furnace/src/engine/platform/abstract.cpp
Laurens Holst 7f0074511c Move renderSamples() to DivDispatch implementations.
To prevent rendering samples for systems that are not in use.

Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00

169 lines
3.1 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "../dispatch.h"
void DivDispatch::acquire(short* bufL, short* bufR, size_t start, size_t len) {
}
void DivDispatch::tick(bool sysTick) {
}
void* DivDispatch::getChanState(int chan) {
return NULL;
}
DivMacroInt* DivDispatch::getChanMacroInt(int chan) {
return NULL;
}
DivDispatchOscBuffer* DivDispatch::getOscBuffer(int chan) {
return NULL;
}
unsigned char* DivDispatch::getRegisterPool() {
return NULL;
}
int DivDispatch::getRegisterPoolSize() {
return 0;
}
int DivDispatch::getRegisterPoolDepth() {
return 8;
}
void* DivDispatch::getState() {
return NULL;
}
void DivDispatch::setState(void* state) {
}
void DivDispatch::muteChannel(int ch, bool mute) {
}
int DivDispatch::dispatch(DivCommand c) {
return 1;
}
void DivDispatch::reset() {
}
bool DivDispatch::isStereo() {
return false;
}
bool DivDispatch::keyOffAffectsArp(int ch) {
return false;
}
bool DivDispatch::keyOffAffectsPorta(int ch) {
return false;
}
int DivDispatch::getPortaFloor(int ch) {
return 0x00;
}
float DivDispatch::getPostAmp() {
return 1.0f;
}
bool DivDispatch::getDCOffRequired() {
return false;
}
const char* DivDispatch::getEffectName(unsigned char effect) {
return NULL;
}
void DivDispatch::setFlags(unsigned int flags) {
}
void DivDispatch::setSkipRegisterWrites(bool value) {
skipRegisterWrites=value;
}
void DivDispatch::notifyInsChange(int ins) {
}
void DivDispatch::notifyWaveChange(int ins) {
}
void DivDispatch::notifyInsDeletion(void* ins) {
}
void DivDispatch::notifyPlaybackStop() {
}
void DivDispatch::forceIns() {
}
void DivDispatch::toggleRegisterDump(bool enable) {
dumpWrites=enable;
}
std::vector<DivRegWrite>& DivDispatch::getRegisterWrites() {
return regWrites;
}
void DivDispatch::poke(unsigned int addr, unsigned short val) {
}
void DivDispatch::poke(std::vector<DivRegWrite>& wlist) {
}
const char** DivDispatch::getRegisterSheet() {
return NULL;
}
const void* DivDispatch::getSampleMem(int index) {
return NULL;
}
size_t DivDispatch::getSampleMemCapacity(int index) {
return 0;
}
size_t DivDispatch::getSampleMemUsage(int index) {
return 0;
}
void DivDispatch::renderSamples() {
}
int DivDispatch::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
return 0;
}
void DivDispatch::quit() {
}
DivDispatch::~DivDispatch() {
}