# Nintendo DS this portable video game console succeeded the Game Boy Advance. it has 16 channels of sampled sound, supporting 8-bit PCM, 16-bit PCM and IMA ADPCM. additionally, the last 8 channels may be put in "PSG mode", featuring 6 channels of pulse with 8 duty cycles and 2 noise channels. # effects - `12xy`: **set duty cycle.** - `0` to `7`. - only works in PSG channels. - `1Fxx`: **set global volume.** ## info this chip uses the [Nintendo DS](../4-instrument/nds.md) instrument editor. sample length, loop start, and loop end are 32-bit word aligned, meaning they must be divisible evenly by the alignments shown in the table below: | sample type | sample length max | loop start max | alignment | |:-----------:|------------------:|---------------:|----------:| | 16-bit PCM | 8388606 | 131070 | 2 samples | | 8-bit PCM | 16777212 | 262140 | 4 samples | | IMA ADPCM | 33554424 | 524280 | 8 samples | ## chip config the following options are available in the Chip Manager window: - **Model**: set the amount of memory available for samples.