#include "taAudio.h" void TAAudio::setSampleRateChangeCallback(void (*callback)(SampleRateChangeEvent)) { sampleRateChanged=callback; } void TAAudio::setBufferSizeChangeCallback(void (*callback)(BufferSizeChangeEvent)) { bufferSizeChanged=callback; } void TAAudio::setCallback(void (*callback)(void*,float**,float**,int,int,unsigned int), void* user) { audioProcCallback=callback; audioProcCallbackUser=user; } void* TAAudio::getContext() { return NULL; } bool TAAudio::quit() { return true; } bool TAAudio::setRun(bool run) { running=run; return running; } std::vector TAAudio::listAudioDevices() { return std::vector(); } bool TAAudio::init(TAAudioDesc& request, TAAudioDesc& response) { response=request; return true; } TAAudio::~TAAudio() { }