// THIS IS A MODIFIED VERSION OF POTATOR'S SOUND EMULATION CORE // MODIFIED BY AART1256 IN 2024 #include "supervision.h" #include #define SV_SAMPLE_RATE ((svision->UNSCALED_CLOCK)/64) #define SV_DEC_TICK ((SV_SAMPLE_RATE)/60) void supervision_sound_set_clock(struct svision_t *svision, uint32 clock) { svision->UNSCALED_CLOCK = clock; } void supervision_memorymap_registers_write(struct svision_t *svision, uint32 Addr, uint8 Value) { switch (Addr & 0x1fff) { case 0x10: case 0x11: case 0x12: case 0x13: case 0x14: case 0x15: case 0x16: case 0x17: supervision_sound_wave_write(svision, ((Addr & 0x4) >> 2), Addr & 3, Value); break; case 0x18: case 0x19: case 0x1a: case 0x1b: case 0x1c: supervision_sound_dma_write(svision, Addr & 0x07, Value); break; case 0x28: case 0x29: case 0x2a: supervision_sound_noise_write(svision, Addr & 0x07, Value); break; } } void supervision_set_mute_mask(struct svision_t *svision, uint8 mask) { svision->ch_mask = mask; } void supervision_sound_set_flags(struct svision_t *svision, uint8 flags_set) { svision->flags = flags_set; } void supervision_sound_reset(struct svision_t *svision) { memset(svision->m_channel, 0, sizeof(svision->m_channel)); memset(&svision->m_noise, 0, sizeof(svision->m_noise) ); memset(&svision->m_dma, 0, sizeof(svision->m_dma) ); memset(svision->ch, 0, sizeof(svision->ch) ); svision->decrement_tick = 0; svision->ch_mask = 15; } void supervision_sound_stream_update(struct svision_t *svision, uint8 *stream, uint32 len) { size_t i, j; SVISION_CHANNEL *channel; uint8 s = 0; uint8 *left = stream + 0; uint8 *right = stream + 1; uint8 *chout = stream + 2; for (i = 0; i < len >> 1; i++, left += 2, right += 2) { *left = *right = 0; for (channel = svision->m_channel, j = 0; j < 2; j++, channel++) { chout[j] = 0; if (svision->ch[j].size != 0) { if (svision->ch[j].on || channel->count != 0) { BOOL on = 0; switch (svision->ch[j].waveform) { case 0: // 12.5% on = svision->ch[j].pos < (28 * svision->ch[j].size) >> 5; break; case 1: // 25% on = svision->ch[j].pos < (24 * svision->ch[j].size) >> 5; break; case 2: // 50% on = svision->ch[j].pos < svision->ch[j].size / 2; break; case 3: // 75% on = svision->ch[j].pos < svision->ch[j].size / 4; // MESS/MAME: <= (9 * svision->ch[j].size) >> 5; break; } s = on ? (svision->ch[j].volume)<<2 : 0; s = ((svision->ch_mask>>(3-j))&1)?s:0; if (svision->flags&1) { if (j == 0) *right += s; else *left += s; } else { *left += s; *right += s; } chout[j] = s; } svision->ch[j].pos++; if (svision->ch[j].pos >= svision->ch[j].size) { svision->ch[j].pos = 0; // Transition from off to on if (channel->on) { memcpy(&svision->ch[j], channel, sizeof(svision->ch[j])); channel->on = 0; } } } } if (svision->m_noise.on && (svision->m_noise.play || svision->m_noise.count != 0)) { s = (svision->m_noise.value * svision->m_noise.volume) << 2; s = svision->ch_mask&1?s:0; chout[3] = 0; if (svision->m_noise.left) { *left += s; chout[3] = s; } if (svision->m_noise.right) { *right += s; chout[3] = s; } svision->m_noise.pos += svision->m_noise.step; while (svision->m_noise.pos >= 1.0) { // if/while difference - Pacific Battle // LFSR: x^2 + x + 1 uint16 feedback; svision->m_noise.value = svision->m_noise.state & 1; feedback = ((svision->m_noise.state >> 1) ^ svision->m_noise.state) & 0x0001; feedback <<= svision->m_noise.type; svision->m_noise.state = (svision->m_noise.state >> 1) | feedback; svision->m_noise.pos -= 1.0; } } chout[2] = 0; if (svision->m_dma.on) { uint8 sample; uint16 addr = svision->m_dma.start + (uint16)svision->m_dma.pos / 2; if (addr >= 0x8000 && addr < 0xc000) { sample = svision->supervision_dma_mem[(addr & 0x3fff) | svision->m_dma.ca14to16]; } if (((uint16)svision->m_dma.pos) & 1) s = (sample & 0xf); else s = (sample & 0xf0) >> 4; s <<= 2; s = ((svision->ch_mask>>1)&1)?s:0; chout[2] = 0; if (svision->m_dma.left) { *left += s; chout[2] = s; } if (svision->m_dma.right) { *right += s; chout[2] = s; } svision->m_dma.pos += svision->m_dma.step; if (svision->m_dma.pos >= svision->m_dma.size) { svision->m_dma.on = 0; } } if (svision->decrement_tick > SV_DEC_TICK) { svision->decrement_tick = 0; supervision_sound_decrement(svision); } svision->decrement_tick++; } } void supervision_sound_decrement(struct svision_t *svision) { if (svision->m_channel[0].count > 0) svision->m_channel[0].count--; if (svision->m_channel[1].count > 0) svision->m_channel[1].count--; if (svision->m_noise.count > 0) svision->m_noise.count--; } void supervision_sound_wave_write(struct svision_t *svision, int which, int offset, uint8 data) { SVISION_CHANNEL *channel = &svision->m_channel[which]; channel->reg[offset] = data; switch (offset) { case 0: case 1: { uint16 size; size = channel->reg[0] | ((channel->reg[1] & 7) << 8); // if size == 0 then channel->size == 0 if (size) channel->size = (uint16)(((real)SV_SAMPLE_RATE) * ((real)((size + 1) << 5)) / ((real)svision->UNSCALED_CLOCK)); else channel->size = 0; channel->pos = 0; // Popo Team if (channel->count != 0 || svision->ch[which].size == 0 || channel->size == 0) { svision->ch[which].size = channel->size; if (channel->count == 0) svision->ch[which].pos = 0; } } break; case 2: channel->on = data & 0x40; channel->waveform = (data & 0x30) >> 4; channel->volume = data & 0x0f; if (!channel->on || svision->ch[which].size == 0 || channel->size == 0) { uint16 pos = svision->ch[which].pos; memcpy(&svision->ch[which], channel, sizeof(svision->ch[which])); if (channel->count != 0) // Journey to the West svision->ch[which].pos = pos; } break; case 3: channel->count = data + 1; svision->ch[which].size = channel->size; // Sonny Xpress! break; } } void supervision_sound_dma_write(struct svision_t *svision, int offset, uint8 data) { svision->m_dma.reg[offset] = data; switch (offset) { case 0: case 1: svision->m_dma.start = (svision->m_dma.reg[0] | (svision->m_dma.reg[1] << 8)); break; case 2: svision->m_dma.size = (data ? data : 0x100) * 32; // Number of 4-bit samples break; case 3: // Test games: Classic Casino, SSSnake svision->m_dma.step = ((real)svision->UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * (256 << (data & 3))); // MESS/MAME. Wrong //svision->m_dma.step = svision->UNSCALED_CLOCK / (256.0 * SV_SAMPLE_RATE * (1 + (data & 3))); svision->m_dma.right = data & 4; svision->m_dma.left = data & 8; svision->m_dma.ca14to16 = ((data & 0x70) >> 4) << 14; break; case 4: svision->m_dma.on = data & 0x80; if (svision->m_dma.on) { svision->m_dma.pos = 0.0; } break; } } void supervision_sound_noise_write(struct svision_t *svision, int offset, uint8 data) { svision->m_noise.reg[offset] = data; switch (offset) { case 0: { uint32 divisor = 8 << (data >> 4); if (divisor) svision->m_noise.step = ((real)svision->UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * divisor); else svision->m_noise.step = 0; svision->m_noise.step = ((real)svision->UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * divisor); svision->m_noise.volume = data & 0xf; } break; case 1: svision->m_noise.count = data + 1; break; case 2: svision->m_noise.type = (data & 1) ? 14 : 6; svision->m_noise.play = data & 2; svision->m_noise.right = data & 4; svision->m_noise.left = data & 8; svision->m_noise.on = data & 0x10; /* honey bee start */ svision->m_noise.state = 1; break; } svision->m_noise.pos = 0.0; }