480 lines
12 KiB
C++
480 lines
12 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#define INCLUDE_D3D9
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#include "renderDX9.h"
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#include <SDL_syswm.h>
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#include "backends/imgui_impl_dx9.h"
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#include "../../ta-log.h"
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#include "../../utfutils.h"
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#include "../engine/bsr.h"
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class FurnaceDX9Texture: public FurnaceGUITexture {
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public:
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IDirect3DTexture9* tex;
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IDirect3DTexture9* texPre;
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int width, height, widthReal, heightReal;
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unsigned char* lockedData;
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bool dynamic;
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FurnaceDX9Texture():
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tex(NULL),
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texPre(NULL),
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width(0),
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height(0),
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widthReal(0),
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heightReal(0),
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lockedData(NULL),
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dynamic(false) {}
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};
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ImTextureID FurnaceGUIRenderDX9::getTextureID(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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return (ImTextureID)t->tex;
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}
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float FurnaceGUIRenderDX9::getTextureU(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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if (which==NULL) return 0.0;
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if (t->widthReal<1) return 0.0f;
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return (float)t->width/(float)t->widthReal;
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}
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float FurnaceGUIRenderDX9::getTextureV(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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if (which==NULL) return 0.0;
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if (t->heightReal<1) return 0.0f;
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return (float)t->height/(float)t->heightReal;
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}
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bool FurnaceGUIRenderDX9::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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D3DLOCKED_RECT lockedRect;
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HRESULT result=t->tex->LockRect(0,&lockedRect,NULL,D3DLOCK_DISCARD);
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if (result!=D3D_OK) {
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logW("could not lock texture!");
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return false;
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}
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*data=lockedRect.pBits;
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*pitch=lockedRect.Pitch;
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return true;
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}
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bool FurnaceGUIRenderDX9::unlockTexture(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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HRESULT result=t->tex->UnlockRect(0);
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if (result!=D3D_OK) {
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logW("could not unlock texture!");
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return false;
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}
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return true;
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}
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bool FurnaceGUIRenderDX9::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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IDirect3DTexture9* crap=NULL;
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if (t->texPre==NULL) {
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// update by locking
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if (!t->dynamic) {
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logW("updating static texture but texPre does not exist!");
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return false;
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}
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crap=t->tex;
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} else {
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// update by calling UpdateTexture
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crap=t->texPre;
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}
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D3DLOCKED_RECT lockedRect;
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HRESULT result=crap->LockRect(0,&lockedRect,NULL,D3DLOCK_DISCARD);
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if (result!=D3D_OK) {
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logW("could not update texture (lock)! %.8x",result);
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return false;
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}
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if (lockedRect.Pitch==pitch) {
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memcpy(lockedRect.pBits,data,pitch*t->height);
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} else {
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unsigned char* ucData=(unsigned char*)data;
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unsigned char* d=(unsigned char*)lockedRect.pBits;
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int srcPos=0;
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int destPos=0;
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for (int i=0; i<t->height; i++) {
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memcpy(&d[destPos],&ucData[srcPos],pitch);
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srcPos+=pitch;
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destPos+=lockedRect.Pitch;
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}
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}
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crap->UnlockRect(0);
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if (t->texPre!=NULL) {
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result=t->tex->AddDirtyRect(NULL);
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if (result!=D3D_OK) {
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logW("could not taint texture! %.8x",result);
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}
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result=device->UpdateTexture(t->texPre,t->tex);
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if (result!=D3D_OK) {
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logW("could not update texture! %.8x",result);
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return false;
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}
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}
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return true;
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}
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FurnaceGUITexture* FurnaceGUIRenderDX9::createTexture(bool dynamic, int width, int height, bool interpolate, FurnaceGUITextureFormat format) {
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IDirect3DTexture9* tex=NULL;
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IDirect3DTexture9* texPre=NULL;
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int widthReal=width;
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int heightReal=height;
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if (format!=GUI_TEXFORMAT_ARGB32) {
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logE("unsupported texture format!");
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return NULL;
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}
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if ((widthReal&(widthReal-1))!=0) {
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widthReal=1<<bsr(width);
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}
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if ((heightReal&(heightReal-1))!=0) {
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heightReal=1<<bsr(height);
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}
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if (squareTex) {
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if (widthReal>heightReal) {
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heightReal=widthReal;
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} else {
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widthReal=heightReal;
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}
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}
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logV("width: %d (requested)... %d (actual)",width,widthReal);
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logV("height: %d (requested)... %d (actual)",height,heightReal);
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if (!supportsDynamicTex) dynamic=false;
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HRESULT result=device->CreateTexture(widthReal,heightReal,1,dynamic?D3DUSAGE_DYNAMIC:0,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&tex,NULL);
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if (result!=D3D_OK) {
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logW("could not create texture! %.8x",result);
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return NULL;
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}
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if (!dynamic) {
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HRESULT result=device->CreateTexture(widthReal,heightReal,1,0,D3DFMT_A8R8G8B8,D3DPOOL_SYSTEMMEM,&texPre,NULL);
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if (result!=D3D_OK) {
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logW("could not create pre-texture! %.8x",result);
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tex->Release();
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return NULL;
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}
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}
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FurnaceDX9Texture* ret=new FurnaceDX9Texture;
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ret->width=width;
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ret->height=height;
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ret->widthReal=widthReal;
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ret->heightReal=heightReal;
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ret->tex=tex;
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ret->texPre=texPre;
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ret->dynamic=dynamic;
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return ret;
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}
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bool FurnaceGUIRenderDX9::destroyTexture(FurnaceGUITexture* which) {
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FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
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t->tex->Release();
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delete t;
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return true;
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}
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void FurnaceGUIRenderDX9::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX9::setBlendMode(FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX9::resized(const SDL_Event& ev) {
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mustResize=true;
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outW=ev.window.data1;
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outH=ev.window.data2;
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}
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void FurnaceGUIRenderDX9::clear(ImVec4 color) {
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device->Clear(0,NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,ImGui::ColorConvertFloat4ToU32(color),0,0);
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}
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void FurnaceGUIRenderDX9::present() {
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device->Present(NULL,NULL,NULL,NULL);
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}
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bool FurnaceGUIRenderDX9::newFrame() {
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if (mustResize) {
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logI("DX9: resizing buffers");
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ImGui_ImplDX9_InvalidateDeviceObjects();
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priv->present.BackBufferWidth=outW;
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priv->present.BackBufferHeight=outH;
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HRESULT result=device->Reset(&priv->present);
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if (result==D3DERR_INVALIDCALL) {
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logE("OH NO");
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}
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ImGui_ImplDX9_CreateDeviceObjects();
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mustResize=false;
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}
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return ImGui_ImplDX9_NewFrame();
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}
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bool FurnaceGUIRenderDX9::canVSync() {
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return supportsVSync;
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}
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void FurnaceGUIRenderDX9::createFontsTexture() {
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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void FurnaceGUIRenderDX9::destroyFontsTexture() {
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ImGui_ImplDX9_InvalidateDeviceObjects();
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}
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void FurnaceGUIRenderDX9::renderGUI() {
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HRESULT result=device->BeginScene();
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if (result==D3D_OK) {
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ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
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device->EndScene();
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} else {
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logW("couldn't render GUI! %.8x",result);
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}
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}
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struct WipeVertex {
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float x, y, z;
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unsigned int color;
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WipeVertex(float _x, float _y, float _z, unsigned int c):
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x(_x),
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y(_y),
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z(_z),
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color(c) {}
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WipeVertex():
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x(0),
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y(0),
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z(0),
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color(0) {}
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};
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void FurnaceGUIRenderDX9::wipe(float alpha) {
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if (wipeBuf==NULL) return;
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/*
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HRESULT result=device->BeginScene();
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if (result==D3D_OK) {
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D3DVIEWPORT9 view;
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view.X=0;
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view.Y=0;
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view.Width=outW;
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view.Height=outH;
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view.MinZ=0.0f;
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view.MaxZ=1.0f;
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result=device->SetViewport(&view);
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if (result!=D3D_OK) {
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logW("could not set viewport! %.8x",result);
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}
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unsigned int color=alpha*255;
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void* lockedData;
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WipeVertex vertex[4];
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vertex[0]=WipeVertex(0,0,0,color);
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vertex[1]=WipeVertex(outW,0,0,color);
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vertex[2]=WipeVertex(outW,outH,0,color);
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vertex[3]=WipeVertex(0,outH,0,color);
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result=wipeBuf->Lock(0,0,&lockedData,D3DLOCK_DISCARD);
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if (result==D3D_OK) {
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memcpy(lockedData,vertex,sizeof(WipeVertex)*4);
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wipeBuf->Unlock();
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device->SetStreamSource(0,wipeBuf,0,sizeof(WipeVertex));
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device->SetFVF(D3DFVF_XYZ|D3DFVF_DIFFUSE);
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device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,1);
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}
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device->EndScene();
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}
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*/
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}
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bool FurnaceGUIRenderDX9::getOutputSize(int& w, int& h) {
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w=outW;
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h=outH;
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return true;
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}
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int FurnaceGUIRenderDX9::getWindowFlags() {
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return 0;
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}
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int FurnaceGUIRenderDX9::getMaxTextureWidth() {
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return maxWidth;
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}
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int FurnaceGUIRenderDX9::getMaxTextureHeight() {
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return maxHeight;
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}
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unsigned int FurnaceGUIRenderDX9::getTextureFormats() {
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return GUI_TEXFORMAT_ARGB32;
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}
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const char* FurnaceGUIRenderDX9::getBackendName() {
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return "DirectX 9";
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}
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const char* FurnaceGUIRenderDX9::getVendorName() {
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return vendorName.c_str();
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}
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const char* FurnaceGUIRenderDX9::getDeviceName() {
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return deviceName.c_str();
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}
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const char* FurnaceGUIRenderDX9::getAPIVersion() {
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return apiVersion.c_str();
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}
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void FurnaceGUIRenderDX9::setSwapInterval(int swapInt) {
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swapInterval=swapInt;
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}
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void FurnaceGUIRenderDX9::preInit(const DivConfig& conf) {
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}
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bool FurnaceGUIRenderDX9::init(SDL_Window* win, int swapInt) {
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SDL_SysWMinfo sysWindow;
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SDL_VERSION(&sysWindow.version);
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if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
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logE("could not get window WM info! %s",SDL_GetError());
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return false;
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}
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HWND window=(HWND)sysWindow.info.win.window;
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iface=Direct3DCreate9(D3D_SDK_VERSION);
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if (iface==NULL) {
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logE("could not create Direct3D 9!");
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return false;
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}
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priv=new FurnaceGUIRenderDX9Private;
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SDL_GetWindowSize(win,&outW,&outH);
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memset(&priv->present,0,sizeof(D3DPRESENT_PARAMETERS));
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priv->present.Windowed=TRUE;
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priv->present.SwapEffect=D3DSWAPEFFECT_DISCARD;
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priv->present.BackBufferWidth=outW;
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priv->present.BackBufferHeight=outH;
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priv->present.BackBufferCount=1;
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priv->present.BackBufferFormat=D3DFMT_UNKNOWN;
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//priv->present.EnableAutoDepthStencil=TRUE;
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//priv->present.AutoDepthStencilFormat=D3DFMT_D16;
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if (swapInt>0) {
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priv->present.PresentationInterval=D3DPRESENT_INTERVAL_ONE;
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} else {
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priv->present.PresentationInterval=D3DPRESENT_INTERVAL_IMMEDIATE;
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}
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priv->present.hDeviceWindow=window;
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HRESULT result=iface->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,window,D3DCREATE_HARDWARE_VERTEXPROCESSING,&priv->present,&device);
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if (result!=D3D_OK) {
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logW("no hardware vertex processing!");
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result=iface->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,window,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&priv->present,&device);
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if (result!=D3D_OK) {
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logE("could not create device! %.8x",result);
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iface->Release();
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iface=NULL;
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return false;
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}
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}
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D3DCAPS9 caps;
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result=device->GetDeviceCaps(&caps);
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if (result==D3D_OK) {
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supportsDynamicTex=(caps.Caps2&D3DCAPS2_DYNAMICTEXTURES);
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squareTex=(caps.TextureCaps&D3DPTEXTURECAPS_SQUAREONLY);
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supportsVSync=(caps.PresentationIntervals&D3DPRESENT_INTERVAL_ONE);
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maxWidth=caps.MaxTextureWidth;
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maxHeight=caps.MaxTextureHeight;
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if (!supportsDynamicTex) {
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logI("no support for dynamic textures");
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}
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if (squareTex) {
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logI("square textures only");
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}
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}
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result=device->CreateVertexBuffer(sizeof(WipeVertex)*4,0,D3DFVF_XYZ|D3DFVF_DIFFUSE,D3DPOOL_DEFAULT,&wipeBuf,NULL);
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if (result!=D3D_OK) {
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logE("could not create wipe buffer! %.8x",result);
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}
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return true;
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}
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void FurnaceGUIRenderDX9::initGUI(SDL_Window* win) {
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ImGui_ImplSDL2_InitForD3D(win);
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ImGui_ImplDX9_Init(device);
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}
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bool FurnaceGUIRenderDX9::quit() {
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if (wipeBuf) {
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wipeBuf->Release();
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wipeBuf=NULL;
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}
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if (device) {
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device->Release();
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device=NULL;
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}
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if (iface) {
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iface->Release();
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iface=NULL;
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}
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dead=false;
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return true;
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}
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void FurnaceGUIRenderDX9::quitGUI() {
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ImGui_ImplDX9_Shutdown();
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}
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bool FurnaceGUIRenderDX9::isDead() {
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return dead;
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}
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