15 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
 | |
| layout(location = 0) out vec4 fColor;
 | |
| 
 | |
| layout(set=0, binding=0) uniform sampler2D sTexture;
 | |
| 
 | |
| layout(location = 0) in struct {
 | |
|     vec4 Color;
 | |
|     vec2 UV;
 | |
| } In;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     fColor = In.Color * texture(sTexture, In.UV.st);
 | |
| }
 | 
