furnace/src/gui/render.cpp
2024-05-02 15:54:01 -05:00

141 lines
3.9 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "gui.h"
#include "../ta-log.h"
#ifdef HAVE_RENDER_SDL
#include "render/renderSDL.h"
#endif
#ifdef HAVE_RENDER_GL
#include "render/renderGL.h"
#endif
#ifdef HAVE_RENDER_GL1
#include "render/renderGL1.h"
#endif
#ifdef HAVE_RENDER_DX11
#include "render/renderDX11.h"
#endif
#ifdef HAVE_RENDER_DX9
#include "render/renderDX9.h"
#endif
#ifdef HAVE_RENDER_METAL
#include "render/renderMetal.h"
#endif
#include "render/renderSoftware.h"
bool FurnaceGUI::initRender() {
if (rend!=NULL) return false;
logV("requested backend: %s",settings.renderBackend);
if (safeMode) {
renderBackend=GUI_BACKEND_SOFTWARE;
} else if (settings.renderBackend=="OpenGL" || settings.renderBackend=="OpenGL 3.0" || settings.renderBackend=="OpenGL ES 2.0") {
renderBackend=GUI_BACKEND_GL3;
} else if (settings.renderBackend=="OpenGL 2.0") {
renderBackend=GUI_BACKEND_GL2;
} else if (settings.renderBackend=="OpenGL 1.1") {
renderBackend=GUI_BACKEND_GL1;
} else if (settings.renderBackend=="DirectX 11") {
renderBackend=GUI_BACKEND_DX11;
} else if (settings.renderBackend=="DirectX 9") {
renderBackend=GUI_BACKEND_DX9;
} else if (settings.renderBackend=="Metal") {
renderBackend=GUI_BACKEND_METAL;
} else if (settings.renderBackend=="SDL") {
renderBackend=GUI_BACKEND_SDL;
} else if (settings.renderBackend=="Software") {
renderBackend=GUI_BACKEND_SOFTWARE;
} else {
renderBackend=GUI_BACKEND_DEFAULT;
}
switch (renderBackend) {
#ifdef HAVE_RENDER_GL
#ifdef USE_GLES
case GUI_BACKEND_GL3:
case GUI_BACKEND_GL2:
logI("render backend: OpenGL ES 2.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(3);
break;
#else
case GUI_BACKEND_GL3:
logI("render backend: OpenGL 3.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(3);
break;
case GUI_BACKEND_GL2:
logI("render backend: OpenGL 2.0");
rend=new FurnaceGUIRenderGL;
((FurnaceGUIRenderGL*)rend)->setVersion(2);
break;
#endif
#endif
#ifdef HAVE_RENDER_GL1
case GUI_BACKEND_GL1:
logI("render backend: OpenGL 1.1");
rend=new FurnaceGUIRenderGL1;
break;
#endif
#ifdef HAVE_RENDER_DX11
case GUI_BACKEND_DX11:
logI("render backend: DirectX 11");
rend=new FurnaceGUIRenderDX11;
break;
#endif
#ifdef HAVE_RENDER_DX9
case GUI_BACKEND_DX9:
logI("render backend: DirectX 9");
rend=new FurnaceGUIRenderDX9;
break;
#endif
#ifdef HAVE_RENDER_METAL
case GUI_BACKEND_METAL:
logI("render backend: Metal");
rend=new FurnaceGUIRenderMetal;
break;
#endif
#ifdef HAVE_RENDER_SDL
case GUI_BACKEND_SDL:
logI("render backend: SDL_Renderer");
rend=new FurnaceGUIRenderSDL;
break;
#endif
case GUI_BACKEND_SOFTWARE:
logI("render backend: Software");
rend=new FurnaceGUIRenderSoftware;
break;
default:
logE("invalid render backend!");
return false;
break;
}
return true;
}
bool FurnaceGUI::quitRender() {
if (rend==NULL) return false;
bool ret=rend->quit();
delete rend;
rend=NULL;
return ret;
}