199 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| //
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| // © Copyright Henrik Ravn 2004
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| //
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| // Use, modification and distribution are subject to the Boost Software License, Version 1.0.
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| // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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| //
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| 
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| using System;
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| using System.Runtime.InteropServices;
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| 
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| namespace DotZLib
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| {
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| 	/// <summary>
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| 	/// Implements the common functionality needed for all <see cref="Codec"/>s
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| 	/// </summary>
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| 	public abstract class CodecBase : Codec, IDisposable
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| 	{
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| 
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|         #region Data members
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| 
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|         /// <summary>
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|         /// Instance of the internal zlib buffer structure that is
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|         /// passed to all functions in the zlib dll
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|         /// </summary>
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|         internal ZStream _ztream = new ZStream();
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| 
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|         /// <summary>
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|         /// True if the object instance has been disposed, false otherwise
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|         /// </summary>
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|         protected bool _isDisposed = false;
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| 
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|         /// <summary>
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|         /// The size of the internal buffers
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|         /// </summary>
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|         protected const int kBufferSize = 16384;
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| 
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|         private byte[] _outBuffer = new byte[kBufferSize];
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|         private byte[] _inBuffer = new byte[kBufferSize];
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| 
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|         private GCHandle _hInput;
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|         private GCHandle _hOutput;
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| 
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|         private uint _checksum = 0;
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| 
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|         #endregion
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| 
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|         /// <summary>
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|         /// Initializes a new instance of the <c>CodeBase</c> class.
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|         /// </summary>
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| 		public CodecBase()
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| 		{
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|             try
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|             {
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|                 _hInput = GCHandle.Alloc(_inBuffer, GCHandleType.Pinned);
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|                 _hOutput = GCHandle.Alloc(_outBuffer, GCHandleType.Pinned);
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|             }
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|             catch (Exception)
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|             {
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|                 CleanUp(false);
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|                 throw;
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|             }
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|         }
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| 
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| 
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|         #region Codec Members
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| 
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|         /// <summary>
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|         /// Occurs when more processed data are available.
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|         /// </summary>
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|         public event DataAvailableHandler DataAvailable;
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| 
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|         /// <summary>
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|         /// Fires the <see cref="DataAvailable"/> event
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|         /// </summary>
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|         protected void OnDataAvailable()
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|         {
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|             if (_ztream.total_out > 0)
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|             {
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|                 if (DataAvailable != null)
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|                     DataAvailable( _outBuffer, 0, (int)_ztream.total_out);
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|                 resetOutput();
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Adds more data to the codec to be processed.
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|         /// </summary>
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|         /// <param name="data">Byte array containing the data to be added to the codec</param>
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|         /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
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|         public void Add(byte[] data)
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|         {
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|             Add(data,0,data.Length);
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|         }
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| 
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|         /// <summary>
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|         /// Adds more data to the codec to be processed.
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|         /// </summary>
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|         /// <param name="data">Byte array containing the data to be added to the codec</param>
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|         /// <param name="offset">The index of the first byte to add from <c>data</c></param>
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|         /// <param name="count">The number of bytes to add</param>
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|         /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
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|         /// <remarks>This must be implemented by a derived class</remarks>
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|         public abstract void Add(byte[] data, int offset, int count);
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| 
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|         /// <summary>
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|         /// Finishes up any pending data that needs to be processed and handled.
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|         /// </summary>
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|         /// <remarks>This must be implemented by a derived class</remarks>
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|         public abstract void Finish();
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| 
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|         /// <summary>
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|         /// Gets the checksum of the data that has been added so far
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|         /// </summary>
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|         public uint Checksum { get { return _checksum; } }
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| 
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|         #endregion
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| 
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|         #region Destructor & IDisposable stuff
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| 
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|         /// <summary>
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|         /// Destroys this instance
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|         /// </summary>
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|         ~CodecBase()
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|         {
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|             CleanUp(false);
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|         }
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| 
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|         /// <summary>
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|         /// Releases any unmanaged resources and calls the <see cref="CleanUp()"/> method of the derived class
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|         /// </summary>
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|         public void Dispose()
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|         {
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|             CleanUp(true);
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|         }
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| 
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|         /// <summary>
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|         /// Performs any codec specific cleanup
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|         /// </summary>
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|         /// <remarks>This must be implemented by a derived class</remarks>
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|         protected abstract void CleanUp();
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| 
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|         // performs the release of the handles and calls the dereived CleanUp()
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|         private void CleanUp(bool isDisposing)
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|         {
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|             if (!_isDisposed)
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|             {
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|                 CleanUp();
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|                 if (_hInput.IsAllocated)
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|                     _hInput.Free();
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|                 if (_hOutput.IsAllocated)
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|                     _hOutput.Free();
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| 
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|                 _isDisposed = true;
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|             }
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|         }
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| 
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| 
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|         #endregion
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| 
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|         #region Helper methods
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| 
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|         /// <summary>
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|         /// Copies a number of bytes to the internal codec buffer - ready for proccesing
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|         /// </summary>
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|         /// <param name="data">The byte array that contains the data to copy</param>
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|         /// <param name="startIndex">The index of the first byte to copy</param>
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|         /// <param name="count">The number of bytes to copy from <c>data</c></param>
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|         protected void copyInput(byte[] data, int startIndex, int count)
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|         {
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|             Array.Copy(data, startIndex, _inBuffer,0, count);
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|             _ztream.next_in = _hInput.AddrOfPinnedObject();
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|             _ztream.total_in = 0;
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|             _ztream.avail_in = (uint)count;
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| 
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|         }
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| 
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|         /// <summary>
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|         /// Resets the internal output buffers to a known state - ready for processing
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|         /// </summary>
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|         protected void resetOutput()
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|         {
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|             _ztream.total_out = 0;
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|             _ztream.avail_out = kBufferSize;
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|             _ztream.next_out = _hOutput.AddrOfPinnedObject();
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|         }
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| 
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|         /// <summary>
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|         /// Updates the running checksum property
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|         /// </summary>
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|         /// <param name="newSum">The new checksum value</param>
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|         protected void setChecksum(uint newSum)
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|         {
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|             _checksum = newSum;
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|         }
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|         #endregion
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| 
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|     }
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| }
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