Commit graph

4514 commits

Author SHA1 Message Date
tildearrow f15bc78a96 GUI: sample editor warnings, part 1 2023-06-23 18:31:05 -05:00
tildearrow 7b184fe321 GUI: prepare for sample warnings 2023-06-22 20:03:39 -05:00
tildearrow 937c3f1c27 GUI: move delete button to end in sample list 2023-06-22 19:52:07 -05:00
tildearrow aeeaa9ca1d GUI: change color of destructive actions 2023-06-22 19:49:45 -05:00
tildearrow 6c36fb6e40 wrong color 2023-06-22 18:17:49 -05:00
tildearrow 955de31758 GitHub please disable your hot loading feature NOW
if it's not gonna work, why have it?
2023-06-22 18:09:10 -05:00
tildearrow 8fd1a9667c GUI: prepare for destructive/warning/error color h
ints
2023-06-22 18:05:17 -05:00
tildearrow 06a2d10ba1 VGM export: cap streams to 44100Hz
VGMPlay doesn't like higher frequencies
2023-06-22 16:45:31 -05:00
tildearrow 95b51e6307 VGM export: NES DPCM, part 3
dual chip
2023-06-22 15:45:27 -05:00
tildearrow b9514bb98e VGM export: NES DPCM, part 2
now it works
issue #1163
2023-06-22 15:40:50 -05:00
tildearrow 317aca0564 VGM export: NES DPCM, part 1
still does not work
2023-06-22 15:20:48 -05:00
tildearrow 0bcd1b74ac VGM export: prepare for NES DPCM 2023-06-22 04:55:12 -05:00
tildearrow ef57ad531d oh crap I did not commit 2023-06-22 03:24:39 -05:00
tildearrow b31024847f GUI: add presets for QuadTone engine
issue #1172
2023-06-21 14:39:49 -05:00
tildearrow c777d699d2 POKEY: implement two-tone mode effect 2023-06-20 14:43:20 -05:00
tildearrow 4521cbfb4f asdf 2023-06-20 04:26:23 -05:00
tildearrow 6e61343ad8 playSub optimization
MAY CAUSE REGRESSIONS but I don't know
2023-06-20 01:20:48 -05:00
tildearrow 443535a54c fix possible hang in runMidiClock
issue #1167
2023-06-20 01:08:51 -05:00
tildearrow 9851f5cc87 YM2612: fix a couple DAC chan osc problems
issue #1168
2023-06-20 00:41:17 -05:00
tildearrow c7da358376 fix .dmf PAL/NTSC thing 2023-06-20 00:29:47 -05:00
tildearrow 2e469396b1 fix inability to save 1.1.8 .dmf 2023-06-19 23:29:06 -05:00
tildearrow ae6e68b976 chan osc volume balancing, part 2
TODO: maybe change the range again?
2023-06-18 21:07:00 -05:00
tildearrow 9cb1fbcc45 chan osc volume balancing, part 1 2023-06-18 20:00:20 -05:00
tildearrow e7b69b27e6 YM2151: fix Nuked chan osc 2023-06-18 13:55:55 -05:00
tildearrow 0e029def51 YM2612: fix chan osc again 2023-06-18 13:40:29 -05:00
tildearrow 4776020d05 GUI: per-chan osc improvements 2023-06-18 04:27:22 -05:00
tildearrow b9414de49d OPLL: fix vol macro for drums 2023-06-18 03:14:06 -05:00
tildearrow e246501b3a YM2612: fix DAC chan osc 2023-06-18 02:55:45 -05:00
tildearrow d35fa6f1bc new demo song
by Xan
2023-06-16 18:43:33 -05:00
tildearrow 29dfeccfe7 change chan osc range - PLEASE READ
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).

this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow 7b30cfb1b7 IGFD: some changes 2023-06-16 15:43:41 -05:00
tildearrow fe2da0019a YM2612: fix DualPCM chan osc sustain
issue #1162
2023-06-16 13:34:03 -05:00
tildearrow 89f8c8fa19 OPLL: try to fix vol macro for drums 2023-06-14 17:35:17 -05:00
tildearrow cca84dea00 fix 2023-06-14 17:21:02 -05:00
tildearrow c2369f57a7 and that's the DirectX 11 backend
now let's see whether CI likes that
2023-06-14 16:27:15 -05:00
tildearrow 83ad6e0894 GUI: DirectX 11 render backend, part 8
updateTexture for dynamic textures
2023-06-14 14:50:39 -05:00
tildearrow 6933446d8a GUI: DirectX 11 render backend, part 7
now with texture workaround
2023-06-13 05:45:36 -05:00
tildearrow 1ffa80e845 and one more piece of code 2023-06-13 04:38:13 -05:00
tildearrow 8ee4734eab DISCARD 2023-06-13 04:24:34 -05:00
tildearrow db14ce602d why are you not showing me the return value
I want to see what's going on
2023-06-13 04:16:19 -05:00
tildearrow d85dd7071a GUI: DirectX 11 render backend, part 6
nice I probably found a new DXVK bug
2023-06-13 04:06:03 -05:00
tildearrow 4f39e6ee31 GUI: DirectX 11 render backend, part 5
nope, not yet
2023-06-13 03:54:55 -05:00
tildearrow ad8082a921 GUI: DirectX 11 render backend, part 4
ready to merge?
2023-06-13 03:12:12 -05:00
tildearrow 852f61b7fc GUI: DirectX 11 render backend, part 3 2023-06-12 23:43:15 -05:00
tildearrow d066b5b5a7
Merge pull request #1130 from YohananDiamond/piano-nitpicks
Add option to prevent piano input
2023-06-12 22:34:20 -05:00
tildearrow cf144f4fe9 GUI: DirectX 11 render backend, part 2 2023-06-12 19:43:26 -05:00
tildearrow 2c912da89a GUI: DirectX 11 render backend, part 1 2023-06-12 19:17:46 -05:00
tildearrow f605ae9f65 GUI: prepare for DirectX 11 render backend 2023-06-12 16:47:54 -05:00
tildearrow 91a7132e79 GUI: add a draw metric 2023-06-12 15:58:16 -05:00
tildearrow 16adc1fb1b GUI: fix intro carry-over in specific situations
issue #1149
2023-06-12 02:18:50 -05:00