32 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// dear imgui: Renderer Backend for SDL_Renderer
 | 
						|
// (Requires: SDL 2.0.17+)
 | 
						|
 | 
						|
// Important to understand: SDL_Renderer is an _optional_ component of SDL.
 | 
						|
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
 | 
						|
// If your application will want to render any non trivial amount of graphics other than UI,
 | 
						|
// please be aware that SDL_Renderer offers a limited graphic API to the end-user and it might
 | 
						|
// be difficult to step out of those boundaries.
 | 
						|
// However, we understand it is a convenient choice to get an app started easily.
 | 
						|
 | 
						|
// Implemented features:
 | 
						|
//  [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
 | 
						|
//  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
 | 
						|
// Missing features:
 | 
						|
//  [ ] Renderer: Multi-viewport support (multiple windows).
 | 
						|
 | 
						|
#pragma once
 | 
						|
#include "imgui.h"      // IMGUI_IMPL_API
 | 
						|
 | 
						|
struct SDL_Renderer;
 | 
						|
 | 
						|
IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer);
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_Shutdown();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_NewFrame();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data);
 | 
						|
 | 
						|
// Called by Init/NewFrame/Shutdown
 | 
						|
IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer_CreateFontsTexture();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_DestroyFontsTexture();
 | 
						|
IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer_CreateDeviceObjects();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplSDLRenderer_DestroyDeviceObjects();
 |