furnace/extern/imgui_patched/backends/sdlgpu3/shader.frag
2025-08-11 16:05:46 -05:00

16 lines
249 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=2, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct
{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}