628 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			628 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // [DEAR IMGUI]
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| // This is a slightly modified version of stb_rect_pack.h 1.01.
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| // Grep for [DEAR IMGUI] to find the changes.
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| // 
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| // stb_rect_pack.h - v1.01 - public domain - rectangle packing
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| // Sean Barrett 2014
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| //
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| // Useful for e.g. packing rectangular textures into an atlas.
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| // Does not do rotation.
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| //
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| // Before #including,
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| //
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| //    #define STB_RECT_PACK_IMPLEMENTATION
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| //
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| // in the file that you want to have the implementation.
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| //
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| // Not necessarily the awesomest packing method, but better than
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| // the totally naive one in stb_truetype (which is primarily what
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| // this is meant to replace).
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| //
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| // Has only had a few tests run, may have issues.
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| //
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| // More docs to come.
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| //
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| // No memory allocations; uses qsort() and assert() from stdlib.
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| // Can override those by defining STBRP_SORT and STBRP_ASSERT.
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| //
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| // This library currently uses the Skyline Bottom-Left algorithm.
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| //
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| // Please note: better rectangle packers are welcome! Please
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| // implement them to the same API, but with a different init
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| // function.
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| //
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| // Credits
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| //
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| //  Library
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| //    Sean Barrett
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| //  Minor features
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| //    Martins Mozeiko
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| //    github:IntellectualKitty
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| //
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| //  Bugfixes / warning fixes
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| //    Jeremy Jaussaud
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| //    Fabian Giesen
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| //
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| // Version history:
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| //
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| //     1.01  (2021-07-11)  always use large rect mode, expose STBRP__MAXVAL in public section
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| //     1.00  (2019-02-25)  avoid small space waste; gracefully fail too-wide rectangles
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| //     0.99  (2019-02-07)  warning fixes
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| //     0.11  (2017-03-03)  return packing success/fail result
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| //     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
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| //     0.09  (2016-08-27)  fix compiler warnings
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| //     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
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| //     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
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| //     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
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| //     0.05:  added STBRP_ASSERT to allow replacing assert
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| //     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
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| //     0.01:  initial release
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| //
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| // LICENSE
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| //
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| //   See end of file for license information.
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| 
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| //////////////////////////////////////////////////////////////////////////////
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| //
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| //       INCLUDE SECTION
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| //
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| 
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| #ifndef STB_INCLUDE_STB_RECT_PACK_H
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| #define STB_INCLUDE_STB_RECT_PACK_H
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| 
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| #define STB_RECT_PACK_VERSION  1
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| 
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| #ifdef STBRP_STATIC
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| #define STBRP_DEF static
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| #else
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| #define STBRP_DEF extern
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| #endif
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct stbrp_context stbrp_context;
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| typedef struct stbrp_node    stbrp_node;
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| typedef struct stbrp_rect    stbrp_rect;
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| 
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| typedef int            stbrp_coord;
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| 
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| #define STBRP__MAXVAL  0x7fffffff
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| // Mostly for internal use, but this is the maximum supported coordinate value.
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| 
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| STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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| // Assign packed locations to rectangles. The rectangles are of type
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| // 'stbrp_rect' defined below, stored in the array 'rects', and there
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| // are 'num_rects' many of them.
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| //
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| // Rectangles which are successfully packed have the 'was_packed' flag
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| // set to a non-zero value and 'x' and 'y' store the minimum location
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| // on each axis (i.e. bottom-left in cartesian coordinates, top-left
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| // if you imagine y increasing downwards). Rectangles which do not fit
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| // have the 'was_packed' flag set to 0.
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| //
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| // You should not try to access the 'rects' array from another thread
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| // while this function is running, as the function temporarily reorders
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| // the array while it executes.
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| //
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| // To pack into another rectangle, you need to call stbrp_init_target
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| // again. To continue packing into the same rectangle, you can call
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| // this function again. Calling this multiple times with multiple rect
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| // arrays will probably produce worse packing results than calling it
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| // a single time with the full rectangle array, but the option is
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| // available.
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| //
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| // The function returns 1 if all of the rectangles were successfully
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| // packed and 0 otherwise.
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| 
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| struct stbrp_rect
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| {
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|    // reserved for your use:
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|    int            id;
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| 
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|    // input:
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|    stbrp_coord    w, h;
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| 
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|    // output:
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|    stbrp_coord    x, y;
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|    int            was_packed;  // non-zero if valid packing
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| 
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| }; // 16 bytes, nominally
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| 
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| 
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| STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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| // Initialize a rectangle packer to:
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| //    pack a rectangle that is 'width' by 'height' in dimensions
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| //    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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| //
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| // You must call this function every time you start packing into a new target.
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| //
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| // There is no "shutdown" function. The 'nodes' memory must stay valid for
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| // the following stbrp_pack_rects() call (or calls), but can be freed after
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| // the call (or calls) finish.
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| //
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| // Note: to guarantee best results, either:
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| //       1. make sure 'num_nodes' >= 'width'
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| //   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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| //
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| // If you don't do either of the above things, widths will be quantized to multiples
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| // of small integers to guarantee the algorithm doesn't run out of temporary storage.
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| //
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| // If you do #2, then the non-quantized algorithm will be used, but the algorithm
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| // may run out of temporary storage and be unable to pack some rectangles.
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| 
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| STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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| // Optionally call this function after init but before doing any packing to
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| // change the handling of the out-of-temp-memory scenario, described above.
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| // If you call init again, this will be reset to the default (false).
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| 
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| 
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| STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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| // Optionally select which packing heuristic the library should use. Different
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| // heuristics will produce better/worse results for different data sets.
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| // If you call init again, this will be reset to the default.
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| 
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| enum
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| {
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|    STBRP_HEURISTIC_Skyline_default=0,
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|    STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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|    STBRP_HEURISTIC_Skyline_BF_sortHeight
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| };
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| 
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| 
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| //////////////////////////////////////////////////////////////////////////////
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| //
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| // the details of the following structures don't matter to you, but they must
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| // be visible so you can handle the memory allocations for them
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| 
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| struct stbrp_node
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| {
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|    stbrp_coord  x,y;
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|    stbrp_node  *next;
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| };
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| 
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| struct stbrp_context
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| {
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|    int width;
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|    int height;
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|    int align;
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|    int init_mode;
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|    int heuristic;
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|    int num_nodes;
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|    stbrp_node *active_head;
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|    stbrp_node *free_head;
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|    stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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| };
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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| 
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| //////////////////////////////////////////////////////////////////////////////
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| //
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| //     IMPLEMENTATION SECTION
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| //
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| 
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| #ifdef STB_RECT_PACK_IMPLEMENTATION
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| #ifndef STBRP_SORT
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| #include <stdlib.h>
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| #define STBRP_SORT qsort
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| #endif
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| 
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| #ifndef STBRP_ASSERT
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| #include <assert.h>
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| #define STBRP_ASSERT assert
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| #endif
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| 
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| #ifdef _MSC_VER
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| #define STBRP__NOTUSED(v)  (void)(v)
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| #define STBRP__CDECL       __cdecl
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| #else
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| #define STBRP__NOTUSED(v)  (void)sizeof(v)
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| #define STBRP__CDECL
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| #endif
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| 
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| enum
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| {
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|    STBRP__INIT_skyline = 1
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| };
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| 
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| STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
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| {
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|    switch (context->init_mode) {
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|       case STBRP__INIT_skyline:
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|          STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
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|          context->heuristic = heuristic;
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|          break;
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|       default:
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|          STBRP_ASSERT(0);
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|    }
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| }
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| 
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| STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
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| {
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|    if (allow_out_of_mem)
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|       // if it's ok to run out of memory, then don't bother aligning them;
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|       // this gives better packing, but may fail due to OOM (even though
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|       // the rectangles easily fit). @TODO a smarter approach would be to only
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|       // quantize once we've hit OOM, then we could get rid of this parameter.
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|       context->align = 1;
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|    else {
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|       // if it's not ok to run out of memory, then quantize the widths
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|       // so that num_nodes is always enough nodes.
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|       //
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|       // I.e. num_nodes * align >= width
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|       //                  align >= width / num_nodes
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|       //                  align = ceil(width/num_nodes)
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| 
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|       context->align = (context->width + context->num_nodes-1) / context->num_nodes;
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|    }
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| }
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| 
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| STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
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| {
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|    int i;
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| 
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|    for (i=0; i < num_nodes-1; ++i)
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|       nodes[i].next = &nodes[i+1];
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|    nodes[i].next = NULL;
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|    context->init_mode = STBRP__INIT_skyline;
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|    context->heuristic = STBRP_HEURISTIC_Skyline_default;
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|    context->free_head = &nodes[0];
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|    context->active_head = &context->extra[0];
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|    context->width = width;
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|    context->height = height;
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|    context->num_nodes = num_nodes;
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|    stbrp_setup_allow_out_of_mem(context, 0);
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| 
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|    // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
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|    context->extra[0].x = 0;
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|    context->extra[0].y = 0;
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|    context->extra[0].next = &context->extra[1];
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|    context->extra[1].x = (stbrp_coord) width;
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|    context->extra[1].y = (1<<30);
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|    context->extra[1].next = NULL;
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| }
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| 
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| // find minimum y position if it starts at x1
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| static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
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| {
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|    stbrp_node *node = first;
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|    int x1 = x0 + width;
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|    int min_y, visited_width, waste_area;
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| 
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|    STBRP__NOTUSED(c);
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| 
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|    STBRP_ASSERT(first->x <= x0);
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| 
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|    #if 0
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|    // skip in case we're past the node
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|    while (node->next->x <= x0)
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|       ++node;
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|    #else
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|    STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
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|    #endif
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| 
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|    STBRP_ASSERT(node->x <= x0);
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| 
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|    min_y = 0;
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|    waste_area = 0;
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|    visited_width = 0;
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|    while (node->x < x1) {
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|       if (node->y > min_y) {
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|          // raise min_y higher.
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|          // we've accounted for all waste up to min_y,
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|          // but we'll now add more waste for everything we've visted
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|          waste_area += visited_width * (node->y - min_y);
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|          min_y = node->y;
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|          // the first time through, visited_width might be reduced
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|          if (node->x < x0)
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|             visited_width += node->next->x - x0;
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|          else
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|             visited_width += node->next->x - node->x;
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|       } else {
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|          // add waste area
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|          int under_width = node->next->x - node->x;
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|          if (under_width + visited_width > width)
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|             under_width = width - visited_width;
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|          waste_area += under_width * (min_y - node->y);
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|          visited_width += under_width;
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|       }
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|       node = node->next;
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|    }
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| 
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|    *pwaste = waste_area;
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|    return min_y;
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| }
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| 
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| typedef struct
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| {
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|    int x,y;
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|    stbrp_node **prev_link;
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| } stbrp__findresult;
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| 
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| static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
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| {
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|    int best_waste = (1<<30), best_x, best_y = (1 << 30);
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|    stbrp__findresult fr;
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|    stbrp_node **prev, *node, *tail, **best = NULL;
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| 
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|    // align to multiple of c->align
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|    width = (width + c->align - 1);
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|    width -= width % c->align;
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|    STBRP_ASSERT(width % c->align == 0);
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| 
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|    // if it can't possibly fit, bail immediately
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|    if (width > c->width || height > c->height) {
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|       fr.prev_link = NULL;
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|       fr.x = fr.y = 0;
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|       return fr;
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|    }
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| 
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|    node = c->active_head;
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|    prev = &c->active_head;
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|    while (node->x + width <= c->width) {
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|       int y,waste;
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|       y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
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|       if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
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|          // bottom left
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|          if (y < best_y) {
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|             best_y = y;
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|             best = prev;
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|          }
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|       } else {
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|          // best-fit
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|          if (y + height <= c->height) {
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|             // can only use it if it first vertically
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|             if (y < best_y || (y == best_y && waste < best_waste)) {
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|                best_y = y;
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|                best_waste = waste;
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|                best = prev;
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|             }
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|          }
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|       }
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|       prev = &node->next;
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|       node = node->next;
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|    }
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| 
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|    best_x = (best == NULL) ? 0 : (*best)->x;
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| 
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|    // if doing best-fit (BF), we also have to try aligning right edge to each node position
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|    //
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|    // e.g, if fitting
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|    //
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|    //     ____________________
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|    //    |____________________|
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|    //
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|    //            into
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|    //
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|    //   |                         |
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|    //   |             ____________|
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|    //   |____________|
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|    //
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|    // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
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|    //
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|    // This makes BF take about 2x the time
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| 
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|    if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
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|       tail = c->active_head;
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|       node = c->active_head;
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|       prev = &c->active_head;
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|       // find first node that's admissible
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|       while (tail->x < width)
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|          tail = tail->next;
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|       while (tail) {
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|          int xpos = tail->x - width;
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|          int y,waste;
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|          STBRP_ASSERT(xpos >= 0);
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|          // find the left position that matches this
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|          while (node->next->x <= xpos) {
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|             prev = &node->next;
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|             node = node->next;
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|          }
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|          STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
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|          y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
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|          if (y + height <= c->height) {
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|             if (y <= best_y) {
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|                if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
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|                   best_x = xpos;
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|                   //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
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|                   best_y = y;
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|                   best_waste = waste;
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|                   best = prev;
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|                }
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|             }
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|          }
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|          tail = tail->next;
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|       }
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|    }
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| 
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|    fr.prev_link = best;
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|    fr.x = best_x;
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|    fr.y = best_y;
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|    return fr;
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| }
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| 
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| static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
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| {
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|    // find best position according to heuristic
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|    stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
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|    stbrp_node *node, *cur;
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| 
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|    // bail if:
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|    //    1. it failed
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|    //    2. the best node doesn't fit (we don't always check this)
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|    //    3. we're out of memory
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|    if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
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|       res.prev_link = NULL;
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|       return res;
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|    }
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| 
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|    // on success, create new node
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|    node = context->free_head;
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|    node->x = (stbrp_coord) res.x;
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|    node->y = (stbrp_coord) (res.y + height);
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| 
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|    context->free_head = node->next;
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| 
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|    // insert the new node into the right starting point, and
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|    // let 'cur' point to the remaining nodes needing to be
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|    // stiched back in
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| 
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|    cur = *res.prev_link;
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|    if (cur->x < res.x) {
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|       // preserve the existing one, so start testing with the next one
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|       stbrp_node *next = cur->next;
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|       cur->next = node;
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|       cur = next;
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|    } else {
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|       *res.prev_link = node;
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|    }
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| 
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|    // from here, traverse cur and free the nodes, until we get to one
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|    // that shouldn't be freed
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|    while (cur->next && cur->next->x <= res.x + width) {
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|       stbrp_node *next = cur->next;
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|       // move the current node to the free list
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|       cur->next = context->free_head;
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|       context->free_head = cur;
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|       cur = next;
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|    }
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| 
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|    // stitch the list back in
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|    node->next = cur;
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| 
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|    if (cur->x < res.x + width)
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|       cur->x = (stbrp_coord) (res.x + width);
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| 
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| #ifdef _DEBUG
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|    cur = context->active_head;
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|    while (cur->x < context->width) {
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|       STBRP_ASSERT(cur->x < cur->next->x);
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|       cur = cur->next;
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|    }
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|    STBRP_ASSERT(cur->next == NULL);
 | |
| 
 | |
|    {
 | |
|       int count=0;
 | |
|       cur = context->active_head;
 | |
|       while (cur) {
 | |
|          cur = cur->next;
 | |
|          ++count;
 | |
|       }
 | |
|       cur = context->free_head;
 | |
|       while (cur) {
 | |
|          cur = cur->next;
 | |
|          ++count;
 | |
|       }
 | |
|       STBRP_ASSERT(count == context->num_nodes+2);
 | |
|    }
 | |
| #endif
 | |
| 
 | |
|    return res;
 | |
| }
 | |
| 
 | |
| static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
 | |
| {
 | |
|    const stbrp_rect *p = (const stbrp_rect *) a;
 | |
|    const stbrp_rect *q = (const stbrp_rect *) b;
 | |
|    if (p->h > q->h)
 | |
|       return -1;
 | |
|    if (p->h < q->h)
 | |
|       return  1;
 | |
|    return (p->w > q->w) ? -1 : (p->w < q->w);
 | |
| }
 | |
| 
 | |
| static int STBRP__CDECL rect_original_order(const void *a, const void *b)
 | |
| {
 | |
|    const stbrp_rect *p = (const stbrp_rect *) a;
 | |
|    const stbrp_rect *q = (const stbrp_rect *) b;
 | |
|    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
 | |
| }
 | |
| 
 | |
| STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
 | |
| {
 | |
|    int i, all_rects_packed = 1;
 | |
| 
 | |
|    // we use the 'was_packed' field internally to allow sorting/unsorting
 | |
|    for (i=0; i < num_rects; ++i) {
 | |
|       rects[i].was_packed = i;
 | |
|    }
 | |
| 
 | |
|    // sort according to heuristic
 | |
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
 | |
| 
 | |
|    for (i=0; i < num_rects; ++i) {
 | |
|       if (rects[i].w == 0 || rects[i].h == 0) {
 | |
|          rects[i].x = rects[i].y = 0;  // empty rect needs no space
 | |
|       } else {
 | |
|          stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
 | |
|          if (fr.prev_link) {
 | |
|             rects[i].x = (stbrp_coord) fr.x;
 | |
|             rects[i].y = (stbrp_coord) fr.y;
 | |
|          } else {
 | |
|             rects[i].x = rects[i].y = STBRP__MAXVAL;
 | |
|          }
 | |
|       }
 | |
|    }
 | |
| 
 | |
|    // unsort
 | |
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
 | |
| 
 | |
|    // set was_packed flags and all_rects_packed status
 | |
|    for (i=0; i < num_rects; ++i) {
 | |
|       rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
 | |
|       if (!rects[i].was_packed)
 | |
|          all_rects_packed = 0;
 | |
|    }
 | |
| 
 | |
|    // return the all_rects_packed status
 | |
|    return all_rects_packed;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /*
 | |
| ------------------------------------------------------------------------------
 | |
| This software is available under 2 licenses -- choose whichever you prefer.
 | |
| ------------------------------------------------------------------------------
 | |
| ALTERNATIVE A - MIT License
 | |
| Copyright (c) 2017 Sean Barrett
 | |
| Permission is hereby granted, free of charge, to any person obtaining a copy of
 | |
| this software and associated documentation files (the "Software"), to deal in
 | |
| the Software without restriction, including without limitation the rights to
 | |
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | |
| of the Software, and to permit persons to whom the Software is furnished to do
 | |
| so, subject to the following conditions:
 | |
| The above copyright notice and this permission notice shall be included in all
 | |
| copies or substantial portions of the Software.
 | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | |
| SOFTWARE.
 | |
| ------------------------------------------------------------------------------
 | |
| ALTERNATIVE B - Public Domain (www.unlicense.org)
 | |
| This is free and unencumbered software released into the public domain.
 | |
| Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
 | |
| software, either in source code form or as a compiled binary, for any purpose,
 | |
| commercial or non-commercial, and by any means.
 | |
| In jurisdictions that recognize copyright laws, the author or authors of this
 | |
| software dedicate any and all copyright interest in the software to the public
 | |
| domain. We make this dedication for the benefit of the public at large and to
 | |
| the detriment of our heirs and successors. We intend this dedication to be an
 | |
| overt act of relinquishment in perpetuity of all present and future rights to
 | |
| this software under copyright law.
 | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 | |
| ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 | |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | |
| ------------------------------------------------------------------------------
 | |
| */
 | 
