#include "safeReader.h" struct DivPattern { short data[256][32]; SafeReader* compile(int len=256, int fxRows=1); DivPattern(); }; struct DivChannelData { unsigned char effectRows; // data goes as follows: data[ROW][TYPE] // TYPE is: // 0: note // 1: octave // 2: instrument // 3: volume // 4-5+: effect/effect value DivPattern* data[128]; DivPattern* getPattern(int index, bool create); void wipePatterns(); DivChannelData(); };