/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2024 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "gui.h" #include "../ta-log.h" #ifdef HAVE_RENDER_SDL #include "render/renderSDL.h" #endif #ifdef HAVE_RENDER_GL #include "render/renderGL.h" #endif #ifdef HAVE_RENDER_GL1 #include "render/renderGL1.h" #endif #ifdef HAVE_RENDER_DX11 #include "render/renderDX11.h" #endif #ifdef HAVE_RENDER_DX9 #include "render/renderDX9.h" #endif #ifdef HAVE_RENDER_METAL #include "render/renderMetal.h" #endif #include "render/renderSoftware.h" bool FurnaceGUI::initRender() { if (rend!=NULL) return false; logV("requested backend: %s",settings.renderBackend); if (safeMode) { renderBackend=GUI_BACKEND_SOFTWARE; } else if (settings.renderBackend=="OpenGL" || settings.renderBackend=="OpenGL 3.0" || settings.renderBackend=="OpenGL ES 2.0") { renderBackend=GUI_BACKEND_GL3; } else if (settings.renderBackend=="OpenGL 2.0") { renderBackend=GUI_BACKEND_GL2; } else if (settings.renderBackend=="OpenGL 1.1") { renderBackend=GUI_BACKEND_GL1; } else if (settings.renderBackend=="DirectX 11") { renderBackend=GUI_BACKEND_DX11; } else if (settings.renderBackend=="DirectX 9") { renderBackend=GUI_BACKEND_DX9; } else if (settings.renderBackend=="Metal") { renderBackend=GUI_BACKEND_METAL; } else if (settings.renderBackend=="SDL") { renderBackend=GUI_BACKEND_SDL; } else if (settings.renderBackend=="Software") { renderBackend=GUI_BACKEND_SOFTWARE; } else { renderBackend=GUI_BACKEND_DEFAULT; } switch (renderBackend) { #ifdef HAVE_RENDER_GL #ifdef USE_GLES case GUI_BACKEND_GL3: case GUI_BACKEND_GL2: logI("render backend: OpenGL ES 2.0"); rend=new FurnaceGUIRenderGL; ((FurnaceGUIRenderGL*)rend)->setVersion(3); break; #else case GUI_BACKEND_GL3: logI("render backend: OpenGL 3.0"); rend=new FurnaceGUIRenderGL; ((FurnaceGUIRenderGL*)rend)->setVersion(3); break; case GUI_BACKEND_GL2: logI("render backend: OpenGL 2.0"); rend=new FurnaceGUIRenderGL; ((FurnaceGUIRenderGL*)rend)->setVersion(2); break; #endif #endif #ifdef HAVE_RENDER_GL1 case GUI_BACKEND_GL1: logI("render backend: OpenGL 1.1"); rend=new FurnaceGUIRenderGL1; break; #endif #ifdef HAVE_RENDER_DX11 case GUI_BACKEND_DX11: logI("render backend: DirectX 11"); rend=new FurnaceGUIRenderDX11; break; #endif #ifdef HAVE_RENDER_DX9 case GUI_BACKEND_DX9: logI("render backend: DirectX 9"); rend=new FurnaceGUIRenderDX9; break; #endif #ifdef HAVE_RENDER_METAL case GUI_BACKEND_METAL: logI("render backend: Metal"); rend=new FurnaceGUIRenderMetal; break; #endif #ifdef HAVE_RENDER_SDL case GUI_BACKEND_SDL: logI("render backend: SDL_Renderer"); rend=new FurnaceGUIRenderSDL; break; #endif case GUI_BACKEND_SOFTWARE: logI("render backend: Software"); rend=new FurnaceGUIRenderSoftware; break; default: logE("invalid render backend!"); return false; break; } return true; } bool FurnaceGUI::quitRender() { if (rend==NULL) return false; bool ret=rend->quit(); delete rend; rend=NULL; return ret; }