furnace/src/engine/platform/nes.h
tildearrow 3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00

47 lines
1 KiB
C++

#ifndef _NES_H
#define _NES_H
#include "../dispatch.h"
#include "../macroInt.h"
class DivPlatformNES: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch, prevFreq;
unsigned char ins, note, duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta;
signed char vol, outVol, wave;
DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
prevFreq(65535),
ins(-1),
note(0),
duty(0),
sweep(0),
active(false),
insChanged(true),
freqChanged(false),
sweepChanged(false),
keyOn(false),
keyOff(false),
inPorta(false),
vol(15),
wave(-1) {}
};
Channel chan[5];
int dacPeriod, dacRate, dacPos, dacSample;
unsigned char lastPan;
void updateWave();
public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
int dispatch(DivCommand c);
void tick();
bool keyOffAffectsArp();
int init(DivEngine* parent, int channels, int sugRate);
};
#endif