furnace/src/engine/platform/gb.h
tildearrow 6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00

47 lines
1,017 B
C++

#ifndef _GB_H
#define _GB_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/gb/gb.h"
class DivPlatformGB: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch;
unsigned char ins, note, duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta;
signed char vol, outVol, wave;
DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
ins(-1),
note(0),
duty(0),
sweep(0),
active(false),
insChanged(true),
freqChanged(false),
sweepChanged(false),
keyOn(false),
keyOff(false),
inPorta(false),
vol(15),
wave(-1) {}
};
Channel chan[4];
unsigned char lastPan;
GB_gameboy_t* gb;
void updateWave();
public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
int dispatch(DivCommand c);
void tick();
bool isStereo();
int init(DivEngine* parent, int channels, int sugRate, bool pal);
};
#endif