furnace/src/engine/platform/sound/vsu.h
2025-06-24 02:54:18 -05:00

110 lines
2.6 KiB
C++

/******************************************************************************/
/* Mednafen Virtual Boy Emulation Module */
/******************************************************************************/
/* vsu.h:
** Copyright (C) 2010-2016 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License
** as published by the Free Software Foundation; either version 2
** of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software Foundation, Inc.,
** 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __VB_VSU_H
#define __VB_VSU_H
#include "blip_buf.h"
#include "../../dispatch.h"
class VSU
{
public:
int last_output[6][2];
blip_buffer_t* bb[2];
DivDispatchOscBuffer* oscBuf[6];
VSU();
~VSU();
void SetSoundRate(double rate);
void Power(void);
void Write(int timestamp, unsigned int A, unsigned char V);
int EndFrame(int timestamp);
unsigned char PeekWave(const unsigned int which, unsigned int Address);
void PokeWave(const unsigned int which, unsigned int Address, unsigned char value);
unsigned char PeekModWave(unsigned int Address);
void PokeModWave(unsigned int Address, unsigned char value);
private:
void CalcCurrentOutput(int ch, int &left, int &right);
void Update(int timestamp);
unsigned char IntlControl[6];
unsigned char LeftLevel[6];
unsigned char RightLevel[6];
unsigned short Frequency[6];
unsigned short EnvControl[6]; // Channel 5/6 extra functionality tacked on too.
unsigned char RAMAddress[6];
unsigned char SweepControl;
unsigned char WaveData[5][0x20];
unsigned char ModData[0x20];
//
//
//
int EffFreq[6];
int EnvelopeValue[6];
int EnvelopeReload[6];
int WavePos[6];
int ModWavePos;
int LatcherClockDivider[6];
int FreqCounter[6];
int IntervalCounter[6];
int EnvelopeCounter[6];
int SweepModCounter;
int EffectsClockDivider[6];
int IntervalClockDivider[6];
int EnvelopeClockDivider[6];
int SweepModClockDivider;
public:
int EnvelopeModMask[6];
int ModState;
int ModLock;
private:
int NoiseLatcherClockDivider;
unsigned int NoiseLatcher;
unsigned int lfsr;
int last_ts;
};
#endif