tildearrow
f2dd169e3d
Game Boy: fix soft env volume after note off
2023-08-17 18:28:48 -05:00
tildearrow
23daabf5b9
Game Boy: remove debug message
2023-08-03 00:45:03 -05:00
tildearrow
a3a004477d
Game Boy: fix hw seq in low latency mode
2023-07-25 01:51:22 -05:00
tildearrow
708c363635
FixedQueue, part 2
2023-07-13 04:09:20 -05:00
tildearrow
9d0a95e228
Game Boy: fix zombie mode on first note
2023-07-08 17:08:08 -05:00
tildearrow
c1ff3c38aa
Game Boy: fix memory leak
2023-07-08 14:40:14 -05:00
tildearrow
aececf352f
Game Boy: fix 10xx turning wave channel on
...
when it's off
2023-07-07 02:25:32 -05:00
tildearrow
f841025ce6
Game Boy: fix wave corruption
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this time for real
thanks jvsTSX
2023-07-07 02:21:13 -05:00
tildearrow
b0c683fee5
Game Boy: fix wave corruption I think
2023-07-03 04:06:42 -05:00
tildearrow
8d21948431
Game Boy: fix custom clock
2023-07-02 00:39:50 -05:00
tildearrow
4776020d05
GUI: per-chan osc improvements
2023-06-18 04:27:22 -05:00
tildearrow
29dfeccfe7
change chan osc range - PLEASE READ
...
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).
this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
1e5163c738
Game Boy: add an option to select wave ch invert
2023-05-04 02:18:56 -05:00
tildearrow
64145166ba
Game Boy: fix wave being offset by 1
2023-05-03 02:30:39 -05:00
tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
4724c1ccb1
Game Boy and NES: pitch macro now affects noise
2023-01-12 18:36:13 -05:00
tildearrow
b074136094
Game Boy: make pitch macro work on noise
2023-01-12 18:10:17 -05:00
tildearrow
f2fdeb9df8
Game Boy: fix period 0 causing overflow
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issue #835
2023-01-12 17:59:40 -05:00
tildearrow
a29f36a5df
new dispatch, part 1
2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae
aaaaaaaa
2023-01-02 04:53:37 -05:00
tildearrow
08d2f12dbd
prepare new dispatch
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will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow
dbff00404c
fix fix fix
2022-12-17 02:43:07 -05:00
tildearrow
2600d4c576
new arp strategy, part 2
2022-12-17 02:10:20 -05:00
tildearrow
6f22ade69a
new arp strategy, part 1
2022-12-17 02:07:24 -05:00
tildearrow
3eb3d8a6f1
prepare for new arp strategy
2022-12-17 01:21:08 -05:00
tildearrow
9da46ee8ba
implement macro masking
2022-12-17 00:09:56 -05:00
tildearrow
c6604ff581
add ability to select custom clock rates
2022-12-04 02:04:42 -05:00
tildearrow
5726ffc740
Game Boy: fix porta regression
2022-10-07 23:37:56 -05:00
tildearrow
92d5525692
Game Boy: fix Synchronize
2022-10-02 00:06:06 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
...
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
c23b504d79
Game Boy: fix zombie mode and macro speed
2022-09-26 01:48:09 -05:00
tildearrow
226f43fea3
several important bug fixes to advanced arp macro
2022-08-22 19:09:08 -05:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
...
* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
474dfa2587
Game Boy: fix bug involving hw sweep and zombie
2022-08-15 22:36:26 -05:00
tildearrow
a34c9806cb
Game Boy: whoops
2022-08-14 23:30:36 -05:00
tildearrow
a8d3803efc
Game Boy: now fix wave channel volume column
2022-08-14 23:28:15 -05:00
tildearrow
f8b3c089a4
Game Boy: fix volume column
2022-08-14 23:07:19 -05:00
tildearrow
2743c60cf3
Game Boy: fix wave channel auto-enable on wave cha
2022-08-12 23:09:34 -05:00
tildearrow
0528f4e7bd
Game Boy: possibly fix wave soft env
2022-08-11 05:04:35 -05:00
tildearrow
7e7a5a8e30
Game Boy: software envelopes, part 4
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fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0
Game Boy: software envelopes, part 3
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zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4
Game Boy: I hate your artificial limitations
...
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b
Game Boy: fix volume regression
2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b
Game Boy: software envelopes, part 2
2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07
Game Boy: software envelopes, part 1
2022-08-10 16:27:29 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
...
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
7dad9098b6
Game Boy: fix wave channel
2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4
Game Boy: make channel state independent of instru
2022-08-07 00:22:03 -05:00