231 lines
6.6 KiB
C++
231 lines
6.6 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "renderSDL.h"
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#include "backends/imgui_impl_sdlrenderer2.h"
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#include "../../ta-log.h"
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class FurnaceSDLTexture: public FurnaceGUITexture {
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public:
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SDL_Texture* tex;
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FurnaceSDLTexture():
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tex(NULL) {}
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};
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ImTextureID FurnaceGUIRenderSDL::getTextureID(FurnaceGUITexture* which) {
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FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
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return t->tex;
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}
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bool FurnaceGUIRenderSDL::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
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FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
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return SDL_LockTexture(t->tex,NULL,data,pitch)==0;
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}
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bool FurnaceGUIRenderSDL::unlockTexture(FurnaceGUITexture* which) {
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FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
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SDL_UnlockTexture(t->tex);
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return true;
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}
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bool FurnaceGUIRenderSDL::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
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FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
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return SDL_UpdateTexture(t->tex,NULL,data,pitch)==0;
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}
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FurnaceGUITexture* FurnaceGUIRenderSDL::createTexture(bool dynamic, int width, int height, bool interpolate, FurnaceGUITextureFormat format) {
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if (format!=GUI_TEXFORMAT_ABGR32) {
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logE("unsupported texture format!");
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return NULL;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,interpolate?"1":"0");
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SDL_Texture* t=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,dynamic?SDL_TEXTUREACCESS_STREAMING:SDL_TEXTUREACCESS_STATIC,width,height);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,"1");
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if (t==NULL) return NULL;
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FurnaceSDLTexture* ret=new FurnaceSDLTexture;
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ret->tex=t;
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return ret;
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}
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bool FurnaceGUIRenderSDL::destroyTexture(FurnaceGUITexture* which) {
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FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
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SDL_DestroyTexture(t->tex);
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delete t;
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return true;
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}
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void FurnaceGUIRenderSDL::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
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FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_NONE);
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break;
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case GUI_BLEND_MODE_BLEND:
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SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_BLEND);
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break;
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case GUI_BLEND_MODE_ADD:
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SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_ADD);
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break;
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case GUI_BLEND_MODE_MULTIPLY:
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SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_MOD);
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break;
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}
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}
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void FurnaceGUIRenderSDL::setBlendMode(FurnaceGUIBlendMode mode) {
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switch (mode) {
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case GUI_BLEND_MODE_NONE:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_NONE);
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break;
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case GUI_BLEND_MODE_BLEND:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
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break;
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case GUI_BLEND_MODE_ADD:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_ADD);
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break;
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case GUI_BLEND_MODE_MULTIPLY:
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_MOD);
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break;
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}
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}
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void FurnaceGUIRenderSDL::clear(ImVec4 color) {
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SDL_SetRenderDrawColor(sdlRend,color.x*255,color.y*255,color.z*255,color.w*255);
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SDL_RenderClear(sdlRend);
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}
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bool FurnaceGUIRenderSDL::newFrame() {
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return ImGui_ImplSDLRenderer2_NewFrame();
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}
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bool FurnaceGUIRenderSDL::canVSync() {
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return swapIntervalSet;
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}
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void FurnaceGUIRenderSDL::createFontsTexture() {
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ImGui_ImplSDLRenderer2_CreateFontsTexture();
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}
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void FurnaceGUIRenderSDL::destroyFontsTexture() {
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ImGui_ImplSDLRenderer2_DestroyFontsTexture();
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}
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void FurnaceGUIRenderSDL::renderGUI() {
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
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}
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void FurnaceGUIRenderSDL::wipe(float alpha) {
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(sdlRend,0,0,0,255*alpha);
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SDL_RenderFillRect(sdlRend,NULL);
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}
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void FurnaceGUIRenderSDL::present() {
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SDL_RenderPresent(sdlRend);
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}
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bool FurnaceGUIRenderSDL::getOutputSize(int& w, int& h) {
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return SDL_GetRendererOutputSize(sdlRend,&w,&h)==0;
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}
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int FurnaceGUIRenderSDL::getWindowFlags() {
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return 0;
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}
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int FurnaceGUIRenderSDL::getMaxTextureWidth() {
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if (!hasInfo) return 2048;
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return renderInfo.max_texture_width;
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}
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int FurnaceGUIRenderSDL::getMaxTextureHeight() {
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if (!hasInfo) return 2048;
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return renderInfo.max_texture_height;
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}
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unsigned int FurnaceGUIRenderSDL::getTextureFormats() {
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return GUI_TEXFORMAT_ABGR32;
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}
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const char* FurnaceGUIRenderSDL::getBackendName() {
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return "SDL Renderer";
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}
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const char* FurnaceGUIRenderSDL::getVendorName() {
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return "SDL";
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}
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const char* FurnaceGUIRenderSDL::getDeviceName() {
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if (!hasInfo) return "???";
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return renderInfo.name;
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}
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const char* FurnaceGUIRenderSDL::getAPIVersion() {
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return "N/A";
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}
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void FurnaceGUIRenderSDL::setSwapInterval(int swapInterval) {
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if (SDL_RenderSetVSync(sdlRend,(swapInterval>=0)?1:0)!=0) {
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swapIntervalSet=false;
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logW("tried to enable VSync but couldn't!");
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} else {
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swapIntervalSet=true;
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}
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}
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void FurnaceGUIRenderSDL::preInit(const DivConfig& conf) {
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}
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bool FurnaceGUIRenderSDL::init(SDL_Window* win, int swapInterval) {
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logV("creating SDL renderer...");
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sdlRend=SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED|((swapInterval>0)?SDL_RENDERER_PRESENTVSYNC:0)|SDL_RENDERER_TARGETTEXTURE);
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if (sdlRend==NULL) return false;
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if (SDL_GetRendererInfo(sdlRend,&renderInfo)==0) {
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hasInfo=true;
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} else {
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logE("could not get renderer info! %s",SDL_GetError());
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hasInfo=false;
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}
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if (SDL_RenderSetVSync(sdlRend,(swapInterval>=0)?1:0)!=0) {
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swapIntervalSet=false;
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logW("tried to enable VSync but couldn't!");
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} else {
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swapIntervalSet=true;
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}
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logV("(post creation)");
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return (sdlRend!=NULL);
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}
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void FurnaceGUIRenderSDL::initGUI(SDL_Window* win) {
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ImGui_ImplSDL2_InitForSDLRenderer(win,sdlRend);
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ImGui_ImplSDLRenderer2_Init(sdlRend);
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}
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void FurnaceGUIRenderSDL::quitGUI() {
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ImGui_ImplSDLRenderer2_Shutdown();
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}
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bool FurnaceGUIRenderSDL::quit() {
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if (sdlRend==NULL) return false;
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SDL_DestroyRenderer(sdlRend);
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sdlRend=NULL;
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return true;
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}
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