furnace/src/gui/render/renderSDL.cpp
tildearrow 394d5d6583 prepare to handle other texture formats
required for DirectX 9...
2024-05-15 02:48:18 -05:00

231 lines
6.6 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "renderSDL.h"
#include "backends/imgui_impl_sdlrenderer2.h"
#include "../../ta-log.h"
class FurnaceSDLTexture: public FurnaceGUITexture {
public:
SDL_Texture* tex;
FurnaceSDLTexture():
tex(NULL) {}
};
ImTextureID FurnaceGUIRenderSDL::getTextureID(FurnaceGUITexture* which) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
return t->tex;
}
bool FurnaceGUIRenderSDL::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
return SDL_LockTexture(t->tex,NULL,data,pitch)==0;
}
bool FurnaceGUIRenderSDL::unlockTexture(FurnaceGUITexture* which) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
SDL_UnlockTexture(t->tex);
return true;
}
bool FurnaceGUIRenderSDL::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
return SDL_UpdateTexture(t->tex,NULL,data,pitch)==0;
}
FurnaceGUITexture* FurnaceGUIRenderSDL::createTexture(bool dynamic, int width, int height, bool interpolate, FurnaceGUITextureFormat format) {
if (format!=GUI_TEXFORMAT_ABGR32) {
logE("unsupported texture format!");
return NULL;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,interpolate?"1":"0");
SDL_Texture* t=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,dynamic?SDL_TEXTUREACCESS_STREAMING:SDL_TEXTUREACCESS_STATIC,width,height);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,"1");
if (t==NULL) return NULL;
FurnaceSDLTexture* ret=new FurnaceSDLTexture;
ret->tex=t;
return ret;
}
bool FurnaceGUIRenderSDL::destroyTexture(FurnaceGUITexture* which) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
SDL_DestroyTexture(t->tex);
delete t;
return true;
}
void FurnaceGUIRenderSDL::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
switch (mode) {
case GUI_BLEND_MODE_NONE:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_NONE);
break;
case GUI_BLEND_MODE_BLEND:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_BLEND);
break;
case GUI_BLEND_MODE_ADD:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_ADD);
break;
case GUI_BLEND_MODE_MULTIPLY:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_MOD);
break;
}
}
void FurnaceGUIRenderSDL::setBlendMode(FurnaceGUIBlendMode mode) {
switch (mode) {
case GUI_BLEND_MODE_NONE:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_NONE);
break;
case GUI_BLEND_MODE_BLEND:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
break;
case GUI_BLEND_MODE_ADD:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_ADD);
break;
case GUI_BLEND_MODE_MULTIPLY:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_MOD);
break;
}
}
void FurnaceGUIRenderSDL::clear(ImVec4 color) {
SDL_SetRenderDrawColor(sdlRend,color.x*255,color.y*255,color.z*255,color.w*255);
SDL_RenderClear(sdlRend);
}
bool FurnaceGUIRenderSDL::newFrame() {
return ImGui_ImplSDLRenderer2_NewFrame();
}
bool FurnaceGUIRenderSDL::canVSync() {
return swapIntervalSet;
}
void FurnaceGUIRenderSDL::createFontsTexture() {
ImGui_ImplSDLRenderer2_CreateFontsTexture();
}
void FurnaceGUIRenderSDL::destroyFontsTexture() {
ImGui_ImplSDLRenderer2_DestroyFontsTexture();
}
void FurnaceGUIRenderSDL::renderGUI() {
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
}
void FurnaceGUIRenderSDL::wipe(float alpha) {
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(sdlRend,0,0,0,255*alpha);
SDL_RenderFillRect(sdlRend,NULL);
}
void FurnaceGUIRenderSDL::present() {
SDL_RenderPresent(sdlRend);
}
bool FurnaceGUIRenderSDL::getOutputSize(int& w, int& h) {
return SDL_GetRendererOutputSize(sdlRend,&w,&h)==0;
}
int FurnaceGUIRenderSDL::getWindowFlags() {
return 0;
}
int FurnaceGUIRenderSDL::getMaxTextureWidth() {
if (!hasInfo) return 2048;
return renderInfo.max_texture_width;
}
int FurnaceGUIRenderSDL::getMaxTextureHeight() {
if (!hasInfo) return 2048;
return renderInfo.max_texture_height;
}
unsigned int FurnaceGUIRenderSDL::getTextureFormats() {
return GUI_TEXFORMAT_ABGR32;
}
const char* FurnaceGUIRenderSDL::getBackendName() {
return "SDL Renderer";
}
const char* FurnaceGUIRenderSDL::getVendorName() {
return "SDL";
}
const char* FurnaceGUIRenderSDL::getDeviceName() {
if (!hasInfo) return "???";
return renderInfo.name;
}
const char* FurnaceGUIRenderSDL::getAPIVersion() {
return "N/A";
}
void FurnaceGUIRenderSDL::setSwapInterval(int swapInterval) {
if (SDL_RenderSetVSync(sdlRend,(swapInterval>=0)?1:0)!=0) {
swapIntervalSet=false;
logW("tried to enable VSync but couldn't!");
} else {
swapIntervalSet=true;
}
}
void FurnaceGUIRenderSDL::preInit(const DivConfig& conf) {
}
bool FurnaceGUIRenderSDL::init(SDL_Window* win, int swapInterval) {
logV("creating SDL renderer...");
sdlRend=SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED|((swapInterval>0)?SDL_RENDERER_PRESENTVSYNC:0)|SDL_RENDERER_TARGETTEXTURE);
if (sdlRend==NULL) return false;
if (SDL_GetRendererInfo(sdlRend,&renderInfo)==0) {
hasInfo=true;
} else {
logE("could not get renderer info! %s",SDL_GetError());
hasInfo=false;
}
if (SDL_RenderSetVSync(sdlRend,(swapInterval>=0)?1:0)!=0) {
swapIntervalSet=false;
logW("tried to enable VSync but couldn't!");
} else {
swapIntervalSet=true;
}
logV("(post creation)");
return (sdlRend!=NULL);
}
void FurnaceGUIRenderSDL::initGUI(SDL_Window* win) {
ImGui_ImplSDL2_InitForSDLRenderer(win,sdlRend);
ImGui_ImplSDLRenderer2_Init(sdlRend);
}
void FurnaceGUIRenderSDL::quitGUI() {
ImGui_ImplSDLRenderer2_Shutdown();
}
bool FurnaceGUIRenderSDL::quit() {
if (sdlRend==NULL) return false;
SDL_DestroyRenderer(sdlRend);
sdlRend=NULL;
return true;
}