16 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=2, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct
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{
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    vec4 Color;
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    vec2 UV;
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} In;
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void main()
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{
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    fColor = In.Color * texture(sTexture, In.UV.st);
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}
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