/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2024 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "../gui.h" class FurnaceGUIRenderGL: public FurnaceGUIRender { SDL_GLContext context; SDL_Window* sdlWin; float quadVertex[4][3]; unsigned int quadBuf; float oscVertex[4][4]; unsigned int oscVertexBuf; unsigned int oscDataTex; float oscData[2048]; // SHADERS // // -> wipe int sh_wipe_vertex; int sh_wipe_fragment; int sh_wipe_program; int sh_wipe_uAlpha; bool sh_wipe_have; // -> oscRender int sh_oscRender_vertex; int sh_oscRender_fragment; int sh_oscRender_program; int sh_oscRender_uColor; int sh_oscRender_uLineWidth; int sh_oscRender_uResolution; int sh_oscRender_oscVal; bool sh_oscRender_have; bool swapIntervalSet; unsigned char glVer; int maxWidth, maxHeight; String backendName, vendorName, deviceName, apiVersion; bool createShader(const char* vertexS, const char* fragmentS, int& vertex, int& fragment, int& program, const char** attribNames); public: ImTextureID getTextureID(FurnaceGUITexture* which); bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch); bool unlockTexture(FurnaceGUITexture* which); bool updateTexture(FurnaceGUITexture* which, void* data, int pitch); FurnaceGUITexture* createTexture(bool dynamic, int width, int height, bool interpolate=true, FurnaceGUITextureFormat format=GUI_TEXFORMAT_ABGR32); bool destroyTexture(FurnaceGUITexture* which); void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode); void setBlendMode(FurnaceGUIBlendMode mode); void clear(ImVec4 color); bool newFrame(); bool canVSync(); void createFontsTexture(); void destroyFontsTexture(); void renderGUI(); void wipe(float alpha); void drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 pos1, ImVec4 color, ImVec2 canvasSize, float lineWidth); void present(); bool getOutputSize(int& w, int& h); bool supportsDrawOsc(); int getWindowFlags(); int getMaxTextureWidth(); int getMaxTextureHeight(); unsigned int getTextureFormats(); const char* getBackendName(); const char* getVendorName(); const char* getDeviceName(); const char* getAPIVersion(); void setSwapInterval(int swapInterval); void preInit(const DivConfig& conf); bool init(SDL_Window* win, int swapInterval); void initGUI(SDL_Window* win); void quitGUI(); bool quit(); bool isDead(); void setVersion(unsigned char ver); FurnaceGUIRenderGL(): context(NULL), sdlWin(NULL), swapIntervalSet(true), glVer(3), maxWidth(0), maxHeight(0), backendName("What?") { memset(quadVertex,0,4*3*sizeof(float)); memset(oscVertex,0,4*5*sizeof(float)); memset(oscData,0,2048*sizeof(float)); } };