26 lines
		
	
	
		
			454 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			454 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
 | |
| layout(location = 0) in vec2 aPos;
 | |
| layout(location = 1) in vec2 aUV;
 | |
| layout(location = 2) in vec4 aColor;
 | |
| 
 | |
| layout(push_constant) uniform uPushConstant {
 | |
|     vec2 uScale;
 | |
|     vec2 uTranslate;
 | |
| } pc;
 | |
| 
 | |
| out gl_PerVertex {
 | |
|     vec4 gl_Position;
 | |
| };
 | |
| 
 | |
| layout(location = 0) out struct {
 | |
|     vec4 Color;
 | |
|     vec2 UV;
 | |
| } Out;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     Out.Color = aColor;
 | |
|     Out.UV = aUV;
 | |
|     gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
 | |
| }
 | 
