furnace/src/audio/asio.h
tildearrow 57f3b9cd4d ASIO backend, part 1
DOES NOT FUCKING PLAY SOUND, so don't complain if you can't hear a thing

OK?!?!!
2025-10-25 00:16:15 -05:00

55 lines
1.6 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2025 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "taAudio.h"
#include <asiodrivers.h>
#include <asio.h>
#define ASIO_DRIVER_MAX 64
#define ASIO_CHANNEL_MAX 16
class TAAudioASIO: public TAAudio {
AsioDrivers drivers;
ASIODriverInfo driverInfo;
ASIOBufferInfo bufInfo[ASIO_CHANNEL_MAX*2];
ASIOChannelInfo chanInfo[ASIO_CHANNEL_MAX*2];
ASIOCallbacks callbacks;
int totalChans;
char* driverNames[ASIO_DRIVER_MAX];
int driverCount;
char deviceNameCopy[64];
public:
void onSampleRate(double rate);
void onBufferSize(int bufsize);
void onProcess(int nframes);
void* getContext();
bool quit();
bool setRun(bool run);
bool init(TAAudioDesc& request, TAAudioDesc& response);
std::vector<String> listAudioDevices();
TAAudioASIO():
totalChans(0),
driverCount(0) {}
};