#include "nes_dmc.h" #include "nes_apu.h" #include "common.h" #include #include namespace xgm { const unsigned int NES_DMC::wavlen_table[2][16] = { { // NTSC 4, 8, 16, 32, 64, 96, 128, 160, 202, 254, 380, 508, 762, 1016, 2034, 4068 }, { // PAL 4, 8, 14, 30, 60, 88, 118, 148, 188, 236, 354, 472, 708, 944, 1890, 3778 }}; const unsigned int NES_DMC::freq_table[2][16] = { { // NTSC 428, 380, 340, 320, 286, 254, 226, 214, 190, 160, 142, 128, 106, 84, 72, 54 }, { // PAL 398, 354, 316, 298, 276, 236, 210, 198, 176, 148, 132, 118, 98, 78, 66, 50 }}; const unsigned int BITREVERSE[256] = { 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE, 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1, 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5, 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD, 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB, 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF, }; NES_DMC::NES_DMC () : GETA_BITS (20) { SetClock (DEFAULT_CLOCK); SetRate (DEFAULT_RATE); SetPal (false); option[OPT_ENABLE_4011] = 1; option[OPT_ENABLE_PNOISE] = 1; option[OPT_UNMUTE_ON_RESET] = 1; option[OPT_DPCM_ANTI_CLICK] = 0; option[OPT_NONLINEAR_MIXER] = 1; option[OPT_RANDOMIZE_NOISE] = 1; option[OPT_RANDOMIZE_TRI] = 1; option[OPT_TRI_MUTE] = 0; option[OPT_DPCM_REVERSE] = 0; tnd_table[0][0][0][0] = 0; tnd_table[1][0][0][0] = 0; apu = NULL; frame_sequence_count = 0; frame_sequence_length = 7458; frame_sequence_steps = 4; for(int c=0;c<2;++c) for(int t=0;t<3;++t) sm[c][t] = 128; } NES_DMC::~NES_DMC () { } void NES_DMC::SetStereoMix(int trk, short mixl, short mixr) { if (trk < 0) return; if (trk > 2) return; sm[0][trk] = mixl; sm[1][trk] = mixr; } void NES_DMC::FrameSequence(int s) { //DEBUG_OUT("FrameSequence: %d¥n",s); if (s > 3) return; // no operation in step 4 if (apu) { apu->FrameSequence(s); } if (s == 0 && (frame_sequence_steps == 4)) { if (frame_irq_enable) frame_irq = true; } // 240hz clock { // triangle linear counter if (linear_counter_halt) { linear_counter = linear_counter_reload; } else { if (linear_counter > 0) --linear_counter; } if (!linear_counter_control) { linear_counter_halt = false; } // noise envelope bool divider = false; if (envelope_write) { envelope_write = false; envelope_counter = 15; envelope_div = 0; } else { ++envelope_div; if (envelope_div > envelope_div_period) { divider = true; envelope_div = 0; } } if (divider) { if (envelope_loop && envelope_counter == 0) envelope_counter = 15; else if (envelope_counter > 0) --envelope_counter; } } // 120hz clock if ((s&1) == 0) { // triangle length counter if (!linear_counter_control && (length_counter[0] > 0)) --length_counter[0]; // noise length counter if (!envelope_loop && (length_counter[1] > 0)) --length_counter[1]; } } // 三角波チャンネルの計算 戻り値は0-15 unsigned int NES_DMC::calc_tri (unsigned int clocks) { static unsigned int tritbl[32] = { 15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, }; if (linear_counter > 0 && length_counter[0] > 0 && (!option[OPT_TRI_MUTE] || tri_freq > 0)) { counter[0] -= clocks; while (counter[0] < 0) { tphase = (tphase + 1) & 31; counter[0] += (tri_freq + 1); } } unsigned int ret = tritbl[tphase]; return ret; } // ノイズチャンネルの計算 戻り値は0-127 // 低サンプリングレートで合成するとエイリアスノイズが激しいので // ノイズだけはこの関数内で高クロック合成し、簡易なサンプリングレート // 変換を行っている。 unsigned int NES_DMC::calc_noise(unsigned int clocks) { unsigned int env = envelope_disable ? noise_volume : envelope_counter; if (length_counter[1] < 1) env = 0; unsigned int last = (noise & 0x4000) ? 0 : env; if (clocks < 1) return last; // simple anti-aliasing (noise requires it, even when oversampling is off) unsigned int count = 0; unsigned int accum = counter[1] * last; // samples pending from previous calc unsigned int accum_clocks = counter[1]; #ifdef _DEBUG int start_clocks = counter[1]; #endif if (counter[1] < 0) // only happens on startup when using the randomize noise option { accum = 0; accum_clocks = 0; } counter[1] -= clocks; assert (nfreq > 0); // prevent infinite loop while (counter[1] < 0) { // tick the noise generator unsigned int feedback = (noise&1) ^ ((noise&noise_tap)?1:0); noise = (noise>>1) | (feedback<<14); last = (noise & 0x4000) ? 0 : env; accum += (last * nfreq); counter[1] += nfreq; ++count; accum_clocks += nfreq; } if (count < 1) // no change over interval, don't anti-alias { return last; } accum -= (last * counter[1]); // remove these samples which belong in the next calc accum_clocks -= counter[1]; #ifdef _DEBUG if (start_clocks >= 0) assert(accum_clocks == clocks); // these should be equal #endif unsigned int average = accum / accum_clocks; assert(average <= 15); // above this would indicate overflow return average; } // Tick the DMC for the number of clocks, and return output counter; unsigned int NES_DMC::calc_dmc (unsigned int clocks) { counter[2] -= clocks; assert (dfreq > 0); // prevent infinite loop while (counter[2] < 0) { counter[2] += dfreq; if ( data > 0x100 ) // data = 0x100 when shift register is empty { if (!empty) { if ((data & 1) && (damp < 63)) damp++; else if (!(data & 1) && (0 < damp)) damp--; } data >>=1; } if ( data <= 0x100 ) // shift register is empty { if (dlength > 0) { memory (daddress, data); // (checking for the 3-cycle case would require sub-instruction emulation) data &= 0xFF; // read 8 bits if (option[OPT_DPCM_REVERSE]) data = BITREVERSE[data]; data |= 0x10000; // use an extra bit to signal end of data empty = false; daddress = ((daddress+1)&0xFFFF)|0x8000 ; --dlength; if (dlength == 0) { if (mode & 1) // looped DPCM = auto-reload { daddress = ((adr_reg<<6)|0xC000); dlength = (len_reg<<4)+1; } else if (mode & 2) // IRQ and not looped { irq = true; } } } else { data = 0x10000; // DMC will do nothing empty = true; } } } return (damp<<1) + dac_lsb; } void NES_DMC::TickFrameSequence (unsigned int clocks) { frame_sequence_count += clocks; while (frame_sequence_count > frame_sequence_length) { FrameSequence(frame_sequence_step); frame_sequence_count -= frame_sequence_length; ++frame_sequence_step; if(frame_sequence_step >= frame_sequence_steps) frame_sequence_step = 0; } } void NES_DMC::Tick (unsigned int clocks) { out[0] = calc_tri(clocks); out[1] = calc_noise(clocks); out[2] = calc_dmc(clocks); } unsigned int NES_DMC::Render (int b[2]) { out[0] = (mask & 1) ? 0 : out[0]; out[1] = (mask & 2) ? 0 : out[1]; out[2] = (mask & 4) ? 0 : out[2]; int m[3]; m[0] = tnd_table[0][out[0]][0][0]; m[1] = tnd_table[0][0][out[1]][0]; m[2] = tnd_table[0][0][0][out[2]]; if (option[OPT_NONLINEAR_MIXER]) { int ref = m[0] + m[1] + m[2]; int voltage = tnd_table[1][out[0]][out[1]][out[2]]; if (ref) { for (int i=0; i < 3; ++i) m[i] = (m[i] * voltage) / ref; } else { for (int i=0; i < 3; ++i) m[i] = voltage; } } // anti-click nullifies any 4011 write but preserves nonlinearity if (option[OPT_DPCM_ANTI_CLICK]) { if (dmc_pop) // $4011 will cause pop this frame { // adjust offset to counteract pop dmc_pop_offset += dmc_pop_follow - m[2]; dmc_pop = false; // prevent overflow, keep headspace at edges const int OFFSET_MAX = (1 << 30) - (4 << 16); if (dmc_pop_offset > OFFSET_MAX) dmc_pop_offset = OFFSET_MAX; if (dmc_pop_offset < -OFFSET_MAX) dmc_pop_offset = -OFFSET_MAX; } dmc_pop_follow = m[2]; // remember previous position m[2] += dmc_pop_offset; // apply offset // TODO implement this in a better way // roll off offset (not ideal, but prevents overflow) if (dmc_pop_offset > 0) --dmc_pop_offset; else if (dmc_pop_offset < 0) ++dmc_pop_offset; } b[0] = m[0] * sm[0][0]; b[0] += m[1] * sm[0][1]; b[0] += m[2] * sm[0][2]; b[0] >>= 7; b[1] = m[0] * sm[1][0]; b[1] += m[1] * sm[1][1]; b[1] += m[2] * sm[1][2]; b[1] >>= 7; return 2; } void NES_DMC::SetClock (double c) { clock = c; } void NES_DMC::SetRate (double r) { rate = (unsigned int)(r?r:DEFAULT_RATE); } void NES_DMC::SetPal (bool is_pal) { pal = (is_pal ? 1 : 0); // set CPU cycles in frame_sequence frame_sequence_length = is_pal ? 8314 : 7458; } void NES_DMC::SetAPU (NES_APU* apu_) { apu = apu_; } // Initializing TRI, NOISE, DPCM mixing table void NES_DMC::InitializeTNDTable(double wt, double wn, double wd) { // volume adjusted by 0.95 based on empirical measurements const double MASTER = 8192.0 * 0.95; // truthfully, the nonlinear curve does not appear to match well // with my tests. Do more testing of the APU/DMC DAC later. // this value keeps the triangle consistent with measured levels, // but not necessarily the rest of this APU channel, // because of the lack of a good DAC model, currently. { // Linear Mixer for(int t=0; t<16 ; t++) { for(int n=0; n<16; n++) { for(int d=0; d<128; d++) { tnd_table[0][t][n][d] = (unsigned int)(MASTER*(3.0*t+2.0*n+d)/208.0); } } } } { // Non-Linear Mixer tnd_table[1][0][0][0] = 0; for(int t=0; t<16 ; t++) { for(int n=0; n<16; n++) { for(int d=0; d<128; d++) { if(t!=0||n!=0||d!=0) tnd_table[1][t][n][d] = (unsigned int)((MASTER*159.79)/(100.0+1.0/((double)t/wt+(double)n/wn+(double)d/wd))); } } } } } void NES_DMC::Reset () { int i; mask = 0; InitializeTNDTable(8227,12241,22638); counter[0] = 0; counter[1] = 0; counter[2] = 0; tphase = 0; nfreq = wavlen_table[0][0]; dfreq = freq_table[0][0]; tri_freq = 0; linear_counter = 0; linear_counter_reload = 0; linear_counter_halt = 0; linear_counter_control = 0; noise_volume = 0; noise = 0; noise_tap = 0; envelope_loop = 0; envelope_disable = 0; envelope_write = 0; envelope_div_period = 0; envelope_div = 0; envelope_counter = 0; enable[0] = 0; enable[1] = 0; length_counter[0] = 0; length_counter[1] = 0; frame_irq = false; frame_irq_enable = false; frame_sequence_count = 0; frame_sequence_steps = 4; frame_sequence_step = 0; for (i = 0; i < 0x0F; i++) Write (0x4008 + i, 0); Write (0x4017, 0x40); irq = false; Write (0x4015, 0x00); if (option[OPT_UNMUTE_ON_RESET]) Write (0x4015, 0x0f); out[0] = out[1] = out[2] = 0; damp = 0; dmc_pop = false; dmc_pop_offset = 0; dmc_pop_follow = 0; dac_lsb = 0; data = 0x100; empty = true; adr_reg = 0; dlength = 0; len_reg = 0; daddress = 0; noise = 1; noise_tap = (1<<1); if (option[OPT_RANDOMIZE_NOISE]) { noise |= ::rand(); counter[1] = -(rand() & 511); } if (option[OPT_RANDOMIZE_TRI]) { tphase = ::rand() & 31; counter[0] = -(rand() & 2047); } SetRate(rate); } void NES_DMC::SetMemory (std::function r) { memory = r; } void NES_DMC::SetOption (int id, int val) { if(id> 7) & 1; linear_counter_reload = val & 0x7F; break; case 0x4009: break; case 0x400a: tri_freq = val | (tri_freq & 0x700) ; break; case 0x400b: tri_freq = (tri_freq & 0xff) | ((val & 0x7) << 8) ; linear_counter_halt = true; if (enable[0]) { length_counter[0] = length_table[(val >> 3) & 0x1f]; } break; // noise case 0x400c: noise_volume = val & 15; envelope_div_period = val & 15; envelope_disable = (val >> 4) & 1; envelope_loop = (val >> 5) & 1; break; case 0x400d: break; case 0x400e: if (option[OPT_ENABLE_PNOISE]) noise_tap = (val & 0x80) ? (1<<6) : (1<<1); else noise_tap = (1<<1); nfreq = wavlen_table[pal][val&15]; break; case 0x400f: if (enable[1]) { length_counter[1] = length_table[(val >> 3) & 0x1f]; } envelope_write = true; break; // dmc case 0x4010: mode = (val >> 6) & 3; if (!(mode & 2)) { irq = false; } dfreq = freq_table[pal][val&15]; break; case 0x4011: if (option[OPT_ENABLE_4011]) { damp = (val >> 1) & 0x3f; dac_lsb = val & 1; dmc_pop = true; } break; case 0x4012: adr_reg = val&0xff; // ここでdaddressは更新されない break; case 0x4013: len_reg = val&0xff; // ここでlengthは更新されない break; default: return false; } return true; } bool NES_DMC::Read (unsigned int adr, unsigned int & val, unsigned int id) { if (adr == 0x4015) { val |=(irq ? 0x80 : 0) | (frame_irq ? 0x40 : 0) | ((dlength>0) ? 0x10 : 0) | (length_counter[1] ? 0x08 : 0) | (length_counter[0] ? 0x04 : 0) ; frame_irq = false; return true; } else if (0x4008<=adr&&adr<=0x4014) { val |= reg[adr-0x4008]; return true; } else return false; } } // namespace