46 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// dear imgui: Renderer + Platform Backend for Allegro 5
 | 
						|
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
 | 
						|
 | 
						|
// Implemented features:
 | 
						|
//  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 | 
						|
//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 | 
						|
//  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
 | 
						|
//  [X] Platform: Clipboard support (from Allegro 5.1.12).
 | 
						|
//  [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
 | 
						|
// Missing features or Issues:
 | 
						|
//  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
 | 
						|
//  [ ] Platform: Missing gamepad support.
 | 
						|
//  [ ] Renderer: Multi-viewport support (multiple windows).
 | 
						|
 | 
						|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | 
						|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | 
						|
// Learn about Dear ImGui:
 | 
						|
// - FAQ                  https://dearimgui.com/faq
 | 
						|
// - Getting Started      https://dearimgui.com/getting-started
 | 
						|
// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 | 
						|
// - Introduction, links and more at the top of imgui.cpp
 | 
						|
 | 
						|
#pragma once
 | 
						|
#include "imgui.h"      // IMGUI_IMPL_API
 | 
						|
#ifndef IMGUI_DISABLE
 | 
						|
 | 
						|
struct ALLEGRO_DISPLAY;
 | 
						|
union ALLEGRO_EVENT;
 | 
						|
 | 
						|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
 | 
						|
IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
 | 
						|
IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplAllegro5_SetDisplay(ALLEGRO_DISPLAY* display);
 | 
						|
 | 
						|
// Use if you want to reset your rendering device without losing Dear ImGui state.
 | 
						|
IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects();
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects();
 | 
						|
 | 
						|
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
 | 
						|
IMGUI_IMPL_API void     ImGui_ImplAllegro5_UpdateTexture(ImTextureData* tex);
 | 
						|
 | 
						|
#endif // #ifndef IMGUI_DISABLE
 |