;
}
const char* FurnaceGUIRender::getBackendName() {
return "Dummy";
}
const char* FurnaceGUIRender::getVendorName() {
return "N/A";
}
const char* FurnaceGUIRender::getDeviceName() {
return "N/A";
}
const char* FurnaceGUIRender::getAPIVersion() {
return "N/A";
}
void FurnaceGUIRender::setSwapInterval(int swapInterval) {
}
void FurnaceGUIRender::preInit(const DivConfig& conf) {
}
bool FurnaceGUIRender::init(SDL_Window* win, int swapInterval) {
return false;
}
void FurnaceGUIRender::initGUI(SDL_Window* win) {
}
bool FurnaceGUIRender::quit() {
return false;
}
void FurnaceGUIRender::quitGUI() {
}
bool FurnaceGUIRender::isDead() {
return false;
}
FurnaceGUIRender::~FurnaceGUIRender() {
}