Commit graph

120 commits

Author SHA1 Message Date
tildearrow ba674a0329 start work on POKEY
to-do:
- add ability to change AUDCTL
- bass shape frequency and waveform mapping
- easy noise???
2022-12-19 19:45:04 -05:00
tildearrow 9da46ee8ba implement macro masking 2022-12-17 00:09:56 -05:00
cam900 d5f44557c2 add (Partial) GA20 support 2022-12-15 20:03:54 +09:00
tildearrow b619580b4b add ins type for Pokémon Mini and GA20 2022-12-15 00:47:46 -05:00
cam900 441ad05484 Merge branch 'master' of https://github.com/tildearrow/furnace into k007232 2022-12-14 14:10:11 +09:00
tildearrow 5f3210ba48 add Pokémon Mini (partially) 2022-12-13 13:32:35 -05:00
cam900 2b7b227539 Merge branch 'master' of https://github.com/tildearrow/furnace into k007232 2022-12-13 14:41:35 +09:00
tildearrow 6349ebbfad GUI: half working mobile edit options 2022-12-11 12:36:41 -05:00
cam900 76cdc3a6a5 (Partially) K007232 support
Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
tildearrow 85cb64b227 chip sample selection, part 2
add functions to retrieve whether a sample was loaded in chip memory
eventually I'll put warning feedback on the sample list
2022-11-26 18:44:04 -05:00
tildearrow d6ae735ffe dev126 - new ins format 2022-11-20 19:19:24 -05:00
tildearrow 3f2f8a7197 GUI: add a clock 2022-11-10 01:26:59 -05:00
tildearrow 4acb6ccc09 fine, here's your Pong 2022-10-24 03:19:42 -05:00
tildearrow a3fdf171f3 T6W28: separate instrument type 2022-10-12 00:46:33 -05:00
tildearrow f8896ed64c T 6 W 2 8 2022-10-12 00:12:56 -05:00
tildearrow f76e4044c7 prepare for Virtual Boy 2022-10-08 19:37:22 -05:00
tildearrow 5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow 5e4bfe2f11 GUI: sample editor changes 2022-09-30 18:24:20 -05:00
tildearrow 89ece073f6 GUI: add SNES to the sample chip list 2022-09-25 04:03:13 -05:00
tildearrow c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
tildearrow 98cebf92f2
Merge pull request #491 from ZeroByteOrg/ZSMv1
Commander X16 Native Export Format: ZSM
2022-09-24 02:28:25 -05:00
tildearrow 5dfa089c49 GUI: some UI corrections
and prepare for OPM/NES split
2022-09-24 00:57:53 -05:00
ZeroByteOrg c3654eb67c Merge branch 'master' into ZSMv1 2022-09-23 22:24:22 -05:00
tildearrow 764ae60740 prepare for splitting OPN/OPM and NES/SN 2022-09-23 03:41:38 -05:00
cam900 a23b0ff790 More consistent naming 2022-09-23 14:48:18 +09:00
cam900 16e59bf000 Fix naming 2022-09-23 14:14:06 +09:00
cam900 e00758d67c Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-09-22 23:02:01 +09:00
Natt Akuma 0ee6d761f5 Merge branch 'master' of https://github.com/tildearrow/furnace into snes 2022-09-18 18:33:25 +07:00
tildearrow 75bcad558a GUI: channel customization, part 1 2022-09-18 03:51:10 -05:00
cam900 0f5a400b29 Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-09-18 00:11:53 +09:00
ZeroByteOrg b14bf9ea33 Merge branch 'master' into ZSMv1 2022-09-15 12:03:53 -05:00
tildearrow f34b01c0e5 GUI: work around .dmf/.dmp saving issue 2022-09-04 02:26:29 -05:00
cam900 d82d7255d1 Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-08-31 19:18:15 +09:00
tildearrow a33e6e3989 GUI: add "create wave from selection" option
in sample editor
2022-08-31 03:34:13 -05:00
ZeroByteOrg ca4fb5b7d4 Merge branch 'master' into ZSMv1 2022-08-28 10:54:20 -05:00
cam900 54dbd0690c Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
# Conflicts:
#	src/engine/fileOps.cpp
#	src/engine/platform/lynx.cpp
#	src/engine/platform/rf5c68.cpp
#	src/engine/platform/su.cpp
#	src/engine/platform/x1_010.h
#	src/engine/platform/ym2610.cpp
#	src/engine/platform/ym2610.h
#	src/engine/platform/ym2610b.cpp
#	src/engine/platform/ym2610b.h
#	src/engine/sysDef.cpp
#	src/gui/insEdit.cpp

Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
cam900 4cc79fb49d Prepare for split sample chip instrument
(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.

different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow 73f88c7635 GUI: and here is the new chip selector 2022-08-26 23:35:16 -05:00
tildearrow 94cf589e92 GUI: prepare for chip manager window 2022-08-19 04:41:45 -05:00
ZeroByteOrg 941d45ad80 Merge branch 'master' into ZSMv1 2022-08-16 11:24:18 -05:00
tildearrow 8a3358ba5a GUI: pattern manager, part 1 2022-08-16 04:19:00 -05:00
tildearrow d1c5a4725b add option to save unused patterns
closes #106

also prepare for the pattern manager window
2022-08-16 03:42:17 -05:00
tildearrow ce2d322e47 GUI: add replace for wave/sample and prepare for
raw sample import
2022-08-13 04:17:32 -05:00
cam900 d44f5f0b2b Prepare for backward and bi-directional loop 2022-08-11 22:21:54 +09:00
tildearrow da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow 623c0efbba
Merge pull request #578 from tildearrow/ngp
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow 78b5419004 GUI: fix effect list hotkey 2022-07-23 19:08:39 -05:00
cam900 5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
Natt Akuma d3cd7bbb81 Add generic PCM DAC system
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
Natt Akuma b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00