#ifndef _GB_H #define _GB_H #include "../dispatch.h" #include "../macroInt.h" #include "sound/gb/gb.h" class DivPlatformGB: public DivDispatch { struct Channel { int freq, baseFreq, pitch; unsigned char ins, note, duty, wave; bool active, insChanged, freqChanged, keyOn, keyOff; signed char vol, outVol; DivMacroInt std; Channel(): freq(0), baseFreq(0), pitch(0), ins(-1), note(0), duty(0), wave(0), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), vol(15) {} }; Channel chan[4]; unsigned char snNoiseMode; bool updateSNMode; short oldWrites[64]; short pendingWrites[64]; GB_gameboy_t* gb; public: void acquire(int& l, int& r); int dispatch(DivCommand c); void tick(); int init(DivEngine* parent, int channels, int sugRate); }; #endif