#include "supervision.h" #include uint32 UNSCALED_CLOCK = 4000000; #define SV_SAMPLE_RATE ((UNSCALED_CLOCK)/64) #define SV_DEC_TICK ((SV_SAMPLE_RATE)/60) uint32 decrement_tick = 0; void supervision_sound_set_clock(uint32 clock) { UNSCALED_CLOCK = clock; } void supervision_memorymap_registers_write(uint32 Addr, uint8 Value) { switch (Addr & 0x1fff) { case 0x10: case 0x11: case 0x12: case 0x13: case 0x14: case 0x15: case 0x16: case 0x17: supervision_sound_wave_write(((Addr & 0x4) >> 2), Addr & 3, Value); break; case 0x18: case 0x19: case 0x1a: case 0x1b: case 0x1c: supervision_sound_dma_write(Addr & 0x07, Value); break; case 0x28: case 0x29: case 0x2a: supervision_sound_noise_write(Addr & 0x07, Value); break; } } uint32 ch_mask = 15; uint32 flags = 0b00000001; void supervision_set_mute_mask(uint32 mask) { ch_mask = mask; } void supervision_sound_set_flags(uint32 flags_set) { flags = flags_set; } typedef struct { uint8 reg[4]; int on; uint8 waveform, volume; uint16 pos, size; uint16 count; } SVISION_CHANNEL; SVISION_CHANNEL m_channel[2]; // For clear sound (no grating), sync with m_channel SVISION_CHANNEL ch[2]; typedef struct { uint8 reg[3]; int on, right, left, play; uint8 type; // 6 - 7-Bit, 14 - 15-Bit uint16 state; uint8 value, volume; uint16 count; real pos, step; } SVISION_NOISE; SVISION_NOISE m_noise; typedef struct { uint8 reg[5]; int on, right, left; uint32 ca14to16; uint16 start; uint16 size; real pos, step; } SVISION_DMA; SVISION_DMA m_dma; void supervision_sound_reset(void) { memset(m_channel, 0, sizeof(m_channel)); memset(&m_noise, 0, sizeof(m_noise) ); memset(&m_dma, 0, sizeof(m_dma) ); memset(ch, 0, sizeof(ch) ); decrement_tick = 0; ch_mask = 15; } void supervision_sound_stream_update(uint8 *stream, uint32 len) { size_t i, j; SVISION_CHANNEL *channel; uint8 s = 0; uint8 *left = stream + 0; uint8 *right = stream + 1; uint8 *chout = stream + 2; for (i = 0; i < len >> 1; i++, left += 2, right += 2) { *left = *right = 0; for (channel = m_channel, j = 0; j < 2; j++, channel++) { chout[j] = 0; if (ch[j].size != 0) { if (ch[j].on || channel->count != 0) { BOOL on = FALSE; switch (ch[j].waveform) { case 0: // 12.5% on = ch[j].pos < (28 * ch[j].size) >> 5; break; case 1: // 25% on = ch[j].pos < (24 * ch[j].size) >> 5; break; case 2: // 50% on = ch[j].pos < ch[j].size / 2; break; case 3: // 75% on = ch[j].pos < ch[j].size / 4; // MESS/MAME: <= (9 * ch[j].size) >> 5; break; } s = on ? (ch[j].volume)<<2 : 0; s = ((ch_mask>>(3-j))&1)?s:0; if (flags&1) { if (j == 0) *right += s; else *left += s; } else { *left += s; *right += s; } chout[j] = s; } ch[j].pos++; if (ch[j].pos >= ch[j].size) { ch[j].pos = 0; // Transition from off to on if (channel->on) { memcpy(&ch[j], channel, sizeof(ch[j])); channel->on = FALSE; } } } } if (m_noise.on && (m_noise.play || m_noise.count != 0)) { s = (m_noise.value * m_noise.volume) << 2; s = ch_mask&1?s:0; chout[3] = 0; if (m_noise.left) { *left += s; chout[3] = s; } if (m_noise.right) { *right += s; chout[3] = s; } m_noise.pos += m_noise.step; while (m_noise.pos >= 1.0) { // if/while difference - Pacific Battle // LFSR: x^2 + x + 1 uint16 feedback; m_noise.value = m_noise.state & 1; feedback = ((m_noise.state >> 1) ^ m_noise.state) & 0x0001; feedback <<= m_noise.type; m_noise.state = (m_noise.state >> 1) | feedback; m_noise.pos -= 1.0; } } /* if (m_dma.on) { uint8 sample; uint16 addr = m_dma.start + (uint16)m_dma.pos / 2; if (addr >= 0x8000 && addr < 0xc000) { sample = memorymap_getRomPointer()[(addr & 0x3fff) | m_dma.ca14to16]; } else { sample = Rd6502(addr); } if (((uint16)m_dma.pos) & 1) s = (sample & 0xf); else s = (sample & 0xf0) >> 4; if (m_dma.left) *left += s; if (m_dma.right) *right += s; m_dma.pos += m_dma.step; if (m_dma.pos >= m_dma.size) { m_dma.on = FALSE; } } */ if (decrement_tick > SV_DEC_TICK) { decrement_tick = 0; supervision_sound_decrement(); } decrement_tick++; } } void supervision_sound_decrement(void) { if (m_channel[0].count > 0) m_channel[0].count--; if (m_channel[1].count > 0) m_channel[1].count--; if (m_noise.count > 0) m_noise.count--; } void supervision_sound_wave_write(int which, int offset, uint8 data) { SVISION_CHANNEL *channel = &m_channel[which]; channel->reg[offset] = data; switch (offset) { case 0: case 1: { uint16 size; size = channel->reg[0] | ((channel->reg[1] & 7) << 8); // if size == 0 then channel->size == 0 if (size) channel->size = (uint16)(((real)SV_SAMPLE_RATE) * ((real)((size + 1) << 5)) / ((real)UNSCALED_CLOCK)); else channel->size = 0; channel->pos = 0; // Popo Team if (channel->count != 0 || ch[which].size == 0 || channel->size == 0) { ch[which].size = channel->size; if (channel->count == 0) ch[which].pos = 0; } } break; case 2: channel->on = data & 0x40; channel->waveform = (data & 0x30) >> 4; channel->volume = data & 0x0f; if (!channel->on || ch[which].size == 0 || channel->size == 0) { uint16 pos = ch[which].pos; memcpy(&ch[which], channel, sizeof(ch[which])); if (channel->count != 0) // Journey to the West ch[which].pos = pos; } break; case 3: channel->count = data + 1; ch[which].size = channel->size; // Sonny Xpress! break; } } void supervision_sound_dma_write(int offset, uint8 data) { m_dma.reg[offset] = data; switch (offset) { case 0: case 1: m_dma.start = (m_dma.reg[0] | (m_dma.reg[1] << 8)); break; case 2: m_dma.size = (data ? data : 0x100) * 32; // Number of 4-bit samples break; case 3: // Test games: Classic Casino, SSSnake m_dma.step = ((real)UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * (256 << (data & 3))); // MESS/MAME. Wrong //m_dma.step = UNSCALED_CLOCK / (256.0 * SV_SAMPLE_RATE * (1 + (data & 3))); m_dma.right = data & 4; m_dma.left = data & 8; m_dma.ca14to16 = ((data & 0x70) >> 4) << 14; break; case 4: m_dma.on = data & 0x80; if (m_dma.on) { m_dma.pos = 0.0; } break; } } void supervision_sound_noise_write(int offset, uint8 data) { m_noise.reg[offset] = data; switch (offset) { case 0: { uint32 divisor = 8 << (data >> 4); if (divisor) m_noise.step = ((real)UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * divisor); else m_noise.step = 0; m_noise.step = ((real)UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * divisor); m_noise.volume = data & 0xf; } break; case 1: m_noise.count = data + 1; break; case 2: m_noise.type = (data & 1) ? 14 : 6; m_noise.play = data & 2; m_noise.right = data & 4; m_noise.left = data & 8; m_noise.on = data & 0x10; /* honey bee start */ m_noise.state = 1; break; } m_noise.pos = 0.0; }