..
sound
Fix divider again, split tone and envelope clock divider
2022-05-07 23:00:22 +09:00
abstract.cpp
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
amiga.cpp
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
amiga.h
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
arcade.cpp
the final part of extra FM effects
2022-05-04 17:39:22 -05:00
arcade.h
per-channel oscilloscope, part 4
2022-04-30 22:59:26 -05:00
ay.cpp
Some AY-3-8910, AY8930 enhancements
2022-05-04 23:04:20 +09:00
ay.h
Some AY-3-8910, AY8930 enhancements
2022-05-04 23:04:20 +09:00
ay8930.cpp
Fix divider again, split tone and envelope clock divider
2022-05-07 23:00:22 +09:00
ay8930.h
Some AY-3-8910, AY8930 enhancements
2022-05-04 23:04:20 +09:00
bubsyswsg.cpp
per-channel oscilloscope, part 3
2022-04-30 18:33:12 -05:00
bubsyswsg.h
per-channel oscilloscope, part 3
2022-04-30 18:33:12 -05:00
c64.cpp
per-channel oscilloscope, part 3
2022-04-30 18:33:12 -05:00
c64.h
per-channel oscilloscope, part 2
2022-04-30 14:36:12 -05:00
dummy.cpp
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
dummy.h
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
fds.cpp
FDS: add NSFPlay core
2022-05-02 16:53:55 -05:00
fds.h
FDS: add NSFPlay core
2022-05-02 16:53:55 -05:00
fmshared_OPM.h
license clarification, part 3
2022-02-14 22:12:20 -05:00
fmshared_OPN.h
license clarification, part 3
2022-02-14 22:12:20 -05:00
gb.cpp
per-channel oscilloscope, part 3
2022-04-30 18:33:12 -05:00
gb.h
per-channel oscilloscope, part 3
2022-04-30 18:33:12 -05:00
genesis.cpp
the final part of extra FM effects
2022-05-04 17:39:22 -05:00
genesis.h
per-channel oscilloscope, part 4
2022-04-30 22:59:26 -05:00
genesisext.cpp
implement extra FM effects (OPN, OPM and OPZ)
2022-05-04 14:09:43 -05:00
genesisext.h
per-channel oscilloscope, part 4
2022-04-30 22:59:26 -05:00
genesisshared.h
nice troll
2022-03-27 13:38:28 -05:00
lynx.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
lynx.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
mmc5.cpp
NES: fix duty effect not working at all
2022-05-04 22:04:18 -05:00
mmc5.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
n163.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
n163.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
nes.cpp
NES: fix duty effect not working at all
2022-05-04 22:04:18 -05:00
nes.h
NES: DPCM work!
2022-05-02 03:42:40 -05:00
opl.cpp
OPL: drum volume
2022-05-07 21:58:17 -05:00
opl.h
OPL: implement hard reset
2022-05-07 21:48:29 -05:00
opll.cpp
OPLL: fix compatible drum mode
2022-05-04 17:43:06 -05:00
opll.h
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
pce.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
pce.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
pcspkr.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
pcspkr.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
pet.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
pet.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
qsound.cpp
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
qsound.h
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
saa.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
saa.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
segapcm.cpp
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
segapcm.h
GUI: prepare for a per-channel oscilloscope?
2022-04-30 03:58:30 -05:00
sms.cpp
per-channel oscilloscope, part 4
2022-04-30 22:59:26 -05:00
sms.h
per-channel oscilloscope, part 4
2022-04-30 22:59:26 -05:00
su.cpp
SoundUnit: fix PCM pitch
2022-05-02 15:07:59 -05:00
su.h
SoundUnit: PCM support
2022-05-02 14:51:06 -05:00
swan.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
swan.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
tia.cpp
per-channel oscilloscope, part 8
2022-05-01 04:01:25 -05:00
tia.h
per-channel oscilloscope, part 8
2022-05-01 04:01:25 -05:00
tx81z.cpp
OPZ: remove debug printf
2022-05-08 22:40:14 -05:00
tx81z.h
per-channel oscilloscope, part 10
2022-05-02 00:22:34 -05:00
vera.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
vera.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
vic20.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
vic20.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
vrc6.cpp
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
vrc6.h
per-channel oscilloscope, part 5
2022-05-01 02:40:03 -05:00
x1_010.cpp
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
x1_010.h
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
ym2610.cpp
the final part of extra FM effects
2022-05-04 17:39:22 -05:00
ym2610.h
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
ym2610b.cpp
the final part of extra FM effects
2022-05-04 17:39:22 -05:00
ym2610b.h
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
ym2610bext.cpp
implement extra FM effects (OPN, OPM and OPZ)
2022-05-04 14:09:43 -05:00
ym2610bext.h
per-channel oscilloscope, part 7
2022-05-01 03:47:04 -05:00
ym2610ext.cpp
implement extra FM effects (OPN, OPM and OPZ)
2022-05-04 14:09:43 -05:00
ym2610ext.h
per-channel oscilloscope, part 7
2022-05-01 03:47:04 -05:00
ym2610Interface.cpp
Move renderSamples() to DivDispatch implementations.
2022-05-01 23:23:38 +02:00
ym2610shared.h
allow detune 4
2022-03-07 22:28:20 -05:00