furnace/src/gui/render/renderDX9.cpp
tildearrow 394d5d6583 prepare to handle other texture formats
required for DirectX 9...
2024-05-15 02:48:18 -05:00

480 lines
12 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#define INCLUDE_D3D9
#include "renderDX9.h"
#include <SDL_syswm.h>
#include "backends/imgui_impl_dx9.h"
#include "../../ta-log.h"
#include "../../utfutils.h"
#include "../engine/bsr.h"
class FurnaceDX9Texture: public FurnaceGUITexture {
public:
IDirect3DTexture9* tex;
IDirect3DTexture9* texPre;
int width, height, widthReal, heightReal;
unsigned char* lockedData;
bool dynamic;
FurnaceDX9Texture():
tex(NULL),
texPre(NULL),
width(0),
height(0),
widthReal(0),
heightReal(0),
lockedData(NULL),
dynamic(false) {}
};
ImTextureID FurnaceGUIRenderDX9::getTextureID(FurnaceGUITexture* which) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
return (ImTextureID)t->tex;
}
float FurnaceGUIRenderDX9::getTextureU(FurnaceGUITexture* which) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
if (which==NULL) return 0.0;
if (t->widthReal<1) return 0.0f;
return (float)t->width/(float)t->widthReal;
}
float FurnaceGUIRenderDX9::getTextureV(FurnaceGUITexture* which) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
if (which==NULL) return 0.0;
if (t->heightReal<1) return 0.0f;
return (float)t->height/(float)t->heightReal;
}
bool FurnaceGUIRenderDX9::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
D3DLOCKED_RECT lockedRect;
HRESULT result=t->tex->LockRect(0,&lockedRect,NULL,D3DLOCK_DISCARD);
if (result!=D3D_OK) {
logW("could not lock texture!");
return false;
}
*data=lockedRect.pBits;
*pitch=lockedRect.Pitch;
return true;
}
bool FurnaceGUIRenderDX9::unlockTexture(FurnaceGUITexture* which) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
HRESULT result=t->tex->UnlockRect(0);
if (result!=D3D_OK) {
logW("could not unlock texture!");
return false;
}
return true;
}
bool FurnaceGUIRenderDX9::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
IDirect3DTexture9* crap=NULL;
if (t->texPre==NULL) {
// update by locking
if (!t->dynamic) {
logW("updating static texture but texPre does not exist!");
return false;
}
crap=t->tex;
} else {
// update by calling UpdateTexture
crap=t->texPre;
}
D3DLOCKED_RECT lockedRect;
HRESULT result=crap->LockRect(0,&lockedRect,NULL,D3DLOCK_DISCARD);
if (result!=D3D_OK) {
logW("could not update texture (lock)! %.8x",result);
return false;
}
if (lockedRect.Pitch==pitch) {
memcpy(lockedRect.pBits,data,pitch*t->height);
} else {
unsigned char* ucData=(unsigned char*)data;
unsigned char* d=(unsigned char*)lockedRect.pBits;
int srcPos=0;
int destPos=0;
for (int i=0; i<t->height; i++) {
memcpy(&d[destPos],&ucData[srcPos],pitch);
srcPos+=pitch;
destPos+=lockedRect.Pitch;
}
}
crap->UnlockRect(0);
if (t->texPre!=NULL) {
result=t->tex->AddDirtyRect(NULL);
if (result!=D3D_OK) {
logW("could not taint texture! %.8x",result);
}
result=device->UpdateTexture(t->texPre,t->tex);
if (result!=D3D_OK) {
logW("could not update texture! %.8x",result);
return false;
}
}
return true;
}
FurnaceGUITexture* FurnaceGUIRenderDX9::createTexture(bool dynamic, int width, int height, bool interpolate, FurnaceGUITextureFormat format) {
IDirect3DTexture9* tex=NULL;
IDirect3DTexture9* texPre=NULL;
int widthReal=width;
int heightReal=height;
if (format!=GUI_TEXFORMAT_ARGB32) {
logE("unsupported texture format!");
return NULL;
}
if ((widthReal&(widthReal-1))!=0) {
widthReal=1<<bsr(width);
}
if ((heightReal&(heightReal-1))!=0) {
heightReal=1<<bsr(height);
}
if (squareTex) {
if (widthReal>heightReal) {
heightReal=widthReal;
} else {
widthReal=heightReal;
}
}
logV("width: %d (requested)... %d (actual)",width,widthReal);
logV("height: %d (requested)... %d (actual)",height,heightReal);
if (!supportsDynamicTex) dynamic=false;
HRESULT result=device->CreateTexture(widthReal,heightReal,1,dynamic?D3DUSAGE_DYNAMIC:0,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&tex,NULL);
if (result!=D3D_OK) {
logW("could not create texture! %.8x",result);
return NULL;
}
if (!dynamic) {
HRESULT result=device->CreateTexture(widthReal,heightReal,1,0,D3DFMT_A8R8G8B8,D3DPOOL_SYSTEMMEM,&texPre,NULL);
if (result!=D3D_OK) {
logW("could not create pre-texture! %.8x",result);
tex->Release();
return NULL;
}
}
FurnaceDX9Texture* ret=new FurnaceDX9Texture;
ret->width=width;
ret->height=height;
ret->widthReal=widthReal;
ret->heightReal=heightReal;
ret->tex=tex;
ret->texPre=texPre;
ret->dynamic=dynamic;
return ret;
}
bool FurnaceGUIRenderDX9::destroyTexture(FurnaceGUITexture* which) {
FurnaceDX9Texture* t=(FurnaceDX9Texture*)which;
t->tex->Release();
delete t;
return true;
}
void FurnaceGUIRenderDX9::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderDX9::setBlendMode(FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderDX9::resized(const SDL_Event& ev) {
mustResize=true;
outW=ev.window.data1;
outH=ev.window.data2;
}
void FurnaceGUIRenderDX9::clear(ImVec4 color) {
device->Clear(0,NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,ImGui::ColorConvertFloat4ToU32(color),0,0);
}
void FurnaceGUIRenderDX9::present() {
device->Present(NULL,NULL,NULL,NULL);
}
bool FurnaceGUIRenderDX9::newFrame() {
if (mustResize) {
logI("DX9: resizing buffers");
ImGui_ImplDX9_InvalidateDeviceObjects();
priv->present.BackBufferWidth=outW;
priv->present.BackBufferHeight=outH;
HRESULT result=device->Reset(&priv->present);
if (result==D3DERR_INVALIDCALL) {
logE("OH NO");
}
ImGui_ImplDX9_CreateDeviceObjects();
mustResize=false;
}
return ImGui_ImplDX9_NewFrame();
}
bool FurnaceGUIRenderDX9::canVSync() {
return supportsVSync;
}
void FurnaceGUIRenderDX9::createFontsTexture() {
ImGui_ImplDX9_CreateDeviceObjects();
}
void FurnaceGUIRenderDX9::destroyFontsTexture() {
ImGui_ImplDX9_InvalidateDeviceObjects();
}
void FurnaceGUIRenderDX9::renderGUI() {
HRESULT result=device->BeginScene();
if (result==D3D_OK) {
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
device->EndScene();
} else {
logW("couldn't render GUI! %.8x",result);
}
}
struct WipeVertex {
float x, y, z;
unsigned int color;
WipeVertex(float _x, float _y, float _z, unsigned int c):
x(_x),
y(_y),
z(_z),
color(c) {}
WipeVertex():
x(0),
y(0),
z(0),
color(0) {}
};
void FurnaceGUIRenderDX9::wipe(float alpha) {
if (wipeBuf==NULL) return;
/*
HRESULT result=device->BeginScene();
if (result==D3D_OK) {
D3DVIEWPORT9 view;
view.X=0;
view.Y=0;
view.Width=outW;
view.Height=outH;
view.MinZ=0.0f;
view.MaxZ=1.0f;
result=device->SetViewport(&view);
if (result!=D3D_OK) {
logW("could not set viewport! %.8x",result);
}
unsigned int color=alpha*255;
void* lockedData;
WipeVertex vertex[4];
vertex[0]=WipeVertex(0,0,0,color);
vertex[1]=WipeVertex(outW,0,0,color);
vertex[2]=WipeVertex(outW,outH,0,color);
vertex[3]=WipeVertex(0,outH,0,color);
result=wipeBuf->Lock(0,0,&lockedData,D3DLOCK_DISCARD);
if (result==D3D_OK) {
memcpy(lockedData,vertex,sizeof(WipeVertex)*4);
wipeBuf->Unlock();
device->SetStreamSource(0,wipeBuf,0,sizeof(WipeVertex));
device->SetFVF(D3DFVF_XYZ|D3DFVF_DIFFUSE);
device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,1);
}
device->EndScene();
}
*/
}
bool FurnaceGUIRenderDX9::getOutputSize(int& w, int& h) {
w=outW;
h=outH;
return true;
}
int FurnaceGUIRenderDX9::getWindowFlags() {
return 0;
}
int FurnaceGUIRenderDX9::getMaxTextureWidth() {
return maxWidth;
}
int FurnaceGUIRenderDX9::getMaxTextureHeight() {
return maxHeight;
}
unsigned int FurnaceGUIRenderDX9::getTextureFormats() {
return GUI_TEXFORMAT_ARGB32;
}
const char* FurnaceGUIRenderDX9::getBackendName() {
return "DirectX 9";
}
const char* FurnaceGUIRenderDX9::getVendorName() {
return vendorName.c_str();
}
const char* FurnaceGUIRenderDX9::getDeviceName() {
return deviceName.c_str();
}
const char* FurnaceGUIRenderDX9::getAPIVersion() {
return apiVersion.c_str();
}
void FurnaceGUIRenderDX9::setSwapInterval(int swapInt) {
swapInterval=swapInt;
}
void FurnaceGUIRenderDX9::preInit(const DivConfig& conf) {
}
bool FurnaceGUIRenderDX9::init(SDL_Window* win, int swapInt) {
SDL_SysWMinfo sysWindow;
SDL_VERSION(&sysWindow.version);
if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
logE("could not get window WM info! %s",SDL_GetError());
return false;
}
HWND window=(HWND)sysWindow.info.win.window;
iface=Direct3DCreate9(D3D_SDK_VERSION);
if (iface==NULL) {
logE("could not create Direct3D 9!");
return false;
}
priv=new FurnaceGUIRenderDX9Private;
SDL_GetWindowSize(win,&outW,&outH);
memset(&priv->present,0,sizeof(D3DPRESENT_PARAMETERS));
priv->present.Windowed=TRUE;
priv->present.SwapEffect=D3DSWAPEFFECT_DISCARD;
priv->present.BackBufferWidth=outW;
priv->present.BackBufferHeight=outH;
priv->present.BackBufferCount=1;
priv->present.BackBufferFormat=D3DFMT_UNKNOWN;
//priv->present.EnableAutoDepthStencil=TRUE;
//priv->present.AutoDepthStencilFormat=D3DFMT_D16;
if (swapInt>0) {
priv->present.PresentationInterval=D3DPRESENT_INTERVAL_ONE;
} else {
priv->present.PresentationInterval=D3DPRESENT_INTERVAL_IMMEDIATE;
}
priv->present.hDeviceWindow=window;
HRESULT result=iface->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,window,D3DCREATE_HARDWARE_VERTEXPROCESSING,&priv->present,&device);
if (result!=D3D_OK) {
logW("no hardware vertex processing!");
result=iface->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,window,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&priv->present,&device);
if (result!=D3D_OK) {
logE("could not create device! %.8x",result);
iface->Release();
iface=NULL;
return false;
}
}
D3DCAPS9 caps;
result=device->GetDeviceCaps(&caps);
if (result==D3D_OK) {
supportsDynamicTex=(caps.Caps2&D3DCAPS2_DYNAMICTEXTURES);
squareTex=(caps.TextureCaps&D3DPTEXTURECAPS_SQUAREONLY);
supportsVSync=(caps.PresentationIntervals&D3DPRESENT_INTERVAL_ONE);
maxWidth=caps.MaxTextureWidth;
maxHeight=caps.MaxTextureHeight;
if (!supportsDynamicTex) {
logI("no support for dynamic textures");
}
if (squareTex) {
logI("square textures only");
}
}
result=device->CreateVertexBuffer(sizeof(WipeVertex)*4,0,D3DFVF_XYZ|D3DFVF_DIFFUSE,D3DPOOL_DEFAULT,&wipeBuf,NULL);
if (result!=D3D_OK) {
logE("could not create wipe buffer! %.8x",result);
}
return true;
}
void FurnaceGUIRenderDX9::initGUI(SDL_Window* win) {
ImGui_ImplSDL2_InitForD3D(win);
ImGui_ImplDX9_Init(device);
}
bool FurnaceGUIRenderDX9::quit() {
if (wipeBuf) {
wipeBuf->Release();
wipeBuf=NULL;
}
if (device) {
device->Release();
device=NULL;
}
if (iface) {
iface->Release();
iface=NULL;
}
dead=false;
return true;
}
void FurnaceGUIRenderDX9::quitGUI() {
ImGui_ImplDX9_Shutdown();
}
bool FurnaceGUIRenderDX9::isDead() {
return dead;
}