32 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // dear imgui: Renderer Backend for SDL_Renderer
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| // (Requires: SDL 2.0.17+)
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| 
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| // Important to understand: SDL_Renderer is an _optional_ component of SDL.
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| // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
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| // If your application will want to render any non trivial amount of graphics other than UI,
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| // please be aware that SDL_Renderer offers a limited graphic API to the end-user and it might
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| // be difficult to step out of those boundaries.
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| // However, we understand it is a convenient choice to get an app started easily.
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| 
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| // Implemented features:
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| //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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| //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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| // Missing features:
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| //  [ ] Renderer: Multi-viewport support (multiple windows).
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| 
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| #pragma once
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| #include "imgui.h"      // IMGUI_IMPL_API
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| 
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| struct SDL_Renderer;
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| 
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| IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer);
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| IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_Shutdown();
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| IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_NewFrame();
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| IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data);
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| 
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| // Called by Init/NewFrame/Shutdown
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| IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer_CreateFontsTexture();
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| IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_DestroyFontsTexture();
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| IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer_CreateDeviceObjects();
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| IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_DestroyDeviceObjects();
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