#ifndef _C64_H #define _C64_H #include "../dispatch.h" #include "../macroInt.h" #include "sound/c64/sid.h" class DivPlatformC64: public DivDispatch { struct Channel { int freq, baseFreq, pitch, prevFreq, testWhen, note; unsigned char ins, sweep, wave, attack, decay, sustain, release; short duty; bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta, filter; bool resetMask, resetFilter, resetDuty, ring, sync; signed char vol, outVol; DivMacroInt std; Channel(): freq(0), baseFreq(0), pitch(0), prevFreq(65535), testWhen(0), note(0), ins(-1), sweep(0), wave(0), attack(0), decay(0), sustain(0), release(0), duty(0), active(false), insChanged(true), freqChanged(false), sweepChanged(false), keyOn(false), keyOff(false), inPorta(false), filter(false), resetMask(false), resetFilter(false), resetDuty(false), ring(false), sync(false), vol(15) {} }; Channel chan[3]; bool isMuted[3]; unsigned char filtControl, filtRes, vol; int filtCut, resetTime; SID sid; friend void putDispatchChan(void*,int,int); void updateFilter(); public: void acquire(short* bufL, short* bufR, size_t start, size_t len); int dispatch(DivCommand c); void* getChanState(int chan); void reset(); void forceIns(); void tick(); void muteChannel(int ch, bool mute); void setFlags(unsigned int flags); void notifyInsChange(int ins); void notifyInsDeletion(void* ins); void poke(unsigned int addr, unsigned short val); void poke(std::vector& wlist); const char** getRegisterSheet(); int init(DivEngine* parent, int channels, int sugRate, unsigned int flags); void setChipModel(bool is6581); void quit(); ~DivPlatformC64(); }; #endif